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Alpha V.0.6

by mekboy21 on Apr 23, 2025
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Key Changes

  • Profiles have been added to settings. There are five in total (Potato, Low, Medium, High and Very High)
  • Our implementation of shadow softness (PCF) has been improved there are now 3 modes for it, each increasing shadow quality. The performance of shadow softness settings will continue to be analysed and the implementation may eventually change.
  • Shadows closer to the player should look slightly better, due to an increased shadow distortion. This is at the expense of shadows further away.

Details

  • Added profiles to settings, there are 5 in total (Potato, Low, Medium, High and Very High).
  • Improved PCF implementation, there are 3 now three modes (Dithered 4 Sample, 9 Sample and 16 Sample).
  • Increased shadow distortion, leading to slightly better quality shadows when closer to the player at the expense of shadows further away. This value may continue to be tweaked.
  • Tweaked settings menu.
  • Increased the default shadow bias to avoid artifacts with PCF.

If no major issues occur, this version will be the last alpha version for the initial release.

Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.5...Alpha-V.0.6

Alpha V.0.5

by mekboy21 on Apr 21, 2025
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Key Changes

  • A shadow softness setting has been added.
  • Shadows are now lighter.
  • Settings no longer uses variable names.
  • Fixes issues with shadows.

Details

  • gbuffers_block, gbuffers_entities and gbuffers_terrain's fragment & vertex shaders are now using the same files
  • Slightly changed how shadows are handled to allow for a PCF implementation.
  • Added a simple shadow softness implementation (PCF) and a shadow softness toggle to settings.
  • Fixed an issue where shadows being enabled might've made scenes look brighter.
  • Made shadows lighter.
  • Settings no longer uses variable names.
  • Glass no longer casts shadows.

Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.4...Alpha-V.0.5

Alpha V.0.4

by mekboy21 on Apr 20, 2025
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  • Shadow darkness is now affected by the sky.
  • Desaturated the end dimension sky.

Both these fixes reduce graphical issues in the Nether/End.

Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.3...Alpha-V.0.4

Alpha V.0.3

by mekboy21 on Apr 19, 2025
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  • Added shadow feature.
  • Block light and sky light colour settings have been moved into a "LIGHT_COLOR" section of the shader settings page.
  • Adds settings to enable/disable shadows and to configure the shadow resolution & bias.

Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.2...Alpha-V.0.3

Alpha V.0.2

by mekboy21 on Apr 18, 2025
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  • Changed default colour values.
  • Fixed certain blocks from appearing 'blue' due to some code mainly intended for water.

Alpha V.0.1

by mekboy21 on Apr 18, 2025
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Initial alpha version of shader, no changes.

External resources


Project members

mekboy21

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Technical information

License
MIT
Project ID