Key Changes
- Profiles have been added to settings. There are five in total (Potato, Low, Medium, High and Very High)
- Our implementation of shadow softness (PCF) has been improved there are now 3 modes for it, each increasing shadow quality. The performance of shadow softness settings will continue to be analysed and the implementation may eventually change.
- Shadows closer to the player should look slightly better, due to an increased shadow distortion. This is at the expense of shadows further away.
Details
- Added profiles to settings, there are 5 in total (Potato, Low, Medium, High and Very High).
- Improved PCF implementation, there are 3 now three modes (Dithered 4 Sample, 9 Sample and 16 Sample).
- Increased shadow distortion, leading to slightly better quality shadows when closer to the player at the expense of shadows further away. This value may continue to be tweaked.
- Tweaked settings menu.
- Increased the default shadow bias to avoid artifacts with PCF.
If no major issues occur, this version will be the last alpha version for the initial release.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.5...Alpha-V.0.6
Key Changes
- A shadow softness setting has been added.
- Shadows are now lighter.
- Settings no longer uses variable names.
- Fixes issues with shadows.
Details
- gbuffers_block, gbuffers_entities and gbuffers_terrain's fragment & vertex shaders are now using the same files
- Slightly changed how shadows are handled to allow for a PCF implementation.
- Added a simple shadow softness implementation (PCF) and a shadow softness toggle to settings.
- Fixed an issue where shadows being enabled might've made scenes look brighter.
- Made shadows lighter.
- Settings no longer uses variable names.
- Glass no longer casts shadows.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.4...Alpha-V.0.5
- Shadow darkness is now affected by the sky.
- Desaturated the end dimension sky.
Both these fixes reduce graphical issues in the Nether/End.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.3...Alpha-V.0.4
- Added shadow feature.
- Block light and sky light colour settings have been moved into a "LIGHT_COLOR" section of the shader settings page.
- Adds settings to enable/disable shadows and to configure the shadow resolution & bias.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.2...Alpha-V.0.3
- Changed default colour values.
- Fixed certain blocks from appearing 'blue' due to some code mainly intended for water.
Initial alpha version of shader, no changes.