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Alpha V.0.06

Changelog

Key Changes

  • Profiles have been added to settings. There are five in total (Potato, Low, Medium, High and Very High)
  • Our implementation of shadow softness (PCF) has been improved there are now 3 modes for it, each increasing shadow quality. The performance of shadow softness settings will continue to be analysed and the implementation may eventually change.
  • Shadows closer to the player should look slightly better, due to an increased shadow distortion. This is at the expense of shadows further away.

Details

  • Added profiles to settings, there are 5 in total (Potato, Low, Medium, High and Very High).
  • Improved PCF implementation, there are 3 now three modes (Dithered 4 Sample, 9 Sample and 16 Sample).
  • Increased shadow distortion, leading to slightly better quality shadows when closer to the player at the expense of shadows further away. This value may continue to be tweaked.
  • Tweaked settings menu.
  • Increased the default shadow bias to avoid artifacts with PCF.

If no major issues occur, this version will be the last alpha version for the initial release.

Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.5...Alpha-V.0.6

Files

pumpkin-shaders-ALPHA-V.0.6.zip(16.74 KiB) Primary Download

External resources


Project members

mekboy21

Member


Technical information

License
MIT
Project ID