Changelog
Key Changes
- Profiles have been added to settings. There are five in total (Potato, Low, Medium, High and Very High)
- Our implementation of shadow softness (PCF) has been improved there are now 3 modes for it, each increasing shadow quality. The performance of shadow softness settings will continue to be analysed and the implementation may eventually change.
- Shadows closer to the player should look slightly better, due to an increased shadow distortion. This is at the expense of shadows further away.
Details
- Added profiles to settings, there are 5 in total (Potato, Low, Medium, High and Very High).
- Improved PCF implementation, there are 3 now three modes (Dithered 4 Sample, 9 Sample and 16 Sample).
- Increased shadow distortion, leading to slightly better quality shadows when closer to the player at the expense of shadows further away. This value may continue to be tweaked.
- Tweaked settings menu.
- Increased the default shadow bias to avoid artifacts with PCF.
If no major issues occur, this version will be the last alpha version for the initial release.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.5...Alpha-V.0.6
Files
pumpkin-shaders-ALPHA-V.0.6.zip(16.74 KiB) Primary Download