Changelog
Key Changes
- A shadow softness setting has been added.
- Shadows are now lighter.
- Settings no longer uses variable names.
- Fixes issues with shadows.
Details
- gbuffers_block, gbuffers_entities and gbuffers_terrain's fragment & vertex shaders are now using the same files
- Slightly changed how shadows are handled to allow for a PCF implementation.
- Added a simple shadow softness implementation (PCF) and a shadow softness toggle to settings.
- Fixed an issue where shadows being enabled might've made scenes look brighter.
- Made shadows lighter.
- Settings no longer uses variable names.
- Glass no longer casts shadows.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.4...Alpha-V.0.5
Files
pumpkin-shaders-ALPHA-V.0.5.zip(16.18 KiB) Primary Download