Bug fix
From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!
New Content
Vehicles:
- Sodayo Pickups
- Mini Speedboats
- LAV-25
- LAV-AD
- M2 Bradley
- T-90A
- M1A2
- ZTZ-99A (Thanks to Limitless Vehicle)
- Ju-87
- KV-16
Weapons:
- Super Star Shooter
Perks:
- Cast No Shadows
- Brain Storm
- Phosphorus Bullet
- Battle of Wits
Blocks:
- Blueprint Research Block
- Biogas Generator
- Raw ores blocks
Tools:
- Military Shovel
Accessories:
- Thermal Imaging Goggles
Mobs:
- Steel Coil
Other Items:
- EDD
- WP Heads
- New material packs
- Researching modules
Commands:
- /sbw ride
- /sbw dismount
Mechanics
- Added vehicle wreckage; dismantling wreckage recovers crafting materials
- Readjusted storage space for different vehicles (configurable)
- Enhanced FuMO25 fire control radar; other function modes now have no time limit and automatically scan out-of-sight enemy vehicle information
- Added config option and command to enable/disable projectile chunk loading
- Some vehicles have built‑in thermal imaging; press K to toggle
- Added hover function for helicopters; press Space to toggle
- Added accessories for M870
- Weapons can no longer only equip 3 perks; for now, weapons with multiple perks can only be obtained via commands
- Allow other entities (e.g., maids) to automatically deploy parachutes when equipped
- Blueprints can now be crafted using the Blueprint Research Table
- Added game rule to disable natural generation of mod items
- Added drifting function for ground vehicles
- Added ability for vehicles to display dog tag icons
- Allow players to target out‑of‑sight enemies when using lock‑on weapons
- Added configurable values for all throwable explosives
- Added chunk‑loading function for some vehicles
Optimizations
- Refreshed the speeder boat model
- Redrew most weapon and ammo textures
- Changed ammo deposit/withdrawal logic for ammo box items
- Reset the helicopter HUD in third‑person view
- Vehicles are no longer blocked by leaves; Dragon's Teeth now actually block vehicles
- Added dust effect when vehicles are moving
- Improved vehicle handling
- Helicopters are now more durable against crashes
- Added new advancements
- Container content names are now displayed on the item name
- Improved rendering of some HUD elements
Fixes
- Fixed helicopters flying erratically when the player is not in-game
- Also fixed other bugs
Adjustments
- Scaled down some aircraft models proportionally
- All entities, projectiles, and armor no longer use Geckolib for rendering
- Waveforce Tower now has splash damage
- Adjusted rarity of some weapons
- Removed Charge Rifle
- Removed Aurelia Sceptre
Bug fix
From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!
- Add many vehicles
- Add many perks
- Add new blocks (e.g. Blueprint Researching Table)
- Add new tool, new enemy, new gun
- Add new commands
- Vehicle Wreckage System
- Remove Aurelia Sceptre
- etc.
- Fixed dropping ammo box bug
- Fixed launcher crosshair bug
- Fixed vehicle engine bug
Fixed some bugs
New Content
Vehicles
- Truck
- Mi-28 Attack helicopter
- PLZ-05 Self-Propelled Artillery
- TOW Anti-tank Missile Launcher
Weapons
- QL-1031 Rifle
- Repair Tool
Perks
- One-two Punch
- Powerful Cooler
- Blade Bullet
- Backpack Linked Magazine
- High Impact Reserves
Items
- Vehicle Reset Kit
Improve & Adjust
Gameplay
- Allowed using datapacks to customize most vehicle data, including seats, weapons, engines, and hitboxes.
- Removed the "vehicle weapon" system; vehicles now use the gun system.
- When friendly fire is disabled, damage will no longer be dealt to teammates' vehicles.
- Added an independent Team Deathmatch (TDM) system and corresponding commands.
- Added more configurable attributes for weapons.
- Smoke grenades can block the line of sight of nearby monsters (this configuration must be manually enabled).
- C4 can now be used as fuel.
- Reset the weapon level and upgrade point system; now, 1 upgrade point is gained for every level increased.
- Anti-ground missiles can now only attack targets within a preset distance from the ground, while anti-air missiles can only attack targets above a preset distance from the ground.
- Added an "extra destroy effects" configuration option (e.g., unconventional destruction effects like C4 and Annihilator), which can be manually enabled or disabled in the server configuration.
Optimization
- Significantly optimized vehicle models to improve fps during rendering.
- Enhanced the handling feel of certain vehicles.
- Added Chinese translations for vehicle weapon information.
- Merged ammo types for some vehicle weapons.
- Added notification messages for when vehicle ammo is insufficient.
- Container items can no longer be destroyed by fire, explosions, or cactus.
- Optimized Armory villager trades; Level 5 Armory villagers now always sell 2 weapon perks.
- Eliminated vehicle control stuttering caused by the "distance effect" by using higher-precision data types.
- Reduced smelting time for certain minerals.
Fix
- Fixed an item duplication bug caused by powerful attraction perk.
- Fixed a bug where speedboat could not travel on other liquid surfaces.
- Fixed rendering bug with lunge mine.
- Fixed a bug where ammo boxes from version 1.21.1 could not retrieve ammo via crafting.
- Fixed a bug where vehicles did not take damage from lava.
- Fixed various other bugs.
Adjust
- Removed Zzzzzz-Boom.
- Removed the duplication recipe for the Ancient Processor and replaced it with a crafting recipe.
- Removed the mechanism of using iron ingots to repair vehicles; now, repair tool must be used.
- Modified the recipe for Medical Kits.
- Added Waveforce Tower
- Added IGLA-9K38 MANPADS
- Added compatibility with Touhou Little Maid
- Added compatibility with Yes, Steve Model
- Other bug fixes and optimizations
- Optimized weapon animations
- Fixed many bugs
- Fixed a fatal bug in LAN server
- Added more hammers
Fix recipe bugs




