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Superb Warfare 1.20.1-0.8.9

Changelog

From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!

New Content

Vehicles:

  • Sodayo Pickups
  • Mini Speedboats
  • LAV-25
  • LAV-AD
  • M2 Bradley
  • T-90A
  • M1A2
  • ZTZ-99A (Thanks to Limitless Vehicle)
  • Ju-87
  • KV-16

Weapons:

  • Super Star Shooter

Perks:

  • Cast No Shadows
  • Brain Storm
  • Phosphorus Bullet
  • Battle of Wits

Blocks:

  • Blueprint Research Block
  • Biogas Generator
  • Raw ores blocks

Tools:

  • Military Shovel

Accessories:

  • Thermal Imaging Goggles

Mobs:

  • Steel Coil

Other Items:

  • EDD
  • WP Heads
  • New material packs
  • Researching modules

Commands:

  • /sbw ride
  • /sbw dismount

Mechanics

  • Added vehicle wreckage; dismantling wreckage recovers crafting materials
  • Readjusted storage space for different vehicles (configurable)
  • Enhanced FuMO25 fire control radar; other function modes now have no time limit and automatically scan out-of-sight enemy vehicle information
  • Added config option and command to enable/disable projectile chunk loading
  • Some vehicles have built‑in thermal imaging; press K to toggle
  • Added hover function for helicopters; press Space to toggle
  • Added accessories for M870
  • Weapons can no longer only equip 3 perks; for now, weapons with multiple perks can only be obtained via commands
  • Allow other entities (e.g., maids) to automatically deploy parachutes when equipped
  • Blueprints can now be crafted using the Blueprint Research Table
  • Added game rule to disable natural generation of mod items
  • Added drifting function for ground vehicles
  • Added ability for vehicles to display dog tag icons
  • Allow players to target out‑of‑sight enemies when using lock‑on weapons
  • Added configurable values for all throwable explosives
  • Added chunk‑loading function for some vehicles

Optimizations

  • Refreshed the speeder boat model
  • Redrew most weapon and ammo textures
  • Changed ammo deposit/withdrawal logic for ammo box items
  • Reset the helicopter HUD in third‑person view
  • Vehicles are no longer blocked by leaves; Dragon's Teeth now actually block vehicles
  • Added dust effect when vehicles are moving
  • Improved vehicle handling
  • Helicopters are now more durable against crashes
  • Added new advancements
  • Container content names are now displayed on the item name
  • Improved rendering of some HUD elements

Fixes

  • Fixed helicopters flying erratically when the player is not in-game
  • Also fixed other bugs

Adjustments

  • Scaled down some aircraft models proportionally
  • All entities, projectiles, and armor no longer use Geckolib for rendering
  • Waveforce Tower now has splash damage
  • Adjusted rarity of some weapons
  • Removed Charge Rifle
  • Removed Aurelia Sceptre

Files

superbwarfare-0.8.9-mc1.20.1-95d7cfe4e-all.jar(29.84 MiB) Primary Download
superbwarfare-0.8.9-mc1.20.1-95d7cfe4e-sources.jar(25.95 MiB) Download

External resources


Project members

Mercurows

Member

CrushedBiscuitsPralineCandy

Member

Light_Quanta

Member


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID