3.10.5 Changelog:
Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin) Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin) Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin)
Huge thank you to all the people who helped in translating the mod!
3.10.4 Changelog:
Changed storage block name format from "ResourceName Block" to "Block of ResourceName" to match vanilla
Fixed Shadowlands slabs only dropping a single slab even when double
Fixed Golden Cube having a missing texture
Changed the Shadow Walker loot table so they now won't drop coins if they die of fall damage from having spawned in a silly place
Changed Shadows and Decipedes so now they disappear in a puff of smoke rather than actually dying if they would die of fall damage from having spawned in mid air, to make the behaviour look somewhat intentional (it's not send help) and to prevent the player getting lots of easy meat/coins
Fixed Belronite armor not having an equip sound
3.10.3 Changelog:
Fixed Glowshroom Master Helmet and Star Crystal Helmet crashing the game when worn
3.10.2 Changelog:
Blacklisted Shadowlands bosses and Spore Mines from being collected with Ender IO soul vials
Improved the Toxic Forest sky color
Fixed Limrafens, Toxic Disgruntled Shrooms and Acid Snails being affected by the hunger, nausea and mining fatigue of Toxic Shrooms
Changed Darkshroom Grass and Toxic Grass to allow mushrooms to grow on them regardless of light level
Added Small Snails, a passive purely decorative mob to the Glowshroom Forest
Added inkcaps (mushrooms which can be made into stew or ink sacks) to the Glowshroom Forest
Fixed a few broken tags and a broken recipe but I can't remember if the changes which broke them were done before or after the last update
Optimised entity rendering
Fixed Cherry Bombs not dropping the Cherry Wand
3.10.1 Changelog:
Fixed Pastel Carver not being affected by Looting or Fortune Fixed Acid Snail having missing localization Slightly tweaked Cyprendium texture Added a recipe for AoA's Mint Magnum
Just a minor update
Main 3.10 changelog: https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647
3.10 Changelog:
Added Rambutan to forge tags Fixed Decipede missing localization Made Corrupted tablet recipe require any 3 rare mushrooms (duplicates allowed) rather than 4 separate ones Fixed modded mushrooms having a normal block shaped hitbox Made Botanist advancement obtainable again Made bosses immune to slowness and weakness (CHECK) Added several vanilla structures to the modded biomes Improved tagging a little Made Bitter Salad give 0.2 more saturation Fixed bowl related food not leaving behind bowls Added Overgrown Cherry Forest and Mint Forest biomes to the Vellium dimension Added Overgown Cherry Forest Bush, Mint Forest Bush and Cherry Grass Added Giant Cherries and Giant Cherry Slices (which can be used by other mods which require cherries for recipes) Added Cherry Bomb, Pastel Pumpkin Pillar and Mintoid mobs Added Cherry Wand (a new weapon), Deception Wand (a utility item) and Pastel Carver (an axe with a special ability) Added Eyeballs, Veins and Blood Vines to the Blood Forest Added Staring Stew Added Creep Fence and Vellium Brick Wall blocks, to make the material sets a little more complete Nerfed most tool durability to incentivise getting more tools, instead of just getting one good tool and never needing any others (can still use mending if you really wanna keep one) Added custom models for the Glowshroom Master and Star Crystal helmets Added Stalagmites and Stalactites to the dimensions Improved ranged weapon tooltips, they now state the attack speed, damage and ammunition Reworked the blast resistance of most Shadowlands blocks since a lot were far too blast resistant Re-added Glowshroom Forest ruins Fixed Stone Trader spawning the wrong kind of trader in the Pastel Forest biome Added a new tree type to the Blood Forest and added Eyeballs hanging from the trees Added Blood Vines Changed Very Big Shroom Dungeon to generate in all Glowshroom Forest biomes not just the Glowshroom Forest Lowlands Added another structure to the Glowshroom Forest where you can find blood keys, so they should be easier to find Made Shadowlands bowl related foods unstackable to prevent the whole stack being turned into a single bowl when eaten Added several recipes using shadowlands items for otherwise unobtainable Advent of Ascension items (these recipes will be removed once the items are obtainable in AoA) Added Thermal and Immersive Engineering crusher recipes for Cyprendium Improved several textures
3.9 Changelog:
Added Creeper Cave Vines, with fruiting variants which drop Rambutan fruit
Added Creeper Bulbs, which grow down from the cave ceiling and when mined will sometimes explode, spawn a creeper, or uncommonly drop a creepoid chunk
Added boss statues, with stone and gold variants
Gave Disgruntled Shrooms and their variants a custom model, rather than using the creeper model
Fixed Cosmic Flowers not spawning (they aren't useful yet though so it's been low priority to fix)
Fixed Greenwort not spawning
Improved several block textures
Made the Plaguemaiden boss 25% larger
Made Abyssal Eyes drop cooked meat if on fire when killed and made the meat drops affected by looting
Put Abyssal Steak recipes in the correct recipe book section
Added Decipedes (a new hostile mob) to the Shadow Forest dimension
Added Raw Decipede Meat and Decipede Steak
Slightly reduced spawning group sizes in the Shadow Forest dimension
Shadowlands mushrooms and White Crystals can now be placed on any solid and non-transparent block, rather than just plant sustaining blocks, and can no longer be used in Suspicious Stew
Changed White Crystal sounds
Rare mushrooms now have a tooltip saying they are rare
Made Huge Mushroom Top blocks have a more reasonably sized inventory model
Fixed map colours being mostly wrong
Fixed the Demon Axe actually being a pickaxe
Changed Solid Cloud block strength from 1 to 0.5
1.20.4+ port of these changes will happen eventually although it's not that high of a priority at the moment since 1.20.1 is far more popular currently.
3.8 Changelog:
Ported to 1.20.4!
Optimised Emperor Wither loot
Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed
Changed Void Orb rarity to Uncommon
Fixed Endereye Flowers not generating
Fixed Darkshroom Grass not having a loot table
Added Velweed a to creative tab
Removed Unpowered Tools from a creative tab since they are not used yet
Removed the Glowshroom Forest Water test item
Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes
Added Creeper Forest Grass
Made more loot blocks drop xp
Improved a few textures
Improved the Wither Skeleton Commander model/texture a bit
Stopped the Wither Skeleton Commander burning in sunlight
3.8 Changelog:
Optimised Emperor Wither loot
Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed
Changed Void Orb rarity to Uncommon
Fixed Endereye Flowers not generating
Fixed Darkshroom Grass not having a loot table
Added Velweed a to creative tab
Removed Unpowered Tools from a creative tab since they are not used yet
Removed the Glowshroom Forest Water test item
Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes
Added Creeper Forest Grass
Made more loot blocks drop xp
Improved a few textures
Improved the Wither Skeleton Commander model/texture a bit
Stopped the Wither Skeleton Commander burning in sunlight
3.7 Changelog:
Changed the color of the Vellium stone and dirt from yellow to purple
Fixed some ores not dropping xp
Made loot blocks drop xp
Removed ambient worm sounds
Removed unneeded sound overrides for some mobs
Removed some unneeded modded entity code
Increased copper output of copper acid processing recipe
Added Raw Abyssal Meat and Abyssal Steak
Changed bosses to have 1024 health max, as due to vanilla restrictions they only had 1024 health max unless using the AttrtibuteFix mod, including in testing, so they would be ridiculously strong with AttributeFix (some had up to 2500 health...)
Fixed Tainted Grass being too pinkish, due to it using the same top texture as the recently changed Red Grass
Improved loot tables for the Shadowlands leaves
Fixed bosses being able to go in boats/minecarts
Fixed Pyramid Fruit, Pyramid Fruit Plant and Pyramid Fruit Cookie not being in creative tabs
Various minor bug fixes/improvements
Improved several textures
Improved Belronite Megasword UV map
Gave Demon Sword and Summoning Rings the Uncommon rarity
Made doom star stop spawning vexes when hit if more than 10 are nearby
Fixed some Shadowlands leaves not being properly flammable
Next update will likely be for 1.20.4!
3.6 Changelog:
Improved several textures Removed the name above the head of the Vellium Megabee and gave it a better model Added Persian translations (Thanks Arsham!) Made tooltips translatable and changed color of all of them to gray Increased Shadow Spinner health by 2 Removed some useless code and optimised a few things Made Plaguemaiden immune to poison Added daisies to the Vellium dimension (not a new block just a model variant for the grass) Stopped Vellor and Velliar coral from generating as it made no sense to have them generating out of water and they looked out of place. Might delete the blocks as well later Changed Velweed to generate in the Creeper Forest instead of Vellium Added Creep Slab and Creep Stairs Improved the Vellium Megabee model (it has wings and legs now) Made the very tall shadow tower structure rarer, since it's not needed for progression so doesn't need to be easy to find Added recipes for cloud bricks and their variants Blacklisted Golden Leaves from the Twilight Forest uncrafting table
3.5 Changelog:
I was originally planning to add more to this update before releasing but then I found a problematic bug so thought best to just release it and then add further content to a later update.
Major bugfix: fixed Golden Cube and Ruby Cube not spawning
Fixed Velite (Neon Gem Ore) not spawning Replaced the Gray Shadow Forest trees Added Shadow Thorns, a dangerous plant found in Shadow Forest biomes, primarily underground, used in some recipes Changed tooltips to dark gray and changed any which used nbt to use the lang file instead Improved the lang file, changed a few entries and removed unused/not planned to be used entries Improved tagging some more Changed Belronite Armor's auto enchanting to be more optimised Added Thorny Bow - arrows crit on half charge or above and power enchant is 40% more effective on this bow Added Bow Of Greed - uses 3 arrows per shot but only fires 1 and power enchant is 100% more effective on this bow (can sometimes 1 shot zombies on fully charged crit power V) Added Nightshroom Ingot - ingredient for the new bows, will likely have other uses as well Added pastel green, yellow and pink leaves Added the Pastel Forest biome to the Vellium dimension Reduced the Doom Star's vex spawning ability to only trigger 75% of the time Made Doom Star immune to lava, sweet berry bushes and suffocation as the fast damage could cause lag with the vexes Fixed some underground dungeons in the Shadow Forest generating floating underground Slightly reduced Vellium Diamond Ore generation
3.4 Changelog:
Added Acid Snail - a new mob which places Acid on the ground upon death, this acid can be picked up with a Containment Box and then used in ore processing to get 50% more ore (or more in some recipes) or used to recycle certain items. Compatible with a lot of ores from other mods Added water pools to the Vellium Mountains and Toxic Forest biomes Fixed Creeper Forest mobs and Vellium Worms not spawning naturally Improved some of the Fiery Armor textures Added Marine, Spiked and Lightweight upgrade kits Fixed Ultraflame Ingot not being in a creative tab Improved tagging Added Nightshrooms, a decorative huge mushroom found in the Gray Shadow Forest and Void Forest biomes which spawns both above and below ground (may have actual uses later) Fixed the Shadow Forest sky appearing blue when used with some other mods Tweaked the colours of a few textures in the Shadow Forest to make them not clash as badly
3.2 Changelog (3.1 is on Curseforge, forgot to upload here)
Changed the Spore King boss from being a cloud of particles to an actual textured model
Added a config, with options to disable the first world load message and guide book
Added a not yet implemented saw pillar block, might make some structures including it or might remove it, not sure yet
Added recipes to make torches and glowing ink sacks from Glowing Residue
First full release for Shadowlands 3!
I've been spending nearly all day every day for weeks rewriting Shadowlands in Java, older versions of the mod were done in Mcreator but that stops here.
There have been a lot of changes, Tyrene has been removed entirely as it was fairly empty, Sparkpolia has been merged with the Shadow Forest, several new traders and structures have been added, lots of useless items removed, and various aspects of the game changed either for performance reasons, making it more fun, or just cause it's much easier to make it that way. The mod may be 5x smaller in file size but it still has everything which was important in the old versions and some new stuff, anything which was removed was removed because it was filler/not that interesting/not the right way to make something. A few old features will likely return though, with improvements.
In time I hope to add a lot more content to this mod - more bosses, structures, detailed caves and things to do, porting to 1.20.4, but having worked so hard on it this these past few days I'm getting a little burnt out so that will have to wait a bit.
2.19 Changelog:
Removed some more unused textures Added Vellium Diamond Ore Added certain Shadowlands variants of vanilla ores to Minecraft ore tags for better mod compatibility Made vex blaster more accurate Changed Sparkpolia Stone and Cyprendium Ore textures Added a recipe for Glowing Crystal Changed Summoning Core texture Added amethyst geodes to the Glowshroom Forest Changed mob loot to use the vanilla loot table system for better compatibility - some bosses still use loot chests instead to prevent loot getting lost Removed Sand Cube mob spawning since it served zero purpose Removed some broken commands from the Brineguard spawning Removed Awakened Star and Shadowcannon since they haven't been implemented in years Fixed several different recipes being shapeless when they shouldn't be Made some recipes shapeless which should have been Changed one of the Redstone blocks in the Lightning Crystal recipe to be a lightning rod Fixed Sparkpolia Leaves having backface culling enabled Fixed Limrafen giving blindness to itself Improved White Crystal generation Made Shadowmetal Enhancer minable Enhanced Ruby Sword can now be repaired with other Enhanced Ruby Swords Changed the Watershrine and Hellforge GUIs to use the modern Vellium Star and Cursed Armor Fragment textures Removed unused recipes, textures and loot tables Changed Red Gem Block texture Added recipe support for Create, Mekanism, Immersive Engineering and Ender IO - among other things ores can now be crushed or excavated with machines Added Ghostmetal and Sparkpolian Diamond Blocks Fixed wall shaped Dirty Glass not connecting to itself Added Blood Forest House and Tyrene House structures Fixed Ghostly Helmet having a spelling mistake Added two trader house structures to Tyrene Added Twilight Forest and Divine RPG item traders to Tyrene, which only spawn if the relevant mod is loaded Added several blocks to the forge:storage_blocks tag Fixed occasional flickering with the Nightbreaker Helmet Moved the early game Shadowlands items to be in the Shadowlands creative tab Added Shadowlands logs to the minecraft:logs item tag Fixed red shrooms dropping too much from Blue Disgruntled Shrooms
2.18 Changelog:
Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Changed Shadow Vault to spawn on motion blocking rather than first block Started transferring some of the mob loot to use actual loot tables rather than the custom system I made years ago, will do the rest next update (if I try to do everything in one update I may just run out of motivation) Changed Shadow Spirit item texture and model Added particles to the Fire Portal Fixed spelling mistake in Summoning Ring tooltip
Not all of the changes from the 1.19.4/1.20.1 2.18 and 2.17 updates could be ported to this version, such as the changes to stalagmites/stalactites and red castle being locatable with commands
2.18 Changelog:
Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Improved stalactite/stalagmite generation Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Fixed several bugs added in the last update from changes to structure placement
2.18 Changelog:
Ported the mod to 1.19.4
Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Improved stalactite/stalagmite generation Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Fixed several bugs added in the last update from changes to structure placement
There is a bug in this version (only the 1.19.4 one) where copper ore generates in some dimensions... no idea why
2.16 Changelog:
Removed several unused textures Improved the Belronite Megasword and Goo Blade models Moved the spawn eggs for the mobs added in 2.15 to the correct creative tabs Changed Vellium Forge and Blood Altar structure generation (they now place on first motion blocking block rather than first block, so no floating in water) Added attacks which give the player blindness to Limrafen Changed purple shroom block texture to tile better Added Tyrene Grass to the forge:dirt tag Removed several unused mod elements Made summoning circle show a rounded power value Added "Slay a powerful boss with it to unlock it's full power..." tooltip to the Ultra Void Sword Added endermen to the Vellium Mountains biome Made Brineguards and Wither Skeletons immune to the spikes in the Blood Forest Added Vellium Jellyfish and Cloud Knights to the Cloudfield biome Tweaked mob spawning in the Blood Forest
Changed the spawning of the Red Castle structure so that it spawns rarely in the Blood Forest instead of a separate dimension. Removed the separate dimension and its portal
Added the features from Shadowlands 1.19.2 version 2.15 to 1.20.1
2.16.1 Changelog:
Fixed the custom blockstates used for some randomised block rotations not being included in this version of the mod. (minor bug fix)