Changelog
3.5 Changelog:
I was originally planning to add more to this update before releasing but then I found a problematic bug so thought best to just release it and then add further content to a later update.
Major bugfix: fixed Golden Cube and Ruby Cube not spawning
Fixed Velite (Neon Gem Ore) not spawning Replaced the Gray Shadow Forest trees Added Shadow Thorns, a dangerous plant found in Shadow Forest biomes, primarily underground, used in some recipes Changed tooltips to dark gray and changed any which used nbt to use the lang file instead Improved the lang file, changed a few entries and removed unused/not planned to be used entries Improved tagging some more Changed Belronite Armor's auto enchanting to be more optimised Added Thorny Bow - arrows crit on half charge or above and power enchant is 40% more effective on this bow Added Bow Of Greed - uses 3 arrows per shot but only fires 1 and power enchant is 100% more effective on this bow (can sometimes 1 shot zombies on fully charged crit power V) Added Nightshroom Ingot - ingredient for the new bows, will likely have other uses as well Added pastel green, yellow and pink leaves Added the Pastel Forest biome to the Vellium dimension Reduced the Doom Star's vex spawning ability to only trigger 75% of the time Made Doom Star immune to lava, sweet berry bushes and suffocation as the fast damage could cause lag with the vexes Fixed some underground dungeons in the Shadow Forest generating floating underground Slightly reduced Vellium Diamond Ore generation
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