Changelog
2.16 Changelog:
Removed several unused textures Improved the Belronite Megasword and Goo Blade models Moved the spawn eggs for the mobs added in 2.15 to the correct creative tabs Changed Vellium Forge and Blood Altar structure generation (they now place on first motion blocking block rather than first block, so no floating in water) Added attacks which give the player blindness to Limrafen Changed purple shroom block texture to tile better Added Tyrene Grass to the forge:dirt tag Removed several unused mod elements Made summoning circle show a rounded power value Added "Slay a powerful boss with it to unlock it's full power..." tooltip to the Ultra Void Sword Added endermen to the Vellium Mountains biome Made Brineguards and Wither Skeletons immune to the spikes in the Blood Forest Added Vellium Jellyfish and Cloud Knights to the Cloudfield biome Tweaked mob spawning in the Blood Forest
Changed the spawning of the Red Castle structure so that it spawns rarely in the Blood Forest instead of a separate dimension. Removed the separate dimension and its portal
Added the features from Shadowlands 1.19.2 version 2.15 to 1.20.1
2.16.1 Changelog:
Fixed the custom blockstates used for some randomised block rotations not being included in this version of the mod. (minor bug fix)
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