nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
No Man's Land

No Man's Land

Mod

An uncompromising Overworld Overhaul, Enhancing world generation in every biome and environment.

Client and server AdventureDecorationFoodGame Mechanics MobsUtilityWorld Generation

69.9k downloads
639 followers
  • Added config options for bandages
  • Added config options for warding effigy range
  • Added config options for ancient bronze mask healing
  • Fixed inverted bells in sanctuaries not teleporting the player properly
  • Fixed new music pools not playing properly
  • Fixed darkness and blindness effect not working as intended underground
  • Fixed all potion ingredients downgrading potions, not just the awkward residue
  • Fixed occasional crash with non-player block placement
  • Fixed occasional client crash with inverted bells
  • Made it possible to re-trigger the dream
  • Updated to Mixed Litter 1.2.1
  • Added "Sun" and "White Eyes" paintings to the list of survival-obtainable paintings
  • Changed Alchemist Ruins to use their own music pool
  • Added a meeting point override command (/meetingpoint)
  • Inverted Bells can now be manually paired across dimensions
  • Fixed maps gifted from the Frienderman being empty
  • Fixed Cosmic Body not occluding stars
  • Updated to Mixed Litter 1.2.0
  • In addition to Silk Touch, breaking a living pot with a brush will now also not wake them up
  • Custom shaders are now disabled with unsupported graphics. Shaders can still be forced on with the -Dnomansland.customShaders=true jvm flag, at your own risk.
  • Added new music for the moonlight dream
  • Added more translatons including support for Pirate Speak
  • Fixed ore veins crashing with tectonic
  • Fixed constant log spam with pot generation
  • Fixed darkness sometimes persisting after communion
  • Reduced the width of large living pots so they can fit through 1 block gaps
  • Changed the way dreams validate with clients
  • Changed monster anchors to protect all entities of type Enemy
  • Fix crash when Farmer's Delight is not installed
  • Fixed flying mobs not being accepted as moonlight offerings
  • Changed warding effigies to repel all entities of type Enemy and added #nomansland:ward_repelled_blacklist
  • Witch stew cauldrons will now extinguish and grant Nausea to entities inside
  • Witches can now eat out of witch stew cauldrons
  • Cake/Cobbler slices now drop when mined with a knife
  • Added more wooden items to furnace fuels map
  • Added more items to the compostables map
  • Moved the animal_foods tag to correct place
  • Added raw billhook bass to #minecraft:fishes
  • Applied appropriate tags to many of our food and Farmer's Delight items for consistency and parity with other mods
  • Fixed mixin crash with serene seasons
  • Added the small quartzite bud to #minecraft:inside_step_sound_blocks
  • Many new translations
  • Added unique sound events for tortoises, bomb throwing/fusing, and armor (tortoise shell and ancient bronze mask)

New Features

  • Added Ancient Pots throughout the underground, containing loot.
  • Added Bandages, a new way to heal wounds and apply potions.
  • Added Wooden Platforms, a new building block, with stairs included.
  • Added Crude Doors and Trapdoors, a new primitive building block.
  • Changed Granite, Diorite, Andesite and Tuff to generate in large veins of strata.
  • Added Basalt Veins at the lava layer
  • Added Siltstone, a new stone found commonly in strata in the higher caves.
  • Added Thatch, a new primitive and affordable block set.
  • Added the Straw Bed, a bed you can sleep on without setting your spawn point.
  • Added the Buddy, a new mysterious entity found in mushroom islands.
  • Added the Sundogs, a new environmental event that happens after rain or in the morning in cold climates
  • Added two new Paintings.
  • Added Mineshaft Maps found in Ancient Pots
  • Added the Alchemist Ruins, a sprawling, underground sealed maze of ancient secrets.
  • Added the Bell Sanctuary, a smaller underground chamber, containing a mysterious, reality-warping bell at its core.
  • Added the Meeting Point, a unique landscape on the surface, found through a secret path.
  • Added maps to Alchemist Ruins and Bell Sanctuaries, found commonly in Trail Ruins or sold by Wandering Traders.
  • Added new sounds to Quartzite and many new blocks

What's in the New Structures?

  • Within these underground chambers of yore, countless Ancient Pots are found, containing special properties… and life within.
  • Living Urns and Warding Effigies are very common here.
  • Old treasures, such as the Ancient Bronze Mask, are found here.
  • Awkward Residue, the remains of a now-extinct plant, is found here. It can be used to brew awkward potions, or downgrade empowered potions.
  • Ancestral Carvings and Effigies still watch over the ancient ruins.
  • Within the ruins, a unique room can be found, dedicated to a special kind of Moon.
  • Those most attentive might find a way to contact this cosmic presence within the Ruins.
  • A new Friend can be met at the end of a secret path.
  • Added a new Music Disc, “Guidance” by Samuel Organ. It’s obtained through a secret ritual, involving

Changes

  • Warding Effigies are sparser in loot tables, but can be found in more places overall
  • Cave depths biome always spawns below y 0 rather than climate depth 0.5
  • Tortoise burrows are more common
  • Cave weeds are more common
  • Monster anchors will have a chance of generatng on top of dungeon spawners, and are more common
  • Added the frozen river to #c:is_snowy
  • Menhirs will generally face the meeting point
  • Replaced surface grass in caves with gravel
  • Improved gravel patch generation
  • Removed lilypads from appropriate biomes
  • Removed many animals from appropriate biomes
  • Living urns are smarter, and will properly pacify hostiles
  • Slimes have some minor color variation

Mod Integration

Farmer's Delight:

  • Updated to 1.3
  • Straw drops from fiddleheads
  • Mushroom colonies use our mushroom sounds

Sable:

  • All projections and distance checks account for sub-levels
  • Proper mass applied to our blocks

Supplementaries:

  • Foods are usable in jars and pancakes where appropriate

Create:

  • Proper assets for windows with our logs when Every Compat is installed

Fixed:

  • Boreal forests having no precipitation
  • Vanilla bug where steep mountain materials such as snow would favor some directions over others
  • Many loot tables and custom actions not working with modded shears, hoes, and firestarters
  • Shelf mushrooms generating on non-full block logs
  • Tortoises spawning in the ground in burrows
  • Visual inconsistency with Ecliptic Seasons' snowlogged grass
  • Some surface rules generating underwater when they shouldn't
  • Vermillion froglight having no loot table
  • Gosling model being positioned incorrectly
  • Wrong milk tag used in recipes
  • Monster anchors occasionally generating with no range
  • Bombs not correctly awarding related advancements
  • Enormous performance hits from high numbers of warding effigies
  • Incorrect pesto bottle eating sound
  • Podzol generating under podzol when below large trees
  • Zombies not spawning in some biomes
  • Crash with some mods that added vanilla items to creative tabs
  • Apple and pear crates not being mineable with axes
  • Crash with Biolith 3.0.11 and above
  • Many sound events having no subtitles, incorrect subtitles, or vanilla sound event subtitles

Translations

We have fully translated:

  • Chinese, Simplified
  • Finnish
  • French
  • French, Canada
  • Russian
  • Spanish, Mexico
  • Ukranian With partial translations available for:
  • Czech
  • Italian
  • Polish
  • Portuguese, Brazilian
  • Spanish
  • Turkish

THANK YOU to all our lovely contributors and patrons, No Man's Land would not be possible without you!

  • Fixed Crash with Ink Bombs
  • Added a New Vanity Style for the Ancient Bronze Mask

Changes

  • Added cobbled deepslate bricks
  • Made caves biomes not replace #c:is_underground biomes (previously #c:is_cave)
  • Resin oil fluid spilling from an open Create pipe now gives the flammable effect to entities hit
  • Renamed Farmer's Delight chicken items to poultry
  • Ink clouds should now be more optimized at high counts

Fixes

  • Fixed many items not being dispensable such as nml boats and resin oil bottles
  • Fixed willow saplings and leaves not being compostables
  • Fixed missing recipes for boatload integration items
  • Fixed chest boat recipes, again and properly
  • Fixed zebras not showing their saddle
  • Fixed white nose deer being too common
  • Added vermilion froglights! They can be obtained with the previously added mud frog variant.
  • NML chest boat recipes now use the common wooden chests tag for mod compat
  • Fixed uncandled fruit cakes not dropping slices on interaction with a knife
  • Fixed missing lang entries including some wrong sound subtitles
  • Fixed crash with certain types of modded trees growing
  • Added nml stairs to the minecraft stairs tag
  • Fixed Nirvana Integration recipes not having correct conditions
  • Fixed unclear console message
  • Fixed loot modifier names
  • Made Tortoises unable to swim
  • Fix Goose spawn conditions
  • Added missing goose spawn placements
  • Fixed crash to do with warding effigies
  • Added many new translations
  • Allowed our water surface plants to be placed on ice
  • Fixed ocean salmon variant being applied to cods instead
  • Fixed frozen shore crashing due to incorrect spawn type
  • Added missing lang for the goose
  • Added list of supported mods in EveryCompat to increase efficiency
  • Added our blocks and items to the appropriate Serene Seasons tags
  • Added Snow! Real Magic! compatibility (our snowlogging will be overriden by theirs and our plants now get snowlogged properly)

Tortoises:

  • A new animal living in underground burrows, hates whatever disturbs its peace, and prefers avoiding conflict by hiding in its shell
  • When bred with Beetroot, will look for a dark spot without skylight, and lay its eggs there. These eggs will take a while to hatch, so take good care of them!
  • When a baby tortoise grows up, it will shed part of its Sturdy Scute, which can be used to craft a Tortoise Shell. This new chestplate will slow you down, make you immune to knockback, and act like a shield on your back. Don't like its look? Try putting it in a Styling Table from Vanity!

Geese:

  • The goose, bully of the wetlands, is here. This highly confrontational and rude bird is... not great company.
  • It will threaten any player nearby, especially if they're holding their favorite food: pumpkin seeds
  • When hit, will do its best to make you pay for it. If it finds its strength lacking, it will run away.
  • Loves playing around in water!
  • When killed, will drop a lot of feathers. Not that we're encouraging that, of course. But you know, accidents happen...

New and Revamped Biomes:

  • The prairie is a new, warm plainslike biome - with large amounts of horses, cows, and varied foliage. Often found between Plains and Savannas, is quite a homely place for a homestead or a ranch.
  • The Lavender Fields are a new variant of Meadows. More densely wooded, and fully covered by beautiful Lavender Bushes. Ideal for relaxing walks in the hills.
  • The Old Growth Birch Forest is now golden, and full of bees. Check it out yourself, it really is golden.
  • The Forest's colors have been recalibrated, to look much more appealing and less unnaturally vibrant

General Surface Tweaks:

  • The world will now contain Crags, large rocks sticking out of the terrain. They tend to clump near eachother, and will add back some of that beloved alpha-era looking terrain.
  • Gravel Shores will now line most bodies of water in temperate and colder biomes.
  • Mud shores will now line most swampy bodies of water.
  • Mushroom Fields now have a Silt shoreline.

River and Beach Biomes:

  • Frozen Shores are a frozen variant of Stony Shores
  • Tropical Beaches will line the Jungles, ideal for building a Bamboo Hut and enjoying a vacation
  • Mud Beaches will separate Swampy biomes from the Ocean, providing an unusual and fascinating shoreline.
  • Lush Rivers will flow through Jungles, containing Pink Dolphins and Flamingo Geese.
  • Blackwater Rivers will flow through Swampy biomes, being a great place to find Billhook Bass and Mangroves.
  • Desert Rivers will flow through Deserts, sometimes bringing some greenery to the wastelands.

New, Mysterious Items:

  • Some items will be found in the creative inventory, I wonder where they're found?
  • Living Urns have been seen being smuggled around villages, a merchant once told me he grabbed them from the trap-filled depths of a pyramid, and another said some ruins in the Jungle had weird, "face-having pots"
  • Ancient Bronze Masks have been spoken of in old tales, yet finding an intact one seems impossible.

Mod Integration:

  • Nirvana has a new type of Joint, a throwable and explosive one, used to craft THC. A consistency piece, that adds a fun, nom-violent new way to distribute peace.
  • EveryCompat now has integration with our Bookshelves and Trimmed Planks! Big thanks to @felixe_ for this!

Miscellaneous

  • Some unobtainable stuff, such as Mooses and Rose Vines, are in the creative inventory. Feel free to play with them, but don't report any bugs about them, they're unfinished.
  • Some new mob variants, such as fully-black chickens, are now roaming through the scariest biomes.
  • Many rebalancing and feature-distribution tweaks, the world should feel and look much better than usual
  • Added Herobrine
  • Fixed Pickaxe Tag breaking when Farmer's Delight isn't installed, thank you Monka!
  • Fixed a bug regarding #mineables/pickaxe
  • Added Boreal Forests, a more temperate version of Taigas
  • Fixes to Hardtack Loot Tables
  • Bunch of Model Tweaks
  • Added a couple integration recipes that were missing
  • Candles can be put on Fruit Cakes

No Man's Land 1.3.0 is here!

Notable changes include:

  • Many new foods! Including but not limited to pesto foods, fruit cake, and a pot of witch stew.
  • A sound overhaul for nml! Special thanks to our two new sound designer contributors.
  • Icicles!

Full Changelog:

New Features:

  • New Foods: Pesto is now a new ingredient for food and many farmer's delight integration foods were added including two feasts, a cake, and a pot
  • Icicles: Found under frozen trees. Try not to hit your head on them!
  • Sound Improvement: Added new sounds for sconce torches, torch extinguishing, monster anchors, and spike traps.

Changes & Tweaks:

  • Overhauled cave biome generation, you should no longer see surface cave biomes
  • Podzol can now be tilled into dirt
  • Improved pine nut and walnut drop rates

Mod Integration:

Serene Seasons:

  • Made frosted grass gradually melt when needed

Bug Fixes:

  • Fixed taps spawning particles even when not filling a cauldron
  • Fixed deer sometimes jumping too high up
  • Fixed missing beachgrass loot table
  • Fixed succulents and barrel cacti not being bonemealable anymore
  • Fixed missing tags from trimmed planks and sconce torches
  • Fixed incorrect lectern recipe

For more info on anything, check out the wiki or join the discord!

  • Fixed some biome tag issues
  • Fixed some console errors and a missing blockstate

External resources


Project members

Farcr

the fool

tazer

the coolest


Technical information

License
ARR
Client side
required
Server side
required
Project ID