- Added config options for bandages
- Added config options for warding effigy range
- Added config options for ancient bronze mask healing
- Fixed inverted bells in sanctuaries not teleporting the player properly
- Fixed new music pools not playing properly
- Fixed darkness and blindness effect not working as intended underground
- Fixed all potion ingredients downgrading potions, not just the awkward residue
- Fixed occasional crash with non-player block placement
- Fixed occasional client crash with inverted bells
- Made it possible to re-trigger the dream
- Updated to Mixed Litter 1.2.1
- Added "Sun" and "White Eyes" paintings to the list of survival-obtainable paintings
- Changed Alchemist Ruins to use their own music pool
- Added a meeting point override command (
/meetingpoint) - Inverted Bells can now be manually paired across dimensions
- Fixed maps gifted from the Frienderman being empty
- Fixed Cosmic Body not occluding stars
- Updated to Mixed Litter 1.2.0
- In addition to Silk Touch, breaking a living pot with a brush will now also not wake them up
- Custom shaders are now disabled with unsupported graphics. Shaders can still be forced on with the
-Dnomansland.customShaders=truejvm flag, at your own risk. - Added new music for the moonlight dream
- Added more translatons including support for Pirate Speak
- Fixed ore veins crashing with tectonic
- Fixed constant log spam with pot generation
- Fixed darkness sometimes persisting after communion
- Reduced the width of large living pots so they can fit through 1 block gaps
- Changed the way dreams validate with clients
- Changed monster anchors to protect all entities of type
Enemy - Fix crash when Farmer's Delight is not installed
- Fixed flying mobs not being accepted as moonlight offerings
- Changed warding effigies to repel all entities of type
Enemyand added#nomansland:ward_repelled_blacklist - Witch stew cauldrons will now extinguish and grant Nausea to entities inside
- Witches can now eat out of witch stew cauldrons
- Cake/Cobbler slices now drop when mined with a knife
- Added more wooden items to furnace fuels map
- Added more items to the compostables map
- Moved the
animal_foodstag to correct place - Added raw billhook bass to
#minecraft:fishes - Applied appropriate tags to many of our food and Farmer's Delight items for consistency and parity with other mods
- Fixed mixin crash with serene seasons
- Added the small quartzite bud to
#minecraft:inside_step_sound_blocks - Many new translations
- Added unique sound events for tortoises, bomb throwing/fusing, and armor (tortoise shell and ancient bronze mask)
New Features
- Added Ancient Pots throughout the underground, containing loot.
- Added Bandages, a new way to heal wounds and apply potions.
- Added Wooden Platforms, a new building block, with stairs included.
- Added Crude Doors and Trapdoors, a new primitive building block.
- Changed Granite, Diorite, Andesite and Tuff to generate in large veins of strata.
- Added Basalt Veins at the lava layer
- Added Siltstone, a new stone found commonly in strata in the higher caves.
- Added Thatch, a new primitive and affordable block set.
- Added the Straw Bed, a bed you can sleep on without setting your spawn point.
- Added the Buddy, a new mysterious entity found in mushroom islands.
- Added the Sundogs, a new environmental event that happens after rain or in the morning in cold climates
- Added two new Paintings.
- Added Mineshaft Maps found in Ancient Pots
- Added the Alchemist Ruins, a sprawling, underground sealed maze of ancient secrets.
- Added the Bell Sanctuary, a smaller underground chamber, containing a mysterious, reality-warping bell at its core.
- Added the Meeting Point, a unique landscape on the surface, found through a secret path.
- Added maps to Alchemist Ruins and Bell Sanctuaries, found commonly in Trail Ruins or sold by Wandering Traders.
- Added new sounds to Quartzite and many new blocks
What's in the New Structures?
- Within these underground chambers of yore, countless Ancient Pots are found, containing special properties… and life within.
- Living Urns and Warding Effigies are very common here.
- Old treasures, such as the Ancient Bronze Mask, are found here.
- Awkward Residue, the remains of a now-extinct plant, is found here. It can be used to brew awkward potions, or downgrade empowered potions.
- Ancestral Carvings and Effigies still watch over the ancient ruins.
- Within the ruins, a unique room can be found, dedicated to a special kind of Moon.
- Those most attentive might find a way to contact this cosmic presence within the Ruins.
- A new Friend can be met at the end of a secret path.
- Added a new Music Disc, “Guidance” by Samuel Organ. It’s obtained through a secret ritual, involving
Changes
- Warding Effigies are sparser in loot tables, but can be found in more places overall
- Cave depths biome always spawns below y 0 rather than climate depth 0.5
- Tortoise burrows are more common
- Cave weeds are more common
- Monster anchors will have a chance of generatng on top of dungeon spawners, and are more common
- Added the frozen river to #c:is_snowy
- Menhirs will generally face the meeting point
- Replaced surface grass in caves with gravel
- Improved gravel patch generation
- Removed lilypads from appropriate biomes
- Removed many animals from appropriate biomes
- Living urns are smarter, and will properly pacify hostiles
- Slimes have some minor color variation
Mod Integration
Farmer's Delight:
- Updated to 1.3
- Straw drops from fiddleheads
- Mushroom colonies use our mushroom sounds
Sable:
- All projections and distance checks account for sub-levels
- Proper mass applied to our blocks
Supplementaries:
- Foods are usable in jars and pancakes where appropriate
Create:
- Proper assets for windows with our logs when Every Compat is installed
Fixed:
- Boreal forests having no precipitation
- Vanilla bug where steep mountain materials such as snow would favor some directions over others
- Many loot tables and custom actions not working with modded shears, hoes, and firestarters
- Shelf mushrooms generating on non-full block logs
- Tortoises spawning in the ground in burrows
- Visual inconsistency with Ecliptic Seasons' snowlogged grass
- Some surface rules generating underwater when they shouldn't
- Vermillion froglight having no loot table
- Gosling model being positioned incorrectly
- Wrong milk tag used in recipes
- Monster anchors occasionally generating with no range
- Bombs not correctly awarding related advancements
- Enormous performance hits from high numbers of warding effigies
- Incorrect pesto bottle eating sound
- Podzol generating under podzol when below large trees
- Zombies not spawning in some biomes
- Crash with some mods that added vanilla items to creative tabs
- Apple and pear crates not being mineable with axes
- Crash with Biolith 3.0.11 and above
- Many sound events having no subtitles, incorrect subtitles, or vanilla sound event subtitles
Translations
We have fully translated:
- Chinese, Simplified
- Finnish
- French
- French, Canada
- Russian
- Spanish, Mexico
- Ukranian With partial translations available for:
- Czech
- Italian
- Polish
- Portuguese, Brazilian
- Spanish
- Turkish
THANK YOU to all our lovely contributors and patrons, No Man's Land would not be possible without you!
- Fixed Crash with Ink Bombs
- Added a New Vanity Style for the Ancient Bronze Mask
Changes
- Added cobbled deepslate bricks
- Made caves biomes not replace
#c:is_undergroundbiomes (previously#c:is_cave) - Resin oil fluid spilling from an open Create pipe now gives the flammable effect to entities hit
- Renamed Farmer's Delight chicken items to poultry
- Ink clouds should now be more optimized at high counts
Fixes
- Fixed many items not being dispensable such as nml boats and resin oil bottles
- Fixed willow saplings and leaves not being compostables
- Fixed missing recipes for boatload integration items
- Fixed chest boat recipes, again and properly
- Fixed zebras not showing their saddle
- Fixed white nose deer being too common
- Added vermilion froglights! They can be obtained with the previously added mud frog variant.
- NML chest boat recipes now use the common wooden chests tag for mod compat
- Fixed uncandled fruit cakes not dropping slices on interaction with a knife
- Fixed missing lang entries including some wrong sound subtitles
- Fixed crash with certain types of modded trees growing
- Added nml stairs to the minecraft stairs tag
- Fixed Nirvana Integration recipes not having correct conditions
- Fixed unclear console message
- Fixed loot modifier names
- Made Tortoises unable to swim
- Fix Goose spawn conditions
- Added missing goose spawn placements
- Fixed crash to do with warding effigies
- Added many new translations
- Allowed our water surface plants to be placed on ice
- Fixed ocean salmon variant being applied to cods instead
- Fixed frozen shore crashing due to incorrect spawn type
- Added missing lang for the goose
- Added list of supported mods in EveryCompat to increase efficiency
- Added our blocks and items to the appropriate Serene Seasons tags
- Added Snow! Real Magic! compatibility (our snowlogging will be overriden by theirs and our plants now get snowlogged properly)
Tortoises:
- A new animal living in underground burrows, hates whatever disturbs its peace, and prefers avoiding conflict by hiding in its shell
- When bred with Beetroot, will look for a dark spot without skylight, and lay its eggs there. These eggs will take a while to hatch, so take good care of them!
- When a baby tortoise grows up, it will shed part of its Sturdy Scute, which can be used to craft a Tortoise Shell. This new chestplate will slow you down, make you immune to knockback, and act like a shield on your back. Don't like its look? Try putting it in a Styling Table from Vanity!
Geese:
- The goose, bully of the wetlands, is here. This highly confrontational and rude bird is... not great company.
- It will threaten any player nearby, especially if they're holding their favorite food: pumpkin seeds
- When hit, will do its best to make you pay for it. If it finds its strength lacking, it will run away.
- Loves playing around in water!
- When killed, will drop a lot of feathers. Not that we're encouraging that, of course. But you know, accidents happen...
New and Revamped Biomes:
- The prairie is a new, warm plainslike biome - with large amounts of horses, cows, and varied foliage. Often found between Plains and Savannas, is quite a homely place for a homestead or a ranch.
- The Lavender Fields are a new variant of Meadows. More densely wooded, and fully covered by beautiful Lavender Bushes. Ideal for relaxing walks in the hills.
- The Old Growth Birch Forest is now golden, and full of bees. Check it out yourself, it really is golden.
- The Forest's colors have been recalibrated, to look much more appealing and less unnaturally vibrant
General Surface Tweaks:
- The world will now contain Crags, large rocks sticking out of the terrain. They tend to clump near eachother, and will add back some of that beloved alpha-era looking terrain.
- Gravel Shores will now line most bodies of water in temperate and colder biomes.
- Mud shores will now line most swampy bodies of water.
- Mushroom Fields now have a Silt shoreline.
River and Beach Biomes:
- Frozen Shores are a frozen variant of Stony Shores
- Tropical Beaches will line the Jungles, ideal for building a Bamboo Hut and enjoying a vacation
- Mud Beaches will separate Swampy biomes from the Ocean, providing an unusual and fascinating shoreline.
- Lush Rivers will flow through Jungles, containing Pink Dolphins and Flamingo Geese.
- Blackwater Rivers will flow through Swampy biomes, being a great place to find Billhook Bass and Mangroves.
- Desert Rivers will flow through Deserts, sometimes bringing some greenery to the wastelands.
New, Mysterious Items:
- Some items will be found in the creative inventory, I wonder where they're found?
- Living Urns have been seen being smuggled around villages, a merchant once told me he grabbed them from the trap-filled depths of a pyramid, and another said some ruins in the Jungle had weird, "face-having pots"
- Ancient Bronze Masks have been spoken of in old tales, yet finding an intact one seems impossible.
Mod Integration:
- Nirvana has a new type of Joint, a throwable and explosive one, used to craft THC. A consistency piece, that adds a fun, nom-violent new way to distribute peace.
- EveryCompat now has integration with our Bookshelves and Trimmed Planks! Big thanks to @felixe_ for this!
Miscellaneous
- Some unobtainable stuff, such as Mooses and Rose Vines, are in the creative inventory. Feel free to play with them, but don't report any bugs about them, they're unfinished.
- Some new mob variants, such as fully-black chickens, are now roaming through the scariest biomes.
- Many rebalancing and feature-distribution tweaks, the world should feel and look much better than usual
- Added Herobrine
- Fixed Pickaxe Tag breaking when Farmer's Delight isn't installed, thank you Monka!
- Fixed a bug regarding #mineables/pickaxe
- Added Boreal Forests, a more temperate version of Taigas
- Fixes to Hardtack Loot Tables
- Bunch of Model Tweaks
- Added a couple integration recipes that were missing
- Candles can be put on Fruit Cakes
No Man's Land 1.3.0 is here!
Notable changes include:
- Many new foods! Including but not limited to pesto foods, fruit cake, and a pot of witch stew.
- A sound overhaul for nml! Special thanks to our two new sound designer contributors.
- Icicles!
Full Changelog:
New Features:
- New Foods: Pesto is now a new ingredient for food and many farmer's delight integration foods were added including two feasts, a cake, and a pot
- Icicles: Found under frozen trees. Try not to hit your head on them!
- Sound Improvement: Added new sounds for sconce torches, torch extinguishing, monster anchors, and spike traps.
Changes & Tweaks:
- Overhauled cave biome generation, you should no longer see surface cave biomes
- Podzol can now be tilled into dirt
- Improved pine nut and walnut drop rates
Mod Integration:
Serene Seasons:
- Made frosted grass gradually melt when needed
Bug Fixes:
- Fixed taps spawning particles even when not filling a cauldron
- Fixed deer sometimes jumping too high up
- Fixed missing beachgrass loot table
- Fixed succulents and barrel cacti not being bonemealable anymore
- Fixed missing tags from trimmed planks and sconce torches
- Fixed incorrect lectern recipe
For more info on anything, check out the wiki or join the discord!
- Fixed some biome tag issues
- Fixed some console errors and a missing blockstate


