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No Man's Land

No Man's Land

Mod

An uncompromising Overworld Overhaul, Enhancing world generation in every biome and environment.

Client and server AdventureDecorationFoodGame Mechanics MobsUtilityWorld Generation

8,471 downloads
172 followers

No Man's Land 1.3.0 is here!

Notable changes include:

  • Many new foods! Including but not limited to pesto foods, fruit cake, and a pot of witch stew.
  • A sound overhaul for nml! Special thanks to our two new sound designer contributors.
  • Icicles!

Full Changelog:

New Features:

  • New Foods: Pesto is now a new ingredient for food and many farmer's delight integration foods were added including two feasts, a cake, and a pot
  • Icicles: Found under frozen trees. Try not to hit your head on them!
  • Sound Improvement: Added new sounds for sconce torches, torch extinguishing, monster anchors, and spike traps.

Changes & Tweaks:

  • Overhauled cave biome generation, you should no longer see surface cave biomes
  • Podzol can now be tilled into dirt
  • Improved pine nut and walnut drop rates

Mod Integration:

Serene Seasons:

  • Made frosted grass gradually melt when needed

Bug Fixes:

  • Fixed taps spawning particles even when not filling a cauldron
  • Fixed deer sometimes jumping too high up
  • Fixed missing beachgrass loot table
  • Fixed succulents and barrel cacti not being bonemealable anymore
  • Fixed missing tags from trimmed planks and sconce torches
  • Fixed incorrect lectern recipe

For more info on anything, check out the wiki or join the discord!

  • Fixed some biome tag issues
  • Fixed some console errors and a missing blockstate
  • Added a new snowy wolf variant for frozen woods
  • Added starflower, a new snowy flower
  • Increased the fog of the frozen woods
  • Mechanical ploughs from Create now break rails regardless of collision shape
  • Added a registry alias for placed pears and apples to account for their id change in 1.2.0
  • Fixed our added fences and bookshelves having incorrect tags

No Man's Land 1.2.0 is here!

Notable changes include:

  • New biomes, the Dark Taiga and Frozen Woods!
  • New warm and cold pig variants
  • Boatload integration!
  • The new timber wolf variant

Full Changelog:

New Features:

  • Dark Taiga: A variant of the taiga with thinner tree shapes and darker colors overall and a new wolf variant (timber).
  • Frozen Woods: A forest of white trees that may have some igloos.
  • New Pig Variants: Welcome the bushpig, riverhog, wartypig, and wooly pig!

Changes & Tweaks:

  • Reduced how common fairy rings (mushroom circles) are
  • Made old growth taigas denser
  • Updated frog leg texture
  • Updated badlands husk texture
  • Allowed bonemealing flowers, sugar cane, cactuses, and much more using dispensers
  • Monster anchors' resurrection range default is now increased to 7 (previously 5) and the range is now also part of the block entity's data

Mod Integration:

Boatload:

  • All added boat types now have nml wood counterparts

Bug Fixes:

  • Fixed taps crashing when filling a cauldron beyond level 1
  • Fixed a silt stair blockstate being untextured
  • Fixed bonemealing shelf mushrooms not consuming bonemeal

For more info on anything, check out the wiki or join the discord!

  • Fixed crash when a projectile spawns
  • Fixed mixin crash
  • Fixed nml boats losing data on world load (including inventory)
    • As a consequence, all current nml boats will be deleted as they were reimplemented
  • Updated to Mixed Litter 0.0.3
  • Fixed tap blocks not filling new 4 layered cauldrons passively
  • Torchflower is no longer a bonemealable flower
  • Thistles are now tagged as small flowers correctly
  • Wolves now spawn in savannas
  • Changed spread patch features such as flowerbeds to have more varying sizes and densities
  • Fixed the curse of blue fog when under the darkness effect in the deep dark
  • Fixed warding effigies repelling all mobs and not just monsters
  • Added many new translations
  • Fixed crash when no mod requesting the neoforge milk fluid is installed

No Man's Land 1.1.0 is here!

Notable changes include:

  • A new dependency library called Mixed Litter that contains the mob variant and remodel code
  • Warding Effigies! As the name suggests, they're a new block to help ward an area from monsters
  • New Silt Building blocks!
  • A lot of Create mod integration, especially concerning Resin Oil!

Full Changelog:

New Features:

  • Warding Effigies. A new block found in dungeon loot that can be placed on the ground to prevent monster spawning and repel monsters away in a radius dependent on the amount placed together in the same block position (up to 4)
  • Silt Building Blocks. Dross Tiles, Silt Bricks, and Coarse Silt
  • Resin Oil Virtual Fluid. Resin oil itself is not new, however it now has a virtual (non-placeable) fluid that can be piped around

Changes & Tweaks:

  • Cauldron Interactions (such as apples being dipped in honey or pears in maple syrup) are now a recipe type!
  • Resin oil cauldrons now apply the flammable effect to any entity inside
  • Our honeyed apple will now override the honeyed apple added by Create
  • All cauldrons added by NML now have 4 layers rather than 3, to hold a full bucket (1000mb) of fluid where one bucket is 4 bottles (250mb)
  • When ignited while flammable, nearby flammable entities will ignite too
  • Configuration options for the new rail and ladder scaffolding-like placement now allow disabling the feature entirely
  • Added new configuration toggle options for all biomes
  • Configuration toggle options for the mob remodels can be found inside Mixed Litter
  • Cattail is now removed from snowy and desert biomes
  • Boulders and other regular soil features are now removed from badlands
  • Added a new milk dripping particle in line with other dripping particles
  • Added a sound event for priming throwable bombs (charging while sneaking)
  • Added a sound event for consuming items such as honey comb and resin (in cauldrons)
  • Throwable Bombs now explode after their fuse runs out rather than on impact (as previously intended)
  • Resin oil bottles now stack to 16 (previously 64)
  • Added a crafting recipe for quartzite (calcite and quartz)

Mod Integration:

Create:

  • Resin oil bottles can now be given to blaze burners
  • Deployers are now unable to place rails and ladders like scaffolding, unlike players
  • Saws now destroy the entirety of huge field mushrooms rather than just the stem
  • Saws now destroy shelf mushroom blocks connected to trees Farmer's Delight:
  • Milk bottles now work with milk cauldrons Supplementaries:
  • Added honeyed apples and syruped pears to the #supplementaries:cookies item tag

Bug Fixes:

  • Fixed Serene Seasons making frosted grass not snowlogged in snowy areas on world generation
  • Fixed deer sometimes being stuck without AI after a while of existing
  • Fixed Blockbox integration items not having correct item tags
  • Fixed some trapdoors not having rotation
  • Fixed willow trapdoor texture being upside down
  • Fixed willow logs not being strippable
  • Fixed fire particles that appear when on fire in a resin oil cauldron only being visible for the affected client
  • Fixed snowy ponds not generating
  • Fixed warped and crimson blocks not having the #minecraft:non_flammable_wood item tag
  • Fixed cauldrons not having the #minecraft:cauldrons block tag
  • Fixed advancement Tree Juice being awarded when it shouldn't be
  • Fixed minecarts being unable to go from supported to unsupported rails
  • Fixed bookshelves not having the #c:bookshelves item tag
  • Fixed resin oil bottle splashing always applying at the centre of the block hit
  • Fixed incorrect accepted range and id for throwable bomb strength configs
  • Fixed badlands containing boulders and other unintended features
  • Fixed spread patch features (such as flowerbeds) being too small
  • Fixed grass sprouts sometimes spawning in sand biomes
  • Fixed fallen log feature attempting to place a non-log block, causing a crash

For more info on anything, check out the wiki or join the discord!

  • Pear juice now grants regeneration when drunk
  • Added a missing malevolent flame sprite
  • Fixed many incorrect block loot tables
  • Fixed jade incompatability showing extinguished wall torches as "Air"

Gameplay Changes

  • Added a custom sound event and subtitle for droplets landing on the ground
  • Added a new damage type and death message for combustion (being set alight while flammable)

Technical Changes

  • Made tap interactions a datapack registry
  • Added extinguished torches to #minecraft:wall_post_override block tag

Bug Fixes

  • Fixed bumblebee bee variant not spawning
  • Fixed No Man's Land leaves' loot tables not working

Gameplay Changes

  • The bumblebee bee variant now spawns in Cherry Groves and Sunflower Plains in addition to Flower Forests
  • Floating rails now have collision

Technical Changes

  • Added more biome tags for mob variant spawning
  • Added a config for the radius around a monster anchor where monsters are anchored

Bug Fixes

  • Potentially fixed rare pine foliage placer related crash
  • Fixed crash with modded structures that contain rails
  • Fixed incorrect spike trap rotation in structures
  • Fixed all loot tables relying on enchantments such as silk touch
  • Fixed variants being given to entities of the wrong type
  • Fixed baby deer and baby mooshrooms rendering

The release!

External resources


Project members

Farcr

tzr

The unbelievably cool dev


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