Version 0.5
Added
- Introduced a fisheye post-processing shader effect.
- Implemented radial screen-space distortion based on normalized device coordinates (NDC).
- Added dynamic edge warping for a more immersive and cinematic visual experience.
- Integrated custom texture coordinate remapping through the new
fishEye()function. - Applied real-time texture sampling using distorted UV coordinates.
Improved
- Enhanced visual depth and perspective across the entire screen.
- Increased immersion for gameplay footage, screenshots, and cinematic content.


