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Osh 0.5

Changelog

Version 0.5

Added

  • Introduced a fisheye post-processing shader effect.
  • Implemented radial screen-space distortion based on normalized device coordinates (NDC).
  • Added dynamic edge warping for a more immersive and cinematic visual experience.
  • Integrated custom texture coordinate remapping through the new fishEye() function.
  • Applied real-time texture sampling using distorted UV coordinates.

Improved

  • Enhanced visual depth and perspective across the entire screen.
  • Increased immersion for gameplay footage, screenshots, and cinematic content.

Files

Osh.zip(944 Bytes) Primary Download

External resources


Project members

xsoras

Member


Technical information

License
Apache-2.0
Project ID