- Fixed weird black patches in Silent Expanse
- Fixed error in en_us.lang
- Fixed Minimum Light control not working
- Fixed dark corners of emitted light with Scene-Aware Lighting enabled
- Fixed Scene-Aware Lighting leaking through walls
- Made scene-aware lighting smooth
- Fixed scene-aware lighting leaking through walls
- Added 3-dimensional water waves with adjustable speed and scaling
- Re-enabled and overhauled water foam
- Fixed DH chunks turning black after a certain distance
- Improved parity between normal and DH chunks in Silent Expanse
- Added Gamma Adjustment Setting
- Added adjustable Silent Expanse desaturation
- Fixed error when Bloom is disabled
- Optimized code to run better on AMD GPUs
- Improved Scene-Aware Lighting blending
- Revamped Moon
- Fixed two suns/moons instead of both sun and moon during sunset/sunrise
- Fixed Scene-Aware Lighting killing performance
- Fixed Voxelized Lighting leaking through walls
- Introduced Voxelized Scene-Aware Colored Lighting
- Fixed performance tank when using Scene-Aware Lighting without Path-Tracing
- Added Scene-Aware Colored Lighting
- Fixed Invisible Translucent Blocks
- Fixed Reflective Hand
- Fixed Shadow Mapping and Global Illumination getting dark when facing away from sun
- Fixed weird lighting on water
- Fixed logical error with reflection rendering
- Fixed visually harsh vanilla water
- Added Waving Plants
- Adjusted lighting balance to narrow visual gap between Path-Tracing and Normal Lighting
- Made Volumetric Clouds 3-Dimensional
- Fixed Distorted Sun/Moon
- Fixed Distant-Horizons LODs showing through entities
- Fixed extremely bright Silent Expanse lighting with updated Bloom algorithm