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Shader Page Banner THIS PROJECT IS CURRENTLY IN ALPHA. IF YOU ENCOUNTER ANY ERRORS/BUGS, I HIGHLY RECOMMEND REPORTING IT ON THE GITHUB PAGE, ESPECIALLY IF NO ONE ELSE HAS YET.

About

Are you looking to play Wynncraft with shaders, but don't want to compromise on playability or visuals? Nwoof's Wynn Shader is designed with a goal to fulfill that wish at its core. Designed and written based on problems encountered by Wynncraft players regarding shaders, this is the first shader designed with the Wynncraft player's experience in mind.

Features

  • Shadowmapping

    Virtual texture-based shadow system. Provides customization options such as adjustable resolution and culling distance.
  • Bloom

    Simulates a glow effect for added realism to the world's lighting and illumination. The amount of total samples in this effect can be adjusted to provide the right balance of performance and visual quality.
  • Lighting

    The lighting algorithms include Scene-Aware Lighting that adjusts the color of the world's lighting based on the original light source, toggleable Path-Traced Global Illumination which simulates the emission and reflection of light rays, and a customizable range for controlling/balancing light levels. There is also Custom Water with Screen Space Reflections and Light Refraction.
  • Sky

    The shader also comes with sky features such as Customizable Sky/Fog/Atmosphere Colors for various times of day, and Volumetric Clouds that adapt to the weather.
  • Scene-Aware Grading

    When travelling throughout the world, the tonemapping and color grading will automatically adjust to a scheme which is appropriate for your location.
  • Mod Support

    Nwoof's Wynn Shader has integrated support for mods like Wynncraft Dynamic Weather, Distant Horizons, and Physics Mod.

Additional Links

  • Bluesky - This is my Bluesky account. I announce feature updates and milestones here.

Disclaimer

Nwoof's Wynn Shader is in no way affiliated with Wynncraft or any of the supported mods. Do not send them any bugs related to my shader, instead send them directly to me.

External resources


Project members

nwoof2012

Lead Developer


Technical information

License
GPL-3.0-or-later
Project ID