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Highlights

Sodium update

This beta release of Sodium (compared to beta 1) contains some new terrain rendering optimizations, mod compatibility improvements, and many other notable performance improvements.

⚠️ Nvidium temporarily missing

Nvidium is temporarily missing as it does not support the latest version of Sodium yet. Please do not message Cortex about this.

Archived mc1.20.4 and mc1.20.6

Based on community feedback in our Discord, I've archived mc1.20.4 and mc1.20.6 to make it easier on me for maintenance. These versions had a significantly smaller amount of downloads than mc1.21.1 did so it didn't make much sense to keep maintaining them. If a lot of people ask for these versions, then I'll probably start supporting them again.

As an example, here is a table of the download counts of each variant of Adrenaline 1.24.0. You can see that 1.20.6 is only 2% and 1.20.4 is 7% of what 1.21.1 has.

mc(ver) downloads
1.21.1 7.9k
1.20.6 208
1.20.4 571
1.20.1 1.3k

Now supports mc1.21.3 alpha

Keep in mind that this is an very early alpha build of the modpack and you may experience issues. There are quite a few mods missing. If you experience bugs, you may report them on the issue tracker linked further in this changelog. I've uploaded this version first so that it won't be auto-selected in launchers. You should stick with mc1.21.1 for now unless you really need this.

Missing mods
  • CIT Resewn
  • World Host
  • Noisium
  • Lithium
  • ThreadTweak
  • ModernFix
  • Polytone
  • Animatica
  • Cubes Without Borders
  • MacOS Input Fixes
  • Enhanced Block Entities
  • Continuity
  • FabricSkyboxes (+ Interop)
  • EntityCulling
  • Ears
  • RyoamicLights
  • Sodium Leaf Culling
  • Entity Sound Features
  • ImmediatelyFast

Config changes

  • Removed Sodium CPU render-ahead limit override (adrenaline#43)
    • The default value likely works better for the majority of systems. This was supposed to be done a long time ago, but I kept forgetting.
  • Adjusted BadOptimizations lightmap updates (adrenaline#45)
    • This makes the lightmap update more often. Should fix the light map darkening looking very jittery and noticeable.
  • SLC mode "Solid Aggressive" -> "Solid"
    • This should make leaves at the top of trees properly transparent without really any performance difference.
  • Clean up Dynamic FPS config
    • Removed a lot of unnecessary keys.

Updated mods and loader

Most of the mods in the modpack have been updated. Fabric loader has also been updated.

If you notice bugs...

Please report them on the issue tracker. I'll try to get to them whenever I can.

Highlights

Sodium 0.6.0-beta.2

This release contains the beta version of Sodium 0.6.0, the largest update in Sodium's history. This contains a wide array of performance improvements and bug fixes. One notable feature is the addition of Translucency Sorting, which fixes how translucent objects look when stacked behind each other. For example, visual bugs with water. Another thing to add is that FRAPI is now supported out of the box, so you won't need mods like Indium anymore.

A patched version of Enhanced Block Entities is included which fixes an issue with this Sodium update. The official mod will be added back once the PR gets merged to upstream.

For more information about this update, see the Beta 1 and Beta 2 changelogs on Modrinth.

⚠️ Nvidium temporarily missing

Nvidium is temporarily missing from the mc1.21.1 version of Additive as it does not support the latest version of Sodium yet. If you are on a relatively newer Nvidia GPU, for now you might possibly notice a performance decrease from last update. Please do not message Cortex about updating Nvidium.

mc1.21.1 beta(?)

At this point, Additive for mc1.21.1 is considered mostly stable for production use. CIT Resewn has been updated and is back! ResolutionControl3 has also been added in place of RC++.

Updated mods and mc1.21.1

Most of the mods in the modpack have been updated and mc1.21 has been upgraded to mc1.21.1. Fabric loader has also been updated.

Sodium Leaf Culling

I've added Sodium Leaf Culling to this version which is supposedly meant to have better performance (Cull Less Leaves is not updated to mc1.21.1 and it seems like it's not compatible with Sodium 0.6.0)

If you notice bugs...

Please report them on the issue tracker. This release contains a lot of changes, and so, especially with Sodium 0.6, you might possibly experience an issue or two. I'll try to get to them whenever I can.

Highlights

Just some mod updates, and also replaced EmuNO with MacOS Input Fixes.

CIT Resewn and ResolutionControl++ is still missing on mc1.21, CIT Resewn is missing on mc1.20.6.

Highlights

mc1.21 beta

Additive for mc1.21 is now considered as a beta stage and should be mostly stable. The only mods missing is CIT Resewn and ResolutionControl++, everything else should be here

mc1.20.6 beta

Additive for mc1.20.6 is still considered a beta although it should be mostly stable. It is only missing CIT Resewn

Add Calcmod (#77)

CalcMod is a simple QoL calculator in chat with extra shortcuts designed specifically for Minecraft. It is very unobtrusive and lightweight, you simply access the mod through /calc, and has a ton of super useful features such as basic calculations, nether portal calculations, storage calculations, farm rate calculations, and much more.

Fixed FBG config

FabricBetterGrass config should now be fixed and the mod will be disabled by default. You can enable better grass in the Sodium video settings menu.

Archived Quilt versions

As of this release, all Quilt versions of Additive have been archived and the pack will mainly focus on Fabric (for the time being). I had to do this as it puts a huge burden on me when I have to support multiple loaders, since it nearly doubles the amount of versions I need to update and thoroughly test.

Quilt also simply seems to be dying as a project and is pretty behind on updates, and there aren't very many reasons to use it nowadays as the majority of popular Quilt-exclusive mods have been ported back to Fabric or have alternatives on Fabric. This wasn't because of anything personal to the Quilt developers or anything, it's simply because it makes it so much more difficult for me to maintain the modpack when I have so many versions to manage.

If you still need to use Quilt, it should be relatively easy for you to switch Fabric loader over to Quilt loader and then switch Fabric API to QSL/QFAPI after installation. It should just work in most cases since Quilt is compatible with Fabric mods. Thanks for understanding and I apologize if this causes any issues for anyone.

External resources


Project members

SkywardMC

SkywardMC

Organization

devin

Maintainer


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID