Changed
- Item tooltips are now displayed correctly;
- Updated the zh_ch translation (Thanks, Chairs!);
Note: This version is not a direct continuation of the previous 1.20.1 release — it was rewritten from scratch, drawing on content from 1.21.1 while keeping its own differences and improvements. This entry lists only the changes relative to the old 1.20.1 version.
Changed
Vampire Orchid
- The crop now has 6 growth stages instead of 3, starting with a new small sprout stage. It no longer grows into a full Vampire Orchid block — instead, the final stage drops orchid petals and seeds when broken;
- Cutting the Vampire Orchid flower now gives very few petals, the main result is seeds now. This should encourage growing the crop properly and make automation simpler;
- Growth logic is now clearer: the crop grows 35% faster in vampire fog, 20% faster out of direct sunlight, and 40% slower under direct sunlight. Otherwise, it behaves like any normal crop;
- The crop now has a tooltip explaining how it grows;
Farming
- Cursed Farmland now supports all normal crops in addition to cursed ones. Bloody Soil and Bloody Soil Farmland still support only vampire crops;
- Bloody Soil and Bloody Soil Farmland can now be obtained by pouring pure blood onto Rich Soil and Rich Soil Farmland respectively;
Effects
- Nourishment from Farmer's Delight now correctly affects vampires: health recovery no longer drains blood while under the effect;
- The Blessing effect was renamed to Consecration and optimized: instead of clearing all spirits within a radius, it now only removes entities that start targeting the player;
- Consecration and Fog Vision no longer have multiple amplifiers — each now has a single level. Consecration no longer has a defined range of effect, so there's nothing to amplify, and Fog Vision now reaches further by default, so the stronger potion variants were removed;
- The Dissolving effect is now marked as unobtainable with a tooltip, can be removed via config;
Food and Items
- Cooked Bat and Cooked Chops were renamed to Grilled Bat and Grilled Chops;
Structures
- Cooking Pots in Hunter Camps are now generated with food in them. As of now, the list consists of: Beef Stew, Onion Soup, Vegetable Soup, and Chicken Soup;
Textures and Models
- Updated the Spirit Lantern and Cursed Farmland textures;
- Wine Shelves now render bottles inside them manually instead of being a part of the block state. This significantly shortens the block state files;
Advancements
- Several advancements were renamed or reworded:
- "Local Brewery" —> "He Hasn't Brewed It Since...";
- "Local Bar" —> "In Vino Veritas";
- "Funny Cuts of Children" —> "An Eye-Catching Display";
- "Both Beauty and Health" —> "Afflictive Beauty";
- "Tea with the taste of jalapeño" —> "Only Stings at First";
- "Blood Wine Tastes the Same as I Remember" —> "Tastes the Same as I Remember...";
- The
pour_dandelion_beeradvancement's title was shortened, and the root advancement's description was reworded;
Configuration
- Added
coloredTooltipsForVampirismItems(trueby default): controls whether tooltips of Vampirism's items (Garlic Bread, Human Heart, etc.) are recolored; - Added
factionTooltips(trueby default): controls whether items show a tooltip with the faction they belong to; - Added
showDissolvingPotionWarning(trueby default): controls the tooltip marking Dissolving potions as not intended for survival; disableVampireBitewas replaced withenableVampireBite(trueby default) — the option is now phrased as an enable toggle instead of a disable one;replaceWeirdJellySunscreenWithJumpboostwas renamed toreplaceWeirdJellySunscreenWithJumpBoostto fix its capitalization;- The food tooltip color options (
vampireFoodTooltipStartColor,vampireFoodTooltipEndColor, and their hunter and werewolf equivalents) now take a hex string (e.g.#7c287c) instead of a list of RGB values (e.g.124, 40, 124); - Changed default values:
vampireBiteChanceLevel1:20—>25;vampireBiteChanceLevel2:25—>30;vampireBiteChanceLevel3:30—>35;cookingPotInHunterCampSpawnChance:60—>40;
- Removed
generateVDChestLoot;
Tags
- New tags added:
bloody_soil(block);wine_shelvesandwine_shelves_wooden(block) — these replace the old singlewine_shelftag;unholy_spiritsanddrops_human_eye(entity);blood_syrup_ingredients(item) — used in Blood Syrup recipe;without_wild_garlic(biome);
- Tags removed:
drops_orchid_cake_slice(block);vampire_food,hunter_food,werewolf_only_food, andnot_rotten_food(item) — faction food is now handled in code instead of tags;has_structure/lost_carriage(biome) — the structure was removed;
Integrations
- Farmer's Respite compatibility was improved: Daisy Tea and Orchid Tea now have dedicated fluid types and can be brewed in the Kettle properly. Create compatibility was also added — the drinks can be emptied and their fluid poured into glasses;
Removed
- The Lost Carriage structure;
- The
get_clothes_dissolving_potionadvancement ("The Best Present for Any Man"): it is impossible to obtain in survival; - Leftover Brewing Barrel translation entries — the block was planned as a workstation but never added. It may return later, but there is no reason to keep the entries for now;
- The mod's special commands — they were mainly used for testing and are now obsolete;
Technical
- This version is made for Farmer's Delight 1.3 or newer. All recipes now use modern FD tags;
- Werewolves mod is now integrated at a deeper level:
- Werewolves' code is accessed at compile time, so it can be used directly instead of relying on workarounds;
- Faction food for Werewolves is handled directly;
- All item and block resources are data-generated rather than created manually;
- Werewolves-specific items and blocks are registered only if Werewolves is installed. They are not just inaccessible and hidden as they used to be and will disappear if Werewolves is removed;
- Almost all data is now generated through code; the only remaining exceptions are external integrations;
- The mixin config plugin class (
VDMixinConfigPlugin) was removed, as it is no longer needed; - The Dark Stone Stove now reuses Farmer's Delight's Stove block entity instead of a duplicate that did the same thing;
Fixes
- The Wolf Berry Ice Cream recipe now uses the correct milk tag;
Updates
- Updated to Farmer's Delight 1.3;
- There is now some chance to obtain gold and diamonds while scavenging enhanced and ultimate hunter armor of swiftness respectively;
- Added FD new tags support:
farmersdelight:snacks,farmersdelight:meals,farmersdelight:sweets,farmersdelight:drinks,farmersdelight:feasts,c:foods/soup,c:foods/pie;
Fixes
- The top texture of the weird jelly leftover is now aligned with other stages;
Translations
- Renamed some advancements;
Additions
- Added a new config:
enableFDFoodEffectsDespiteFaction:falseby default;
Fixes
- Fixed Botany Pots mod integration (Thanks, HidekiHrk!);
- Fixed infinite wine and beer when pouring using a crafting table;
Translations
- Added:
- zh_Cn (Thanks, chairs!);
Updates
- Changed food effects:
- Blood Wine Glass: changed
Regeneration II for 10 secondstoRegeneration for 15 seconds; - Orchid Tea: changed
Regeneration for 20 secondsto10 seconds; - Mulled Wine Glass: replaced
RegenerationwithHaste for 3 minutes; - Orchid Ice Cream: replaced
ResistancewithVampire Fire Protection II for 1 minute; - Dandelion Beer Mug: replaced
StrengthwithHaste for 3 minutesand added half a point of saturation; - Borscht: replaced
ResistancewithAbsorption for 1 minute 30 seconds; - Wolf Berry Ice Cream: replaced
ResistancewithHaste for 2 minutes;
- Blood Wine Glass: changed
- Cooking spot at hunter outpost generation has been fixed, and it now finally spawns as intended. The structure itself has also been updated, and it is now sometimes generated instead of the alchemy building and not the stables;
- A few new tents storing crops are now generated at hunter outposts as a variant of existing tents;
Fixes
- Fixed the weathered letter creative tab generation conflicting because of referring to client on server;
-
Updates
- Changed food effects:
- Snow_White Ice Cream:
4to3,5; - Blood Wine Glass: changed
Regeneration II for 10 secondstoRegeneration for 15 seconds; - Orchid Tea: changed
Regeneration for 20 secondsto10 seconds; - Mulled Wine Glass: replaced
RegenerationwithHaste for 3 minutes; - Orchid Ice Cream: replaced
ResistancewithVampire Fire Protection II for 1 minute; - Dandelion Beer Mug: replaced
StrengthwithHaste for 3 minutesand added half a point of saturation; - Borscht: replaced
ResistancewithAbsorption for 1 minute 30 seconds; - Wolf Berry Ice Cream: replaced
ResistancewithHaste for 2 minutes;
- Snow_White Ice Cream:
Fixes
- Fixed the weathered letter packet causing the server fail to start;
Additions
- New item added:
- Weathered Letter. It can sometimes be found in hunter outposts and can either be read or used to craft paper or vampire books when a few are combined. There are two different letters as of now;
- Added a new building to hunter outposts - a canteen/kitchen that sometimes spawns at hunter outposts instead of stables;
- Rice and Cabbage are now also generated in chests of tents and towers at hunter outposts;
- New advancement added:
Centennial fanfics- Find a Weathered Letter;
Updates
- Updated textures:
- Blood Wine Bottle;
- Dandelion Beer Bottle;
- Blood Syrup;
- Blood Hot Dog;
Fixes
- Placing this mod's cabinets no longer crashes the game;
Translations
- Added new lines for weathered letters;
- Corrected:
- en_Us;
Fixes
- Fixed a bug that crashed the game when bat-related food effect tooltips were displayed and
batMeatWithersHumanswas set tofalse;
Fixes
- Fixed a critical bug that allowed vampire players to eat everything, even without custom data components;
Additions
- Non-human food values in the food are now also stored in data components as well, and they can be modified using data packs or commands. However, it may cause various bugs. If you find any please report them. These new components are:
vampiresdelight:vampire_food;vampiresdelight:hunter_food;vampiresdelight:werewolf_food;
Updates
- Hardtack can now be eaten faster by hunters;
- Orchid Tea no longer has a colored outline and a faction tooltip for humans who can be infected. For everyone else, it's displayed as before;
Fixes
- Fixed Werewolves mod integration;
Configurations
tooltip_colorscategory is now inside oftooltipscategory;- Added new configs:
overrideFoodPropertiesForFactions:trueby default;
spiritLanternFogDistanceMultiplier:0.4by default;- Range: from
0.0to10.0;
coloredTooltipsForVampirismItems:trueby default;
factionTooltips:trueby default;
factionTooltipsForVampirismItems:trueby default;
debugFoodTooltips:falseby default;
Tags
- Renamed tags:
vampiresdelight:drop_human_eyeintovampiresdelight:drops_human_eye;vampiresdelight:wine_shelfintovampiresdelight:wine_shelves;
- Removed
vampiresdelight:blood_foodtag for technical reasons since it's no longer necessary;
Translations
- Added translations to all mod's tags;
Additions
- Updated to NeoForge;
- Bloody Soil can now be obtained by clicking on the Rich Soil or the Rich Soil Farmland with a Pure Blood Bottle;
- Added
vampiresdelight:splash_radiusdata component which can modify the splash radius of an Alchemical Cocktail. It can be used in data packs or with commands;
Updates
- Most of the normal plants can now be planted in the Cursed Farmland and the Bloody Soil Farmland, except for the Garlic;
- Bloody Soil now only boost cursed plants such as the Vampire Orchid and the Dark Spruce Sapling;
- Vampire Orchid Crop no longer needs darkness, it will now grow in any light, but planting it in the dark or in fog will increase its growth speed;
- Attacking an entity with Alchemical Cocktail will now cause it to break, setting everything on fire as if you threw it;
- Alchemical Cocktail now has a handheld model, like a sword or a pickaxe;
- Spirit Lantern's model is no longer 3D in hand;
- Weird Jelly no longer breaks instantly;
- Updated Grilled (Roasted) Garlic texture;
Fixes
- Blood Pie and Orchid Cake now drop slices after being broken with a knife as intended;
Configurations
- Added brand-new config screen that can be found in mod menu;
- Set the default value of
cookingPotInHunterCampSpawnChanceto40; hunterTooltipsForEveryonenow changes the color of tooltips as well;- Tooltip border colors are now stored in hex value in configuration;
- Renamed
replaceWeirdJellySunscreenWithJumpboosttoreplaceWeirdJellySunscreenWithJumpBoostfor accuracy; - Removed configs since now their functions can be configured using data packs:
disableVampireBite;backstabbingCanBeAppliedToHunterWeapon;
Translations
- Renamed Grilled Garlic to Roasted Garlic;
- Renamed advancement Local Brewery to He hasn't brewed it since..., since there's already a vanilla advancement with the same name;
- Added more subtitles for sounds;
- Added missing translation for thrown Alchemical Cocktail;
- Corrected:
- en_Us;
- uk_Ua;
- ru_Ru;
Updates
- Tooltips modified and added:
- Spirit Lantern's tooltip is now hidden in order to save space on screen. Hold shift to view it;
- Dandelion Beer Bottle and Blood Wine Bottle now have a tooltip explaining how to pour drinks. Hold shift to view it;
- Alchemical Cocktail can now be used by non-hunters;
Fixes
- Fixed a bug which made gui tooltips be highlighted with orange;
Additions
-
New food items added:
- Dandelion Beer Bottle;
- Dandelion Beer Mug;
- Black Mushroom Noodles;
-
New blocks added:
- Bloody Soil;
- Bloody Soil Farmland;
-
Blood Wine Bottle (and Dandelion Beer Bottle) can now be placed on the ground;
- Click while crouching to place it;
- Can be picked up by right-clicking while crouching;
- Shatters when hit with a projectile (Arrows, Snow Balls, etc.);
-
New advancements added:
I knew you fharkin' elves had no honour! No respect! No BEER!- Pour dandelion beer into glass bottle;Local Brewery- Place Dandelion Beer Bottle on a Wine Shelf;
-
New configs added:
bloodySoilBoostChance:0.2by default;- Range: from
0.0to1.0;
-
Updates
-
Updated textures and models:
- Blood Wine Bottle;
- Blood Wine Glass;
- Daisy Tea;
-
Changed food values:
- Snow_White Ice Cream:
4to3,5;
- Snow_White Ice Cream:
-
Vampire Bite enchantment now heals at least half a heart on a successful hit;
Translations
- New lines added;
- Renamed Wine Glass to Blood Wine Glass;
- Fixed:
- uk_Ua;
- ru_Ru;
Fixes
- Fixed game crushing on load because of incorrect mixin plugin setup;
