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Changes

  • Several fixes and updates to channels:
    • Fix interactions where multiple channels attempt to fill one point. (#3498)
    • Fix a stack overflow if two source channels point at each other.
    • Remove theoretical dupe glitch.
    • Fix mold tables not rendering with Sodium installed.
    • Casting channels now deal damage to players when containing molten metal.
  • Glassblowing changes:
    • Added an overlay to allow players to see what they are doing.
    • The overlay shows the current heat as well as the action's progress, and shows when an action is completed.
    • Added glass blowpipes with batches to the creative menu, preventing the default broken-seeming blowpipe items appearing.
    • Reduced cooldown/use duration times for glassblowing processes.
  • Update bucketed bluegill texture.
  • Added missing copper door recipe.
  • Added melting recipes for several metal-containing items.
  • Added a tag to allow packmakers to prevent icicle generation.

Changes

  • Added a fallback for the rock surface height cache. This should prevent some crashes with Distant Horizons.
  • Fixed anvil updates not syncing to other players.
  • Fixed colored steel buckets not displaying fluid color.
  • Fixed crucibles blocking rain from being viewed by forges.
  • Fixed not being able to replace flowing fluid with a source of the same fluid type using a TFC bucket.
  • Fixed TFC fluids not preventing fall damage.
  • Fixed donkeys being able to hold multiple chests.
  • Allow making yellow dye from native gold powder.
  • Fixed some issues with mangrove generation.
  • Fixed some issues with submerged tree generation.
  • Fixed an interaction where barrel racks would break when moved.
  • Fixed an issue where rats might try to despawn on the client only.
  • Fixed a problem where cats appeared sleeping even when they were not.
  • Changed some entity models to be slightly more compatible with Create.
  • Added a tag that can be used by packmakers to prevent icicle generation on certain blocks.

Changes

  • Made rose bushes generate properly in the world
  • Allow native gold powder to be crafted into yellow dye
  • Remove coral damage entirely
  • Allow frog vessels to be placed in any direction (or any large vessel)
  • Made anvil recipe order shown in the UI line up with the actions performed
  • Pick block on dead crops returns seeds
  • Made logpiles with only one log easier to place logs on (Closes #3426)
  • Allow fire pits to be created with extra fuel

Fixes

  • Fixed a bug where blast furnaces consumed fuel while off
  • Fixed some bugs with fluids
  • Fixed Donkeys being able to hold more than one chest (Closes #2514)
  • Fallback for rock generation (Closes #3479)
  • Fix channels losing connection on redstone update
  • Add danger tooltip to blowpipes (Closes #3496)
  • Fix barrels wrongly showing as closed in hand (Closes #3497)
  • Fix mold and channel item rendering (Closes #3494)
  • Fix flopping entities in patchouli (Closes #3490)
  • Fix crucible size (Closes #3486)
  • Made hot poured glass break itself after 4 hours if not spread (Closes #3495)
  • Deny clicking bellows when connected to a disabled crankshaft (Closes #3487)
  • Force bowls to be bottom supported to be placed (Closes #3465)
  • Sync anvil visual updates to all players
  • Fix several issues with animal models and textures
  • Fix some lang keys
  • Melting recipes for some metal items that were missing them
  • Fix horses inheriting speed from the father only
  • Fix baby horses having the minimum amount of health
  • Fix rotten egg icon in field guide
  • Fixed rabbits being in the field guide twice

Credits

Thanks allmoz for finding and fixing a lot of sneaky little bugs, and also Daniel and EERussianGuy for a bunch more, and Dodo fixed some models, and I guess I'm just here to write changelogs. -Therighthon

This release drops the beta label. The mod has been stable for a while, we just forgot :) happy mining! More features are in the works soon.

Changes

  • Added the Power Loom, a new mechanical device to allow automating weaving.
  • Removed data references that indicated pumpkin as a fruit.
  • Removed pumpkin jam.
  • Added sulfur to the correct item tag.
  • Made some QOL changes to how fluid transfers work.
  • Fix cat breeding not working properly.
  • Fix some bugs with double-high crop blocks.
  • Fix a bug where the player spawn radius was being inaccurately selected.
  • Improved the AI of seals.
  • Updated the ocelot food tag.
  • Updated the texture of the watermelon crops and bluegills.
  • Updated the Ukrainian, Turkish, and Chinese translations.

Changes

  • Made some convenience updates to fluid transfer interactions.
  • Fix some issues with double crops (#3459)
  • Fix cat genetics not working (#3442)
  • Fix animals constantly running around forever (#3463, #3464, #2878)
  • Updated Polish translation.
  • Fix Krummholz not spawning

Changes

  • Changed the tripwire hook recipe (#3436)
  • Fix a bug where ingot molds couldn't be stacked in some cases (#3229)
  • Fix a bug with the weld button.
  • Fix an incorrect recipe in the field guide.
  • Made TFC gold ingots barterable by piglins (obviously piglins are still not obtainable in TFC)
  • Updated Ukrainian, Japanese, Simplified Chinese, Hong Kong Traditional, and Taiwan Traditional translations.

Changes

  • Updated mcresources version

Fixes

  • Fix charcoal forges not lighting with a crucible above
  • Fixed a broken recipe in the field guide
  • Fix fire clay blocks not being able to be turned back into fire clay

BREAKING CHANGES

WARNING: This version breaks compatibility with several addons, including but not limited to the following:

  • TFC x Immersive Engineering
  • FirmaLife
  • Anything else that uses the tfc:biome placement type, which will likely include many, but not all addons that add things to world generation

Nutrition Rework

  • The nutrition of many food items have been changed for consistency and balance purposes.
    • All default TFC foods now only use 1 decimal precision (i.e. 0.1 instead of 0.15)
    • All foods will give 4 hunger points instead of some giving 2.
    • Pumpkins are now nutritionally vegetables.
    • Many other changes.
  • Sandwiches
    • Now only output 1 sandwich instead of 2
    • No longer give more nutrients out than you put in (0.75 multiplier on average, same as salads)
    • Can be crafted with two loaves of bread and 1-3 fillings (formerly 1 filling only)
    • Overall, sandwiches are slightly more nutrient dense than before, but twice as expensive
  • Soups
    • No longer produce far more nutrients than put in
    • Output same numbers of soup as before, but total nutrients out will only be 20% higher than what was put in, instead of up to 255%
    • Intended to be useful for stretching food supplies, but bad for getting to full nutrients
  • Added bison meat, and cooked versions of cassava and lentils.

Changes

  • Food items with similar creation dates are now stackable. Relatedly, fixed a bug where the food creation date rounding window was wrong, resulting in unexpected behavior.
  • Readded the weld button.
  • Reworked the Anvil GUI.
    • Modernized the texture of the background and buttons.
    • Changed the position of some elements.
    • The target indicator will now grow in size if the "acceptable work range" config option is used.
  • Reworked sewing recipes to support blank slots like they did in 1.20. The required keys in the pattern are now different.
  • Since 1.21 switched to 24-minute days, a lot of recipe and config timings that previously were round numbers (i.e. 8 hr.) are now not round numbers (i.e. 6:39). In light of this, we have rebalanced the times that many recipes, config options, etc. take to reflect this and have made the associated changes in the Field Guide. The result of this is that the timings of many gameplay actions, like pit kilns, barrel recipes, etc. have changed slightly.
  • Improved compatibility with Sodium.
  • Removed support for Embeddium and Rubidium.
  • Expanded field guide information related to climate.
  • Sea Ice can now cool items like regular ice.
  • Made significant improvements to how volcanic features blend with the world (removing the chunk border on the sides of some volcanoes)
  • Updated the Russian, Polish, and Ukrainian localizations.

Fixes

  • Added a config option to allow bubble columns to provide air. (#3157)
  • Fixed incorrect or missing config translations.
  • Fixed the item size of crucibles and tools.
  • Fixed the mud brick recipe and added mud brick tags.
  • Fixed a major incompatibility with Distant Horizons.
  • Fixed the day counter starting on the wrong day. (#3414)
  • Fixed trapped chest textures z-fighting.
  • Added tags for cut gems (#3415)
  • Fix some bleaching recipes not working.
  • Fix many broken/missing barrel recipe translation keys.
  • Fixed barrels sometimes not being able to make mud.
  • Fixed boiling pots allowing fluid extraction (#3371)
  • Fix milking cows with full buckets adding wear and tear (#3045)
  • Fixed formatting mistakes in the Japanese field guide translation.
  • Fixed being able to light fires underwater in some circumstances.

Changes

  • Fix being able to extract fluid from a boiling pot (#3371)
  • Fix milking with a full bucket adding wear and tear to dairy animals (#3045)
  • Fix magma textures being outdated compared to rock textures.
  • Updated Polish and Portuguese translations.

Changes

  • Coral no longer destroys dropped items
  • Updated horse armor textures
  • Texture adjustments for some mobs
  • Add custom model context for placed items
  • Salting food now rounds its creation date (#3244)

Bug Fixes

  • Fixed charcoal forges not properly detecting being rained on
  • Fixed kaolin powder heating recipe randomizing whole stacks at a time (#3228)
  • Fixed error when trying to copy recipe IDs in JEI (3396)
  • Fixed a visual error when torches are placed on cobble walls
  • Fixed incorrect orientation of trip hammer in field guide diagram
  • Fixed some visual errors in the field guide
  • Fixed z-fighting on water bottle item models (#3026)
  • Fixed previously heated ingot molds sometimes being unstackable (#3229)

Changes

  • Recolor some light colored text in the field guide to be more readable.
  • Improved the API surface of Pots.

Bug Fixes

  • Fix an unwanted border between water types with Sodium installed.
  • Fix a missing butterfly particle.
  • Fix quern rotating player the wrong direction.
  • Fix the vanilla 'day counter' debug info not working and being incompatible with other mods.

Changes

  • Recolor some light colored text in the field guide to be more readable
  • Made rice only plantable on underwater farmland, since it can only grow there (#3357)

Bug Fixes

  • Fix trip hammers not working with negative rotation speeds (#2875)
  • Fix broken rendering for shields placed on the ground (#3236)
  • Fix rotten food being invisible when using config files from 1.20
  • Fix z-fighting on adjacent placed items
  • Fix papyrus dropping extra seeds when dying but not fully grown (#3271)
  • Fix an incorrect text color in the field guide (#3375)
  • Fix molten block in blast furnace always using a full block hitbox
  • Fix crucibles placed since last relog sharing an inventory (#3323)

Changes

  • Fix crash with berry bushes (#3381)
  • Fix numerous issues with tall water plants (#3362)
  • Clarify what you can build the kiln from in the Field Guide (#3351)

Changes

  • Added tooltips to plantable items (crops, fruits, and trees) with additional information about climate requirements and growth times

Bug Fixes

  • Prevented domestic birds from attempting to lay eggs in full nest boxes (closes #3350)
  • Fixed a crash when placing growing plants under existing ones (closes #3369)
  • Fixed a bug where lamps became unlit on relogging (closes #3368)
  • Added neoforge fluid type tags to metals (Closes #3247)
  • Fixed crash on generating certain chunks (Closes #3366)
  • Fixed crash on reloading chunks (Closes #3372)
  • Fixed discrepancy with support beam crafting recipe (Closes #3367)
  • Fixed 'preserved' trait not being removed from rotten food (Closes #3268)

Changes

  • Improved Russian localization
  • Modified trip hammer behavior to drop their items when rotated the wrong way (Closes #3345)

Bug Fixes

  • Added dynamic models for mold tables, drastically reducing rendering lag when many are placed in the same area (Closes #3347 Closes #3348)
  • Fixed a crash with Berry Bushes (#3352)
  • Make bleaching recipes return the correct items (Closes #3354)
  • Fixed bed recipes being different from 1.20
  • Fixed a crash with Candle Cakes (Closes #3340)
  • Allow ash to be removed from stoves with pots (Closes #3346)
  • Fix loom progress desync on the client (Closes #3276)
  • Fix inconsistent behavior of trip hammers at high rotation speeds (Closes #3349)
  • Added a missing dye recipe for cornflowers
  • Fixed snow accumulating on magma blocks
  • Technical improvements to plant blockstates

Changes

  • Crop climate ranges have been re-balanced
    • In previous versions of 1.21, crops were designed to always grow at least 6 months of the year in any climate they could generate in, and a lot of extra wiggle room was added on top of that, only some of which was intended
    • In this version, crops are guaranteed to survive during the 4 warmest months of the year (or 6 coldest for cover crops) in any climate that they spawn in, though they may survive slightly longer if you are lucky with daily temperature variations
  • Added error messages to the /weather command to redirect users
  • Added "spill" particles when an open barrel block is broken
  • Changes to the default HUD textures/arrangement
  • Added flower pot models to more plants (closes #3142)

Bug Fixes

  • Fixed crops dying apparently at random (closes #3164)
  • Made berry bushes spread properly, both when loaded and unloaded (closes #3148)
  • Fixed cranberries being very difficult to find. Look for them in lowlands as they should only generate submerged
  • Made shields effective against projectiles (closes #3261)
  • Fixed chance recipes glitching the kiln (closes #3306)
  • Fixed javelins disappearing when hitting a mob (closes #3189)
  • Fixed mobs not spawning in saltwater (closes #3213)
  • Fixed compost duplication bug with hoppers (closes #3327)
  • Fixed vessel tooltips not appearing
  • Keep sealed and recipe tick when a sealed barrel is placed
  • Fixed clay and kaolin indicators not being placeable on clay/kaolin blocks
  • Consistently place catch-up snow on initial worldgen (closes #3239)
  • Fixed rendering of the stove with pot block
  • Allow bleaching white banners (closes #3307)
  • Remove reference to pumpkins/melons as brown compost items (closes #3333)
  • Prevent blowpipes from stacking (closes #3331)
  • Fixed querns giving less dye than expected from plants
  • Add missing guster and flow pattern recipes (closes #3308)
  • Prevent male animals calling breeding methods (closes #3250 closes #3254)
  • Fixed horse armor textures (closes #3326)
  • Fixed snow not melting in spring (closes #3270)
  • Fixed floating point precision issue (closes #3314)
  • Fixed some bugs with the kiln multiblock
    • Stop fireboxes from working when inside the kiln structure
    • Fireboxes will now always heat the entire structure they are heating
    • Fireboxes must still be placed underneath the kiln structure for it to work
  • Fixed pot recipes that were using no item inputs causing a crash (closes #3311) and not getting any outputs (closes #3312)
  • Various fixes, changes, and additions to comparator outputs from devices
  • Various fixes and changes to what the thermometer will attach to and what it will output
  • Made sign placement more consistent with vanilla
  • Added drop shadow to hoe overlay
  • Fixed sky rendering issues with Sodium installed (#3301)
  • Fixed missing hanging sign textures (closes #3296)

Changes

  • Add EMI support, special thanks to Charnuz to his hard work on this
  • Update Russian localization
  • Made tree selection in forests respect rainfall variance and elevation
  • Made wooden door and trapdoor recipes more logical
  • Renamed alabaster blocks to plaster to be more consistent with the crafting recipes
  • Removed snow speedup from composters
  • Removed drops from snow blocks

Bug Fixes

  • Fixed Kaolin Clay generation, especially in finite continents (closes #3058)
  • Fixed adding water to pots with soup in them (closes #3287)
  • Fixed sewing recipes not being repeatable without relog (closes #3273)
  • Fixed field guide showing incorrect nutrient values for cover crops (closes #3269)
  • Fixed dyeing with barrels. Dying with barrels unchanged. Dieing with barrels not planned. (closes #3288)
  • Fixed missing lang key for fruit tree temperature (closes #3278)
  • Fixed animal familiarity shift overlay (closes #3285)
  • Fixed issues with pot recipes and jars (closes #3284) (closes #3283)
  • Fixed the inventory/capability model for Mold Tables (closes #3260)
  • Fixed the twig model (closes #3265)
  • Fixed some landslide recipes (closes #3262) (closes #3263)
  • Fixed some compost items having both green and brown tags (closes #3267)
  • Fixed bubble columns and particles
  • Fixed some floating river terrain (closes #3176)
  • Remove ocean features from freshwater biomes (closes #3115)
  • Fixed table and basin pours not working with weathered brass blocks
  • Fixed fissures intersecting rivers and caves (closes #3092)
  • Fixed fissures from generating lava exposed to seawater (closes #3149)
  • Fixed lakes generating in bamboo (closes #3194)
  • Fixed stars rendering in front of the sun and moon

Changes

  • Visual rework to nutrition, climate, and calendar screens
  • Added Precision Clock
    • Outputs an analog redstone signal based on the month or the hour
  • Added Weather Vane
    • Outputs an analog redstone signal based on the wind direction
  • Added Anemometer
    • Outputs an analog redstone signal based on the wind speed
  • Added Thermometer
    • Outputs an analog redstone signal based on the ambient temperature, or the temperature of a device
  • Shoveling snow no longer drops snowballs
  • Add barrel recipe for mass crafting of mud from dirt
  • Rain and snow are now pushed by the wind
    • Both weather types are angled by the wind
    • Snow is sped up by the wind

Bug Fixes

  • Fix invalid item placement below shelves (Closes #3154)
  • Fix broken windmill rotation rendering
  • Prevent invalid item placement on stairs
  • Fix bows not being craftable
  • Fixed a visual big in firepit textures
  • Fixed a clay dupe exploit via bowl uncrafting (Closes #3212)
  • Re-add recipes to recycle cobble slabs/stairs/walls into loose rocks (Closes #3220)
  • Fix saws being able to fell trees (Closes #3215)
  • Prevent players from eating whole melons and pumpkins (Closes #3211)
  • Fix washing ceramic bowls returning wooden bowls
  • Fix glassworking recipes giving invalid item stacks and bricking servers (Closes #3214)
  • Fix crops that grow with sticks dropping extra items on death
  • Allow whole pumpkins and melons to be composted
  • Fix Barrels deleting their contents upon placement into a barrel rack (Closes #3178)
  • Fix Fireboxes playing lit sounds while unlit

Changes

  • Changes to snow accumulation
    • Made snow accumulation more efficient
    • Added config for how much snow should "catch up" when loading unloaded chunks. By default, this value is 64, or 1/4 of the chunk, but it can be increased up to 256 to fully cover chunks in winter
  • Fixed shorter ryegrass using the bluegrass model
  • Re-scaled wind speeds to more believable levels
  • Minor changes in internals and API

Bug Fixes

  • Fixed shorter ryegrass using the bluegrass model
  • Fixed typo in the name of a butterfly
  • Fixed jellyfish rendering causing server crashes (closes #3159)
  • Fixed firebox sound playing while not lit
  • Fixed fruit preserves
  • Fixed some meats missing tags (closes #3200)

Changes

  • Re-enabled sleeping (closes #3168)
    • Players can now sleep between 8 pm and 5 am, regardless of when the sun rises and sets
  • Added golden bamboo block
  • Composters provide 1 rotten compost per 4 brown/4 green compost items (when a compost poison is added)

Bug Fixes

  • Fixed numerous broken models
  • Fixed various recipes, including stairs, aggregate, golden bamboo, and more (closes #3172, closes )
  • (Internal) Fixed unit tests giving false errors
  • Fixed a bug with nutrition
  • Fixed fluid fog (closes #3181)
  • Fixed anemone flickering (closes #3161)
  • Fixed shield volcanoes generating outside the range of finite continents (closes #3190)
  • Fixed leopard seal loot table (closes #3156)
  • Added some missing propick tooltips (closes #3193)
  • Fixed composters dropping rotten compost when they shouldn't (closes #3174)
  • Restrict powder snow placement to above sea level (closes #3177)
  • Fixed hoes not counting as a valid tool for leaves/crops (closes #3152)
  • Made axes the appropriate tool for pumpkins and melons

External resources


Project members

eerussianguy

Owner

Therighthon

Author

dries007

Dormant author

alcatrazEscapee

Dormant Author


Technical information

License
EUPL-1.2
Client side
required
Server side
required
Project ID