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TerraFirmaCraft 1.20.1-3.1.4-beta

Changelog

Changes

  • Added cord grass and sea lavender plants to salt marshes
  • Badderlocks now generates submerged rather than half submerged
  • Made salt marshes larger and muddier
  • Added crocodiles, a new type of predator that spawns in freshwater bodies
  • Added new dirt and mud textures
  • Allowed more ambient ocean mobs to spawn in salt marshes
  • Predators attempt to find new homes if their current homes are in water
  • Predators will wake up if bumped by another entity or brought outside of their home region
  • Animals will no longer drop meat if they were eaten by a predator
  • Fish will only drop meat when killed by a player
  • Updated some animal information in the field guide
  • Allow drinking alcohol and saltwater even when full
  • Changed the display of placed items to be flat to the ground and rotate based on the players orientation when placing them
  • Changed the copper trapdoor texture to match vanilla's new texture
  • Added a jade tooltip for blocks that are rotating

Fixes

  • Fix the barrel recipe jade tooltip resetting when chunks are reloaded (#2575)
  • Fix intoxication causing the player's name to appear twice in chat (#2582)

Files

TerraFirmaCraft-Forge-1.20.1-3.1.4-beta.jar(47.08 MiB) Primary Download

External resources


Project members

eerussianguy

Owner

alcatrazEscapee

Author

dries007

Dormant author


Technical information

License
EUPL-1.2
Client side
required
Server side
required
Project ID