[1.9.0] - 2026-03-11
this is the stable (although the previous ones were too) and final release of version 1.9.0.
added
- plants tag: added the
simplexium:plantstag.
changed
- tool logic: improved item selection logic. for example, when breaking grass the mod will now prefer a hoe instead of an axe (if available).
[1.9.0-rc2] - 2026-03-05
in version 1.9.0-rc2 i fixed some bugs and added a new feature.
added
- GUI Scale: if enabled, allows you to set any interface size, regardless of screen resolution.
- warning: if you make the GUI too big, changing it back becomes impossible via menus.
- specifically for such cases, i added
Alt + -andAlt + =combinations. - can be configured in keybinds.
- specifically for such cases, i added
- can be toggled on/off.
- warning: if you make the GUI too big, changing it back becomes impossible via menus.
- minSleepTimerToHeal: a timer (in %), determining how long you need to sleep to trigger the healing effect.
- languages: added German.
changed
- sleep restoration: reduced from 50% to 25%.
- sleep restoration rework: now calculates the total amount of ticks slept based on world time, rather than just the 100-tick sleep timer.
fixed
- statistics: fixed a bug where chopped trees and harvested crops were not counting towards player statistics.
- hoe bonuses: fixed a bug where hoe bonuses were not working on versions below 1.21.10.
- none: fixed a bug where "none" was displayed in all languages instead of the localized version.
[1.9.0-rc1] - 2026-02-27
i am a bit late, but still.
in version 1.9.0 i added a few features, and an in-game config. requires no dependencies! besides that, the biggest code rewrite in the entire history happened.
this update is quite stable, but is a release candidate.
the next update (stable release or rc2) is in 5-6-7 days (31st-1st-2nd).
added
- camera: photo mode. lots of filters for beautiful screenshots;
- can be configured in the config and via keybinds;
- "easy config": yes, config. right inside the game;
- you can access it via Mods -> Simplexium -> Config.
- both from the main menu and during gameplay.
- harvesting: you can get a bonus for harvesting with a hoe. harvesting by hand gives a 25% drop penalty. even harvesting with a wooden hoe will let you harvest with 100% efficiency. hoes are not useless!
- can be toggled on/off in the config;
changed
- tree chopping: the algorithm became much smarter. it doesn't touch neighboring trees, so they won't be left naked. at least in 99% of cases;
- block search: rewrote the bfs search for ores and trees. the algorithm no longer creates garbage in memory;
- fast ladders: the sliding vector is now cached. again, less garbage;
fixed
- tree cache: the cache from v1.8.3 was global for the whole server. now it's unique for each tree block;
- auto-eat: if there was no food, the mod scanned all 36 slots 20 times a second. a 2 second pause was added (configurable!);
- auto-refill: the item returned to the hand if moved elsewhere while the inventory was open. i made it so the cache clears when closing any gui (for example, the inventory, because that's where i saw this bug);
[1.8.3] - 2026-02-20
version 1.8.3 is a small optimization patch. next update in 5-6 days (25th-26th).
changed
- tree chopping optimization: added a cache for the tree validation check. previously, holding an axe over a tree caused the game to do a full tree traversal ~20 times per second. now the result is cached for 1 second, which gives ~9x less CPU load in this spot.
that's it. ¯\_(ツ)_/¯
[1.8.2] — 2026-02-15
in version 1.8.2 i further improved the food logic. the next update will be in about 6 days. if you find a new bug - please report it in the issues on curseforge (which i definitely won't forget about this time).
changed
- containers and main hand: food will no longer be eaten while holding it in your main hand or when any container UI is open (including your inventory, chests, and everything else).
- food blacklist: added all raw meat to the blacklist.

