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  • Tmp removed the Pipboy's slots until I figure out how to make them save items
  • Updated Vaults
  • Added Minimap to Pipboy
  • WIP Vault-Tec Beacon (Waypoint for Minimap)
  • WIP Vault Dwellers
  • Spike Traps
  • Uranium
  • Quicksaving (Gamerule)
  • Minigun Ammo Fix (WIP)

Open to add people who review the mod as Ghouls, Vault Dwellers or other Easter eggs!

Fixed the 5mm bullet being called 10mm

  • Added "The Capital Wasteland" biome rq (very WIP)

Just a quick post to make the Wateland feel more alive and a little bug fix

Done some bug fixing and added:

  • Hirable / Tamable Traveler Ghouls
  • Non Feral Ghoul Bartering System (WIP)
  • Gun Reloading mechanics (no longer just use them like bows)
  • Gun recoil
  • Doubled Fusion Core Battery
  • Worked on the Nuke a little bit (also added Nuclear Radiation that lasts in an area for a while
  • Worked on making the Pipboy work better (still doesn't store stuff and needs a lot of bug fixing)
  • Added 2 new advancements
  • Added the ability to strap mines onto tamed ghouls and heal companions
  • Changed Brahmin size to match the default cow better
  • And more QAL improvements!
  • Added Yao Guais

Just gave the Ghouls different names, so you can tell which ones are which. Also added the logo to the mod file and added more creative tabs (WIP)

First Version, Ik there are issues, but it adds

  • VATs (Gamerule)
  • Full Harsh Wasteland Survival (Gamerule)
  • Some Player ghouls (both feral and non feral)
  • T-51 Power Armor (with fusion core and abilities)
  • Working Pip-boy
  • Deathclaws (3 versions)
  • /hide and /unhide command to go Mysterious Man mode
  • Brahmin
  • 10mm Pistol and Ammo
  • NukaCola, Stimpaks, Radaway, Syringes, Pincers
  • Tranq Gun from Show + Yellow Belly Syringe
  • A few Creative tabs (gonna add way more soon)
  • Some Junk items from the Games
  • A lot of Structures
  • Option to pick either Vault Dweller or Wastelander when joining (with WastelandStart Gamerule on)
  • Bottle Caps
  • NukaCola containers + Crowbar
  • One underground Vault Structure A lot of stuff are still planned, but this is just the first version afterall.

External resources


Project members

RyDaCol

Creator


Technical information

License
ARR
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required
Server side
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Project ID