2.5.28 - 1.21.1
- Add Visual Renderer for the Duelists Focus Effect
- Add Particle Spawner for Sirens Tear Effect
2.5.27 - 1.21.1
- fix music note particles causing lags on neoforge
2.5.26 - 1.21.1
- fix Duelists Focus not applying the effect to the caster
- New Weapon Passive: Dragonslayer's Fury
- When applying heals or buffs on an ally under 20% max health, they gain increased crit damage
- SpellBuilderHelper Additions (Mostly RBG Color Codes)
2.5.25 - 1.21.1
- Fixed the Range Passives applying cooldown on Range Weapons
- Fixed the Puncture Charge Animation
- The Spellthief Custom Impact can now also perform Beam Spells
- Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health
- Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target
2.5.24 - 1.21.1
- Add Puncture Weapon Skills for the Bard Rapier's
- Fixed crash happening after Launch on Neoforge
- Added the Armory Upgrade Gem for the Bard's T5 Armor Set
2.5.23 - 1.21.1
- Add custom heart-renderer #19 - Rulft44
- added a new particle type - star
- added a new PopupParticle, that can render spell icon & mob effect textures
- added BackAway & Flee Goals for Entities (Mainly for LNE-Entities)
- Fixed Bleeding Effect Damage bypassing the Resistance Effect
- Improved Mob Spellcasting with optional Intelligence Settings
- Added a new Lightning Strike Passive Spell for Ranged Weapons
- Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects
- Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed
- Added some SpellBuilder Helper methods
2.5.22 - 1.21.1
- Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking
- Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run
2.5.21 - 1.21.1
- improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled
- Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities
- Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath
- If you try to run away from a fire breath casting mob it'll follow you while still casting the spell
- When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards
2.5.20 - 1.21.1
- fixed an MobSpellCaster crash due to wrong class and method naming

