1.1.0 - 1.21.1
Update to use Spell Engine 1.9.0
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- Prevention & Holy Weapon are now Tier 5 Spells
- The Spells can now also be learned in the Spell Binding Table
- The additional Spells also got slightly buffed
- Small tweaks in the Loot Tables
1.0.9 - 1.21.1
- Fixed the Loot Table Errors in the Logs from the Paladin Recruitment Structure
- Split the Priest and Paladin Loot Tables for Better configuration of loot tables
- Added compatibility for the Oathsworn Paladin's Equipment in the Paladin's Loot Tables!
- Heavily improved the generation of Path's from this Mod's Structure's
- Added a new Illager Occupied variant of the Small Church
1.0.8 - 1.21.1
- fix desert_villager jigsaw
- improve some small details in the buildings
- Update loot tables and completely overhaul them!
- The Project now almost completely runs with Datagen!
- move all the structures from loot_n_explore to lne_paladins, so its more clearer that these structures come from this add on
1.0.8 - 1.21.1
- fix desert_villager jigsaw
- improve some small details in the buildings
- Update loot tables and completely overhaul them!
- The Project now almost completely runs with Datagen!
- move all the structures from loot_n_explore to lne_paladins, so its more clearer that these structures come from this add on
1.0.7 - 1.21.1
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Update Weapon Spell Power
- Add new raided Holy Church variant with Illagers inside
- Add new Desert Mosque structure
1.0.6 - 1.21.1
- Spell Engine 1.7.1 Crash Fix
- Holy Weapon & Prevention are now a T4 spell
- they can now also be looted outside the classes structure
1.0.5 - 1.21.1
- Spell Engine 1.7
1.0.4 - 1.21.1
- Update Mod Icon
1.0.3 - 1.21.1
- forgot some shield recipes
1.0.2 - 1.21.1
- 4x new LNE-Paladin Shield variants
- new Models for the LNE - Paladin Great Hammer's & Mace's
- a new paladin & priest holy church structure!
- increased separation & spacing for paladin structure sets, because they generated to frequently
- Update Mod License to ARR
- generate small random paths and decoration near some small structures
1.0.1 - 1.21.1
- forgot to add sirens tears spell to the elder guardian holy staff
1.0.0 - 1.21.1
1.0.7 - 1.21.1
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Update Weapon Spell Power
- Add new raided Holy Church variant with Illagers inside
- Add new Desert Mosque structure
1.0.6 - 1.21.1
- Spell Engine 1.7.1 Crash Fix
- Holy Weapon & Prevention are now a T4 spell
- they can now also be looted outside the classes structure
1.0.5 - 1.21.1
- Spell Engine 1.7
0.1.12 - 1.20.1
- Backport new Models to 1.20.1 Mod Version
- Update Mod Icon
- Add zh_cn lang file (Thx Ansurfen)
1.0.4 - 1.21.1
- Update Mod Icon
1.0.3 - 1.21.1
- forgot some shield recipes
1.0.2 - 1.21.1
- 4x new LNE-Paladin Shield variants
- new Models for the LNE - Paladin Great Hammer's & Mace's
- a new paladin & priest holy church structure!
- increased separation & spacing for paladin structure sets, because they generated to frequently
- Update Mod License to ARR
- generate small random paths and decoration near some small structures
1.0.1 - 1.21.1
- forgot to add sirens tears spell to the elder guardian holy staff
1.0.0 - 1.21.1
Official 1.21.1 Release!
CHANGES
- Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
- The Class related structures will now contain spell scrolls in their loot chests
- Made some small loot table tweaks
- Siren's Holy Staff's Item Id was changed to -> elder_guardian_holy_staff
- THe Holy Weapon Hits deal increased damage against undead foes
0.1.11 - 1.20.1
- fix Siren Staff Passive GitHub Issue #1 NullReferenceException
0.1.10 - 1.20.1
- Update Textures
0.1.9 - 1.20.1
- add missing paladin weapon tags
0.1.8 - 1.20.1
- Forgot Recipes
- Add More RPG Library as dependency for animations, particles & sounds
- Change release sound of the Spell Holy Weapon


