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1.1.0 - 1.21.1

Update to use Spell Engine 1.9.0

  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • Prevention & Holy Weapon are now Tier 5 Spells
  • The Spells can now also be learned in the Spell Binding Table
  • The additional Spells also got slightly buffed
  • Small tweaks in the Loot Tables

1.0.9 - 1.21.1

  • Fixed the Loot Table Errors in the Logs from the Paladin Recruitment Structure
  • Split the Priest and Paladin Loot Tables for Better configuration of loot tables
  • Added compatibility for the Oathsworn Paladin's Equipment in the Paladin's Loot Tables!
  • Heavily improved the generation of Path's from this Mod's Structure's
  • Added a new Illager Occupied variant of the Small Church

1.0.8 - 1.21.1

  • fix desert_villager jigsaw
  • improve some small details in the buildings
  • Update loot tables and completely overhaul them!
  • The Project now almost completely runs with Datagen!
  • move all the structures from loot_n_explore to lne_paladins, so its more clearer that these structures come from this add on

1.0.8 - 1.21.1

  • fix desert_villager jigsaw
  • improve some small details in the buildings
  • Update loot tables and completely overhaul them!
  • The Project now almost completely runs with Datagen!
  • move all the structures from loot_n_explore to lne_paladins, so its more clearer that these structures come from this add on

1.0.7 - 1.21.1

  • Move to Architectury Enviroment for Multiloader
  • NeoForge Beta!
  • Update Weapon Spell Power
  • Add new raided Holy Church variant with Illagers inside
  • Add new Desert Mosque structure

1.0.6 - 1.21.1

  • Spell Engine 1.7.1 Crash Fix
  • Holy Weapon & Prevention are now a T4 spell
  • they can now also be looted outside the classes structure

1.0.5 - 1.21.1

  • Spell Engine 1.7

1.0.4 - 1.21.1

  • Update Mod Icon

1.0.3 - 1.21.1

  • forgot some shield recipes

1.0.2 - 1.21.1

  • 4x new LNE-Paladin Shield variants
  • new Models for the LNE - Paladin Great Hammer's & Mace's
  • a new paladin & priest holy church structure!
  • increased separation & spacing for paladin structure sets, because they generated to frequently
  • Update Mod License to ARR
  • generate small random paths and decoration near some small structures

1.0.1 - 1.21.1

  • forgot to add sirens tears spell to the elder guardian holy staff

1.0.0 - 1.21.1

1.0.7 - 1.21.1

  • Move to Architectury Enviroment for Multiloader
  • NeoForge Beta!
  • Update Weapon Spell Power
  • Add new raided Holy Church variant with Illagers inside
  • Add new Desert Mosque structure

1.0.6 - 1.21.1

  • Spell Engine 1.7.1 Crash Fix
  • Holy Weapon & Prevention are now a T4 spell
  • they can now also be looted outside the classes structure

1.0.5 - 1.21.1

  • Spell Engine 1.7

0.1.12 - 1.20.1

  • Backport new Models to 1.20.1 Mod Version
  • Update Mod Icon
  • Add zh_cn lang file (Thx Ansurfen)

1.0.4 - 1.21.1

  • Update Mod Icon

1.0.3 - 1.21.1

  • forgot some shield recipes

1.0.2 - 1.21.1

  • 4x new LNE-Paladin Shield variants
  • new Models for the LNE - Paladin Great Hammer's & Mace's
  • a new paladin & priest holy church structure!
  • increased separation & spacing for paladin structure sets, because they generated to frequently
  • Update Mod License to ARR
  • generate small random paths and decoration near some small structures

1.0.1 - 1.21.1

  • forgot to add sirens tears spell to the elder guardian holy staff

1.0.0 - 1.21.1

Official 1.21.1 Release!

CHANGES

  • Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
  • The Class related structures will now contain spell scrolls in their loot chests
  • Made some small loot table tweaks
  • Siren's Holy Staff's Item Id was changed to -> elder_guardian_holy_staff
  • THe Holy Weapon Hits deal increased damage against undead foes

0.1.11 - 1.20.1

  • fix Siren Staff Passive GitHub Issue #1 NullReferenceException

0.1.10 - 1.20.1

  • Update Textures

0.1.9 - 1.20.1

  • add missing paladin weapon tags

0.1.8 - 1.20.1

  • Forgot Recipes
  • Add More RPG Library as dependency for animations, particles & sounds
  • Change release sound of the Spell Holy Weapon

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