Changelog
1.0.8 - 1.21.1
- fix desert_villager jigsaw
- improve some small details in the buildings
- Update loot tables and completely overhaul them!
- The Project now almost completely runs with Datagen!
- move all the structures from loot_n_explore to lne_paladins, so its more clearer that these structures come from this add on
1.0.7 - 1.21.1
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Update Weapon Spell Power
- Add new raided Holy Church variant with Illagers inside
- Add new Desert Mosque structure
1.0.6 - 1.21.1
- Spell Engine 1.7.1 Crash Fix
- Holy Weapon & Prevention are now a T4 spell
- they can now also be looted outside the classes structure
1.0.5 - 1.21.1
- Spell Engine 1.7
1.0.4 - 1.21.1
- Update Mod Icon
1.0.3 - 1.21.1
- forgot some shield recipes
1.0.2 - 1.21.1
- 4x new LNE-Paladin Shield variants
- new Models for the LNE - Paladin Great Hammer's & Mace's
- a new paladin & priest holy church structure!
- increased separation & spacing for paladin structure sets, because they generated to frequently
- Update Mod License to ARR
- generate small random paths and decoration near some small structures
1.0.1 - 1.21.1
- forgot to add sirens tears spell to the elder guardian holy staff
1.0.0 - 1.21.1
Dependencies
Files
lne_paladins-fabric-1.0.8+1.21.1.jar(451.75 KiB) Primary Download
External resources
Project members

Fichte
Member
Technical information
License
ARR
Client side
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Server side
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