Additions
- Added builder modifiers to
WeaponModifierjust a small addition that gives more power to addon developers.
Hotfixes
- Fixed Issue regarding dual wielding not working. Caused by a weapon category match being that just passing the entire weapon cap instead of just the category.
- Fixed weapon category and collider inheritance by setting them to null and only adding the first categories if it stayed null from inheritance.
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Changes
ExCap
- Introduced the Hybrid Registry System
- The hybrid Registry system uses the DeferredRegister to register new data statically, while also allowing Datapacks to override it down the line.
- DeferredRegister registers it upon static compile-time while datapacks then override it upon a world load or running /reload
- The hybrid Registry system uses the DeferredRegister to register new data statically, while also allowing Datapacks to override it down the line.
- Added Modifiers – A replacement of ExCap's system for Dynamic Overrides
- Existing ExCap registration for Core Epic Fight content has been turned from event driven into Registry Driven via DeferredRegister.
- Added the option to register a Weapon Capability monolithically via just the Builder. Modularity is no longer forced.
- Implemented Inheiritance for
WeaponCapability.Builderallowing even faster prototyping and building of new weapons. - Implemented
CustomDataa new way for addons to extend on weapon data using datapacks and code. All is done in DeferredRegister. Either as weapon data or as moveset data. Java can be used to extend both Weapon and Moveset data. Datapacks and JSON can only be used to extend Weapon data. - Experimental Change: Introduced
WeaponCategoryinheiritance which uses multiple inheiritance for its weapon categories. - Mass deprecation of as many old
WeaponCapabilityPresetsweapons and Old ExCap methods that were deemed extremely difficult to work with and extremely tedious to use.
- Added Hand switching item animation
- Added max passive skills gamerule.
/gamerule maxPassiveSkills <value> - Added animation mirroring for combo weapons and living animations.
- Made it so roll/dodge skills cannot be performed midair.
- Made it so you cannot spam dash attacks.
- Tweaks to the Skill equipping window GUI. No longer closes when equipping a skill and some other tweaks here and there.
Fixes
- Fixed biped entities mounted atop horses & other entities rendering all weird. The skeletons on top of spiders (spider jockeys) should be more visually pleasing. Same goes for the Chicken jockey.
- Fixed the tools being misplaced on skeletons when they sit/mount on other entities
- Fixed chicken jockey behavior, now it attacks the player and targets it properly.
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Added
- Added a Tag system for item capability data pack #2526
- Added Wildfire's Female Gender mod compatibility
Fixed
- Fixed the player head jittering in TPS mode while blocking & looking at a nearby block at the same time #2524
- Fixed Skill Books not dropped by mobs #2528
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- [Hotfix] Fixed TPS correction is also triggered in first person too
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Fixed
- Fixed the
EventHookoverwriting event listeners with the same priority #2511 - Fixed the damage still being applied after cancelling
TAKE_DAMAGE_INCOMEevent - Fixed the EF featured attributes (stamina, impact, armor negation, ...) base values being reset on rejoining a world #2507
- Fixed an issue where shields couldn't block attacks #2519
- Fixed Ender Dragon can't be damaged by melee attacks even
allowVanillaMeleegamerule is set to true #2458
Changed
- Changed the Phantom Ascent not to play damage overlay when jumping and landing at the same height #2509
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed the damage still being applied after cancelling
TAKE_DAMAGE_EVENT_ATTACKevent - Fixed an issue where shields couldn't block attacks #2519
- Fixed Ender Dragon can't be damaged by melee attacks even
allowVanillaMeleegamerule is set to true #2458
Changed
- Changed the Phantom Ascent not to play damage overlay when jumping and landing at the same height #2509
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Added
- ExCap (an Epic Fight addon for dynamic attack moveset) is now built-in
- Added MacOS support to access Patreon capes
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
- Added MacOS support to access Patreon capes
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Fixed
- Fixed the players can't interact with non attackable entities in TPS mode #2504
- Fixed a crash when datapack item capability has no combo animation #2496
- Fixed the Netherite weapons not enchantable #2501
Changed
- Changed the default key of Lock-on Free Shift to mouse middle button
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed a crash caused by incompatible hit result type. #2474
- Fixed downed players attacking or casting skills (player revive) #2464
- Fixed the Stun Armor and Weight attributes from armors not applied for players #2479
- Fixed the damage modifiers not working #2488
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed a crash caused by incompatible hit result type. #2474
- Fixed downed players attacking or casting skills (player revive) #2464
- Fixed the Stun Armor and Weight attributes from armors not applied for players #2479
- Fixed Mixin injection failure when spawning Piglin #2491
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Added
- Added a config option to disable ground slam effects
Fixed
- Fixed a crash when a nearby player casts Demolition Leap and Meteor Slam in a dedicated server
- Fixed modded HUDs not rendering
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Added
- Added a config option to disable ground slam effects
Fixed
- Fixed a crash when a nearby player casts Demolition Leap and Meteor Slam in a dedicated server
- Fixed modded HUDs not rendering
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1







