Fixed
- Fixed the players can't interact with non attackable entities in TPS mode #2504
- Fixed a crash when datapack item capability has no combo animation #2496
- Fixed the Netherite weapons not enchantable #2501
Changed
- Changed the default key of Lock-on Free Shift to mouse middle button
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed a crash caused by incompatible hit result type. #2474
- Fixed downed players attacking or casting skills (player revive) #2464
- Fixed the Stun Armor and Weight attributes from armors not applied for players #2479
- Fixed the damage modifiers not working #2488
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed a crash caused by incompatible hit result type. #2474
- Fixed downed players attacking or casting skills (player revive) #2464
- Fixed the Stun Armor and Weight attributes from armors not applied for players #2479
- Fixed Mixin injection failure when spawning Piglin #2491
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Added
- Added a config option to disable ground slam effects
Fixed
- Fixed a crash when a nearby player casts Demolition Leap and Meteor Slam in a dedicated server
- Fixed modded HUDs not rendering
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Added
- Added a config option to disable ground slam effects
Fixed
- Fixed a crash when a nearby player casts Demolition Leap and Meteor Slam in a dedicated server
- Fixed modded HUDs not rendering
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Fixed
- Fixed a crash when changing hand items from entities by commands #2437
- Fixed a crash when removing an empty row in weapon attribute screen #2439
- Fixed the overlapped tab buttons are created in the datapack editor when resizing the screen #2443
- Fixed the player still moves forward even when the 'stiffComboAttack' gamerule is set to false #2444
- Fixed an error due to Ender Dragon spawning #2445
- Fixed a crash when killing Ender Dragon #2446
- Fixed an issue where you can't type namespace separator ":" for weapon type entries in datapack editor
- Fixed a crash from wrong animation formatting #2441
Added
- Made the Datapack Editor detect the classname change from 1.20.1 packs
- BasicAttackAnimation(1.20.1) -> ComboAttackAnimation(1.21.1)
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed Phantom Ascent being disabled if a player lands without taking damage #2421
- Fixed casting Meteor slam immediately crashes remote players and kicks them from a dedicated server #2422
- Fixed a wither animation crash #2428
- Fixed a crash by null sound object #2432
- Fixed a crash when initializing item renderers. #2430
- Fixed the 'stiffComboAttack' game rule breaking player motions and trail effects #2369
- Fixed a crash when loading non-existent animations in datapack editor #2317
- Relieved the crosshair hit entity detection #2431
- Fixed an infinite combo attacks looping for some attack movesets #2429
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.219
Fixed
- Fixed Phantom Ascent being disabled if a player lands without taking damage #2421
- Fixed casting Meteor slam immediately crashes remote players and kicks them from a dedicated server #2422
- Fixed a wither animation crash #2428
- Fixed a crash by null sound object #2432
- Fixed a crash when initializing item renderers #2430
- Fixed the 'stiffComboAttack' game rule breaking player motions and trail effects #2369
- Fixed a crash when loading non-existent animations in datapack editor #2317
- Relieved the crosshair hit entity detection #2431
- Fixed an infinite combo attacks looping for some attack movesets #2429
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Fixed
- Fixed players can't switch from vanilla to Epic Fight mode
- Fixed a crash when Geckolib installed
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.217
Added
- Emote System added
- Holding emote wheel key (default 'Y') will open Emote screen, where you can select a emote to play
- Emote system is data-driven. Meaning that users can add custom emotes
- Similar to other datapack systems, it requires each client to load emote animation provided as resource pack
- Persistent Mapped Buffer (by @dfdyz)
- Boosts frame rate by removing the uploading process of buffers to shader
- Requires OpenGL version over 4.6
- Added "swing_sound", "hit_sound", and "hit_particle" that is configurable in ItemCapability
- This is not supported by data pack editor, as we're going to refactor the data pack screen
Changed
- Configuration screen reboot
- The design of configuration screen is clean and modernized
- Splitted configurations with more specific categories, Ui, Graphics, Model, Controls, and Camera
- Some configurations' names have been changed to more standard and in common use terminologies
- Added a side bar to switch Settings, Data Pack Editor, Cosemtics screen
Fixed
- Fixed the player can't play the same attack animation, until it fully ends in the server side
Tested against:
- Minecraft: 1.21.1
- NeoForge: 21.1.217
Fixed
- Fixed Forbidden Strength triggered via basic attacks
- Fixed an issue where you can cast skills with holding TaCZ firearms #2413
- Fixed skills not casting with exact same amount of stamina required (reported by @Reascer)
- Fixed a crash: https://mclo.gs/nehnpG3
- Fixed a crash when hover items to show its tooltips #2406
- Fixed a crash when Fabric Networking API is installed through multi-platform mods #2399
Added
- A game rule that blocked vanilla melee attacks is now rolled back with a new name, "allowVanillaMelee"
- A maximum damage limitation is applied to Eviscerate(dagger skill, default is 20) #2364
Changed
- Now Epic Fight's action animations have higher priority than Player Animator's animations
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Fixed
- Fixed the player can't play the same attack animation, until it fully ends in the server side
Tested against:
- Forge: 47.4.4
- Minecraft: 1.20.1
Fixed
- Fixed broken Epic Fight entity patches due to
Vindicatorbeing cast toSpider.
Tested against:
- NeoForge: 21.1.215
- Minecraft: 1.21.1
Minecraft version: 1.20.1 Forge version: 47.4.4
Changed
- Internal changes for better code quality
Minecraft version: 1.20.1 Forge version: 47.4.4
Fixed
- Fixed datapack animations not loading properly
Changed
- Changed the asset license to All Rights Reserved, whereas the source code license keeps GNU GPLv3.
- This means, we still allow forks of our project, but they're required to replace assets into custom and their original-made ones to redistribute.
- You're still allowed to use assets via datapack editor or addons. Nevertheless, we can claim copyright of our assets if we find some abuse, or your behaviors that don't respect our efforts on it.
Fixed
- Fixed datapack animations not loading properly
Changed
- Changed the asset license to All Rights Reserved, whereas the source code license keeps GNU GPLv3.
- This means, we still allow forks of our project, but they're required to replace assets into custom and their original-made ones to redistribute.
- You're still allowed to use assets via datapack editor or addons. Nevertheless, we can claim copyright of our assets if we find some abuse, or your behaviors that don't respect our efforts on it.
Tested against:
- NeoForge: 21.1.215
- Minecraft: 1.21.1





