Changes
- Added unique model for baby Rustle
- Added Russian localization by AstardGrimoire
- Added Immersive Overlay icon integration
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- Icons by YourLocalOtto and lunarbunten
- Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
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- Existing driftlets may automatically change to adult Drifters
Fixed Issues
- Fixed crash when teleporting mobs with Mirrors in Dispensers
- Fixed missing Magnia Attractor description field for Legacies and Legends
- Fixed missing Void Campfire loot table
- Fixed Murublight Bracket texture size causing issues with mipmap levels
- Fixed potential issues with null checks for certain block entities
- Fixed slab blocks dropping only one slab
- Fixed Stronghold music not being present in the
enderscape:structure_musictag
Dependencies
- Now requires Lithostitched
Name Changes
- "Lightspeed" → "Resonance"
Changes
Structures
- Overhauled Strongholds
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- Intended to be vanilla friendly, not differing greatly from the original design
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- Features a visual update making use of more blocks
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- Features redesigned versions of old Stronghold rooms, such as libraries and prisons
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- Features greater room variety, including research rooms, living quarters, and more
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- Overrides the natural hostile mob pool with its own
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- Includes common hostiles, Silverfish, and more frequent Endermen
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- Unique monster rooms can be found that include Monster Spawners with Silverfish
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- Chests found in this structure contain different loot depending on their location
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- Most altar chests contain basic tools, materials, and food
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- Living quarters' chests contain books, emeralds, leads, and similar items
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- Hidden chests found in certain areas contain higher quality loot
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- Mirrors may be found uncommonly in Library and Mansion room chests
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- Includes unique background music track, "Prélude"
- Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
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- Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
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- Adds Mirrors to Stronghold library chests, with an 18% chance to appear
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- Each can be disabled in config
- End City ships now generate more commonly, and now have a maximum of 1 per End City
- End City chests now include items added by other mods:
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- Use original End City loot table path
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- "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
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- Mods can inject into original loot table and appear in Enderscape End City chests
- Updated End City vault loot:
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- Armor, tools, and weapon rolls decreased from 1-3 to 0-2
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- Golden Carrot count increased from 1-8 to 4-12
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- Golden Carrot odds decreased from 54% to ~39%
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- Golden Apple odds decreased from ~13.5% to ~9.8%
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- Enchanted Golden Apple odds decreased from ~1.35% to 1%
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- Enchanted book odds decreased from ~42.5% to ~27.3%
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- Bundling enchantment no longer found in End Cities
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- Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
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- Rebound odds increased from ~6.7% to ~11% of books
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- Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
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- Mirror and Spire Armor Trim odds increased from 7% to ~10%
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- Music Disc "glare" odds decreased from 7% to ~5%
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- Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
- End City Trial Spawner difficulty adjusted:
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- Spawner simultaneous mobs per player decreased from 3 to 1.5
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- Spawner simultaneous mobs decreased from 6 to 4
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- Normal spawner Endermite odds increased from 75% to 80%
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- Normal spawner ticks between spawn increased from 10 to 20
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- Ship spawner Endermite odds increased from 50% to ~66%
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- Ship spawner ticks between spawn increased from 5 to 10
- Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%
Blocks and Items
- Added Shadoline armor set
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- Crafted with Shadoline Ingots and Rubble Chitin
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- Equivalent protection to Iron armor
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- ~60% more durable than Iron, ~25% less than Diamond
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- Each piece grants additional Stealth, reducing the range mobs will target you
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- Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
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- Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
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- Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
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- Your footsteps will also become quieter the higher your stealth
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- Added Dagger weapon
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- Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
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- Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
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- When fueled, backstabbing a mob will stun them, pausing their movement and AI
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- Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
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- Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
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- Each level of Resonance grants two additional stuns before consuming fuel
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- Added Shadoline Bars
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- Crafted with 6 Shadoline Ingots, makes 16
- Added Shadoline Chain
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- Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
- Added Void Torch
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- Crafted with Void Shale and Stick, makes 4
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- Emits light level of 12
- Added Void Lantern
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- Crafted with Void Torch and 8 Shadoline Nuggets
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- Emits light level of 12
- Added Void Campfire
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- Crafted with 3 Sticks, Any 3 Logs, and Void Shale
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- Emits light level of 12
- Rubble Shields rebalanced
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- Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
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- Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
- Nebulite tool HUD no longer appears for Magnia Attractor
- Nebulite tool HUD and screen effects now render smoother
- Nebulite tools can now be fueled in crafting grids (including the Crafter)
- Updated Mirror tooltip layout to avoid confusion
- Changed Mirror rarity from Epic to Rare
- Cut Shadoline blocks now use normal Shadoline sounds
- Updated textures of Shadoline blocks and related items
- Updated Murublight Bracket block model and texture
Miscellaneous
- Stunned mob effect, which completely immobilizes the mobs that have it
- Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
- Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
- Added "A Stunning Blow" advancement for performing successful stun with a Dagger
- Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
- Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
- Added Config option for disabling Enderscape creative mode tab
- Added Config option for disabling Enderscape items in vanilla creative mode tabs
- "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
- Removed Cliffman
Entities
- Drifters now use vanilla home position based AI in 1.21.6 and onward
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- Uses custom implementation in 1.21.1 and previous Enderscape versions
- Endermites now only spawn in dark areas, like most hostile mobs
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- Can be disabled in config
- Silverfish now only spawn in dark areas, like most hostile mobs
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- Can be disabled in config
- Silverfish now have a delay before they can re-infest stone after emerging
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- Can be disabled in config
- Rubblemite animations updated
- Rubblemites now play a "preparing" animation and sound before dashing
- Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%
Technical
Miscellaneous
- Temporary client-side data is now cleared on join and disconnect
- Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system
Item Components
- Renamed "current_nebulite_fuel" component to "current_fuel"
- Added "attack_sounds" component, for altering Player attack sounds with an item
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- "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
- Updated "dash_jump" component, used by Rubble Shield
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- "dash_power": Map
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- "base": Map with x and y
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- "gliding_multiplier": Float
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- "durability_damage", "food_exhaustion": Maps
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- "base": Float
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- "gliding_multiplier": Float
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- "sound": Sound event
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- "stop_using_afterwards": Boolean
- Added "entity_magnet" component, used by Magnia Attractor
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- "entities_to_pull": Entity type tag
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- "exempt_from_abuse_cost": Entity type tag
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- "can_deposit_into_bundles_by_default": Boolean
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- "pull_range": Map with x and y
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- "pull_entity_sound": Sound event
- Added "lodestone_teleportation" component, used by Mirror data codec
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- "name_has_prefix": Boolean
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- "allows_transdimensional_by_default": Boolean
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- "maximum_entity_size": Map with x and y
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- "cost": Map
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- "increase_with_distance": Boolean
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- "distance_to_increase": Integer
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- "visuals": Map
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- "teleport_out_particle", "teleport_in_particle": Particle options
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- "overlay_texture", "vignette_texture": Texture paths
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- "sounds": Map
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- "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
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- Added "fueled_tool" component, used by Nebulite tools
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- "fuels": Item tag
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- "maximum_fuel": Integer
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- "fuel_per_use" Integer
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- "display": Map
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- "bar_color": Integer
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- "hud": Map
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- "visible": Boolean
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- "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
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- "outline", "cost_overlay": Texture paths
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- "tooltip": Map
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- "visible": Boolean
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- "empty", "fueled": Folder paths for "start", "loop", and "end" textures
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- "offset": Map with x and y
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- "sounds": Map
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- "add_fuel", "fuel_full", "use_fuel": Sound events
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- Added "stun_attack" component, used by Dagger
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- "backstab_effect_duration_multiplier": Integer
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- "range": Map with x and y
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- "normal_sound": Sound event
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- "effect": Mob effect instance
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- "particle": Particle options
- Added "threshold_counter" component, used by Magnia Attractor and Dagger
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- "value", "threshold": Integer
- Added "togglable" component, used by Magnia Attractor
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- "in_hand", "in_inventory": Booleans
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- "toggle_on_sound", "toggle_off_sound": Sound events
Additions
- Added zh_cn translation by Quilt1003
Fixes
- Fixed crashes when modifying armor item models
Notice
In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.
Additions
- Added JEED support for Low Gravity effect
- Added options for End Flashes in 1.21.10
Changes
- Updated Rustle model and textures
Fixes
- Fixed Enderman stare sound stacking
- Fixed issue with leashing Drifters
Additions
- Added Shadoline Nuggets, crafted from Shadoline Ingots
- Added "Mystique" background music track for End Cities
Changes
- Reduced Raw Shadoline drops from Shadoline Ores
- Updated Drift Jelly Block model and texture opacity
- "Elytra stop gliding" sound now only plays while player is fall flying
Fixes
- Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
- Fixed crash when End level stem is unavailable
- Fixed End City background music continuing to play after respawning
- Fixed End City background music fading out after reentering
- Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
- Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken
Name Changes
- "Murublight Shelf" → "Murublight Bracket"
- "Magnia Crags" → "Magnia Fields"
Additions
Config
- Added options for each built-in data pack and resource pack to control whether they are enabled by default or not
Blocks
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Added Etched Alluring Magnia slabs, stairs, and walls
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Added Etched Repulsive Magnia slabs, stairs, and walls
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Added Blistered Magnia
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- Generates on Magnia arches, towers, and spikes
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- Adopts polarity of Alluring or Repulsive Magnia next to it
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- Favors Repulsive Magnia if more next to it than Alluring Magnia
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- Emits power to Magnia Blocks of the same polarity as itself
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- Can be created by placing a Magnia block directly above a powered Magnia Sprout
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Added Polarized Magnia
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- Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
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- Changes Magnia polarity upon redstone impulse
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- Emits power to Magnia Blocks of the same polarity as itself
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Alluring Magnia and Repulsive Magnia can now be powered
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- Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
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- Can be read by Comparators to convert to redstone power
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- Will not play ambient sounds when powered
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Block of Nebulite now powers Magnia Blocks regardless of polarity
Items
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Bulb Flowers now craftable into Suspicious Stew with Glowing effect
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Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)
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Drift Jelly Bottle now brewable into Potion of Levity
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- Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
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- Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others
Entities
- Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed
World Generation
- Added Repulsive Magnia Spikes to Magnia Fields
Ambience
- Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
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- Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag
Localization
- Added Indonesian translation (id_id)
Changes
Blocks
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Drift Jelly Blocks now only bounce you when you fall onto them
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Updated appearance of Purpur Tile blocks
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Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks
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Updated textures for:
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- Block of Raw Shadoline
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- Dusk Purpur
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- End Lamp
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- Magnia Sprouts
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- Purpur Tiles
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- Void Shale
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Added unique sound type for Etched Magnia blocks
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Added unique sound type for Dusk Purpur
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Updated "break" and "place" sounds for Void Shale
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Updated "idle" sounds for Nebulite Ore blocks
Items
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Updated Low Gravity Effect
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- Now grants -60% Gravity instead of -40%
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- Updated particle color
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- Now "neutral" instead of "beneficial"
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Updated Drift Leggings
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- Now grants -30% Gravity instead of -40%
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- Now grants -30% Safe Fall Distance instead of -60%
Entities
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Added new idle, hurt, and death sounds for Drifters
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Updated Rubblemites
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- Variants now data-driven
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- Variant chosen when spawning depends on what block it is on
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- Natural spawning now obeys light level
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- Reduced natural spawn rate
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- No longer attempt to look at players when dashing or inside shell
Structures
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Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes
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Updated End City chest loot
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- Bows are now found damaged
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- Damaged shields can now be found
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- Arrows of Levity can now be found
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- Potion of Slow Falling can now be found
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- Lingering Potion of Slowness can now be found
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- Lingering Potion of Low Gravity can now be found
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- Removed amplified Splash Potion of Healing
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- Removed amplified Splash Potion of Harming
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- Removed extended Splash Potion of Slow Falling
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Updated End City Spawner Loot
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- Increased chances of obtaining Golden Apples and Golden Carrots
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- Lingering Potion of Healing now found instead of Splash Potion of Healing
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- Lingering Potions now in separate loot pool than food
World Generation
- Updated surface rule generation
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- End Stone no longer present in Corrupt Barrens
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- Magnia does not generate as deep in Magnia Fields
Ambience
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Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible
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Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies
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Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds
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Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies
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Removed "crack" addition sounds from Celestial Grove
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Removed "lost_song" addition sound from Corrupt Barrens







