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Changes

  • Added unique model for baby Rustle
  • Added Russian localization by AstardGrimoire
  • Added Immersive Overlay icon integration
    • Icons by YourLocalOtto and lunarbunten
  • Driftlets are no longer separate mobs with separate loot table, spawn egg, etc.
    • Existing driftlets may automatically change to adult Drifters

Fixed Issues

  • Fixed crash when teleporting mobs with Mirrors in Dispensers
  • Fixed missing Magnia Attractor description field for Legacies and Legends
  • Fixed missing Void Campfire loot table
  • Fixed Murublight Bracket texture size causing issues with mipmap levels
  • Fixed potential issues with null checks for certain block entities
  • Fixed slab blocks dropping only one slab
  • Fixed Stronghold music not being present in the enderscape:structure_music tag

Dependencies

  • Now requires Lithostitched

Name Changes

  • "Lightspeed" → "Resonance"

Changes

Structures

  • Overhauled Strongholds
    • Intended to be vanilla friendly, not differing greatly from the original design
      • Features a visual update making use of more blocks
      • Features redesigned versions of old Stronghold rooms, such as libraries and prisons
      • Features greater room variety, including research rooms, living quarters, and more
    • Overrides the natural hostile mob pool with its own
      • Includes common hostiles, Silverfish, and more frequent Endermen
    • Unique monster rooms can be found that include Monster Spawners with Silverfish
    • Chests found in this structure contain different loot depending on their location
      • Most altar chests contain basic tools, materials, and food
      • Living quarters' chests contain books, emeralds, leads, and similar items
      • Hidden chests found in certain areas contain higher quality loot
      • Mirrors may be found uncommonly in Library and Mansion room chests
    • Includes unique background music track, "Prélude"
  • Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
    • Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
    • Adds Mirrors to Stronghold library chests, with an 18% chance to appear
    • Each can be disabled in config
  • End City ships now generate more commonly, and now have a maximum of 1 per End City
  • End City chests now include items added by other mods:
    • Use original End City loot table path
    • "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
    • Mods can inject into original loot table and appear in Enderscape End City chests
  • Updated End City vault loot:
    • Armor, tools, and weapon rolls decreased from 1-3 to 0-2
    • Golden Carrot count increased from 1-8 to 4-12
    • Golden Carrot odds decreased from 54% to ~39%
    • Golden Apple odds decreased from ~13.5% to ~9.8%
    • Enchanted Golden Apple odds decreased from ~1.35% to 1%
    • Enchanted book odds decreased from ~42.5% to ~27.3%
      • Bundling enchantment no longer found in End Cities
      • Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
      • Rebound odds increased from ~6.7% to ~11% of books
      • Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
    • Mirror and Spire Armor Trim odds increased from 7% to ~10%
    • Music Disc "glare" odds decreased from 7% to ~5%
    • Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
  • End City Trial Spawner difficulty adjusted:
    • Spawner simultaneous mobs per player decreased from 3 to 1.5
    • Spawner simultaneous mobs decreased from 6 to 4
    • Normal spawner Endermite odds increased from 75% to 80%
    • Normal spawner ticks between spawn increased from 10 to 20
    • Ship spawner Endermite odds increased from 50% to ~66%
    • Ship spawner ticks between spawn increased from 5 to 10
  • Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%

Blocks and Items

  • Added Shadoline armor set
    • Crafted with Shadoline Ingots and Rubble Chitin
    • Equivalent protection to Iron armor
    • ~60% more durable than Iron, ~25% less than Diamond
    • Each piece grants additional Stealth, reducing the range mobs will target you
      • Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
      • Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
      • Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
      • Your footsteps will also become quieter the higher your stealth
  • Added Dagger weapon
    • Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
    • Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
    • When fueled, backstabbing a mob will stun them, pausing their movement and AI
    • Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
    • Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
      • Each level of Resonance grants two additional stuns before consuming fuel
  • Added Shadoline Bars
    • Crafted with 6 Shadoline Ingots, makes 16
  • Added Shadoline Chain
    • Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
  • Added Void Torch
    • Crafted with Void Shale and Stick, makes 4
    • Emits light level of 12
  • Added Void Lantern
    • Crafted with Void Torch and 8 Shadoline Nuggets
    • Emits light level of 12
  • Added Void Campfire
    • Crafted with 3 Sticks, Any 3 Logs, and Void Shale
    • Emits light level of 12
  • Rubble Shields rebalanced
    • Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
    • Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
  • Nebulite tool HUD no longer appears for Magnia Attractor
  • Nebulite tool HUD and screen effects now render smoother
  • Nebulite tools can now be fueled in crafting grids (including the Crafter)
  • Updated Mirror tooltip layout to avoid confusion
  • Changed Mirror rarity from Epic to Rare
  • Cut Shadoline blocks now use normal Shadoline sounds
  • Updated textures of Shadoline blocks and related items
  • Updated Murublight Bracket block model and texture

Miscellaneous

  • Stunned mob effect, which completely immobilizes the mobs that have it
  • Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
  • Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
  • Added "A Stunning Blow" advancement for performing successful stun with a Dagger
  • Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
  • Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
  • Added Config option for disabling Enderscape creative mode tab
  • Added Config option for disabling Enderscape items in vanilla creative mode tabs
  • "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
  • Removed Cliffman

Entities

  • Drifters now use vanilla home position based AI in 1.21.6 and onward
    • Uses custom implementation in 1.21.1 and previous Enderscape versions
  • Endermites now only spawn in dark areas, like most hostile mobs
    • Can be disabled in config
  • Silverfish now only spawn in dark areas, like most hostile mobs
    • Can be disabled in config
  • Silverfish now have a delay before they can re-infest stone after emerging
    • Can be disabled in config
  • Rubblemite animations updated
  • Rubblemites now play a "preparing" animation and sound before dashing
  • Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%

Technical

Miscellaneous

  • Temporary client-side data is now cleared on join and disconnect
  • Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system

Item Components

  • Renamed "current_nebulite_fuel" component to "current_fuel"
  • Added "attack_sounds" component, for altering Player attack sounds with an item
    • "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
  • Updated "dash_jump" component, used by Rubble Shield
    • "dash_power": Map
      • "base": Map with x and y
      • "gliding_multiplier": Float
    • "durability_damage", "food_exhaustion": Maps
      • "base": Float
      • "gliding_multiplier": Float
    • "sound": Sound event
    • "stop_using_afterwards": Boolean
  • Added "entity_magnet" component, used by Magnia Attractor
    • "entities_to_pull": Entity type tag
    • "exempt_from_abuse_cost": Entity type tag
    • "can_deposit_into_bundles_by_default": Boolean
    • "pull_range": Map with x and y
    • "pull_entity_sound": Sound event
  • Added "lodestone_teleportation" component, used by Mirror data codec
    • "name_has_prefix": Boolean
    • "allows_transdimensional_by_default": Boolean
    • "maximum_entity_size": Map with x and y
    • "cost": Map
      • "increase_with_distance": Boolean
      • "distance_to_increase": Integer
    • "visuals": Map
      • "teleport_out_particle", "teleport_in_particle": Particle options
      • "overlay_texture", "vignette_texture": Texture paths
    • "sounds": Map
      • "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
  • Added "fueled_tool" component, used by Nebulite tools
    • "fuels": Item tag
    • "maximum_fuel": Integer
    • "fuel_per_use" Integer
    • "display": Map
      • "bar_color": Integer
      • "hud": Map
        • "visible": Boolean
        • "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
        • "outline", "cost_overlay": Texture paths
      • "tooltip": Map
        • "visible": Boolean
        • "empty", "fueled": Folder paths for "start", "loop", and "end" textures
        • "offset": Map with x and y
    • "sounds": Map
        • "add_fuel", "fuel_full", "use_fuel": Sound events
  • Added "stun_attack" component, used by Dagger
    • "backstab_effect_duration_multiplier": Integer
    • "range": Map with x and y
    • "normal_sound": Sound event
    • "effect": Mob effect instance
    • "particle": Particle options
  • Added "threshold_counter" component, used by Magnia Attractor and Dagger
    • "value", "threshold": Integer
  • Added "togglable" component, used by Magnia Attractor
    • "in_hand", "in_inventory": Booleans
    • "toggle_on_sound", "toggle_off_sound": Sound events

Additions

  • Added zh_cn translation by Quilt1003

Fixes

  • Fixed crashes when modifying armor item models

Notice

In previous versions, "Murublight Shelf" blocks generated naturally in the End. But in 1.21.10, "Murublight Shelf" blocks are a new craftable block, and the old block has been renamed to "Murublight Bracket". There may be issues when loading old worlds.

Additions

  • Added JEED support for Low Gravity effect
  • Added options for End Flashes in 1.21.10

Changes

  • Updated Rustle model and textures

Fixes

  • Fixed Enderman stare sound stacking
  • Fixed issue with leashing Drifters

Additions

  • Added Shadoline Nuggets, crafted from Shadoline Ingots
  • Added "Mystique" background music track for End Cities

Changes

  • Reduced Raw Shadoline drops from Shadoline Ores
  • Updated Drift Jelly Block model and texture opacity
  • "Elytra stop gliding" sound now only plays while player is fall flying

Fixes

  • Fixed Celestial Planks, Murublight Planks, and Veiled Planks recipes not being grouped
  • Fixed crash when End level stem is unavailable
  • Fixed End City background music continuing to play after respawning
  • Fixed End City background music fading out after reentering
  • Fixed missing recipes for Celestial Hyphae, Murublight Hyphae, and Veiled Wood
  • Fixed Polished End Stone Pressure Plate, Polished Mirestone Pressure Plate, Polished Veradite Pressure Plate, and Polished Kurodite Pressure Plate not dropping when broken

Name Changes

  • "Murublight Shelf" → "Murublight Bracket"
  • "Magnia Crags" → "Magnia Fields"

Additions

Config

  • Added options for each built-in data pack and resource pack to control whether they are enabled by default or not

Blocks

  • Added Etched Alluring Magnia slabs, stairs, and walls

  • Added Etched Repulsive Magnia slabs, stairs, and walls

  • Added Blistered Magnia

    • Generates on Magnia arches, towers, and spikes
    • Adopts polarity of Alluring or Repulsive Magnia next to it
    • Favors Repulsive Magnia if more next to it than Alluring Magnia
    • Emits power to Magnia Blocks of the same polarity as itself
    • Can be created by placing a Magnia block directly above a powered Magnia Sprout
  • Added Polarized Magnia

    • Crafted with 5 Shadoline Ingots, 2 Popped Chorus Fruit, 1 Redstone, and 1 Blistered Magnia
    • Changes Magnia polarity upon redstone impulse
    • Emits power to Magnia Blocks of the same polarity as itself
  • Alluring Magnia and Repulsive Magnia can now be powered

    • Power signal extends to blocks of the same polarity, weakening over distance (including Magnia Sprouts)
    • Can be read by Comparators to convert to redstone power
    • Will not play ambient sounds when powered
  • Block of Nebulite now powers Magnia Blocks regardless of polarity

Items

  • Bulb Flowers now craftable into Suspicious Stew with Glowing effect

  • Dashing with Rubble Shield now emits a game event (detectable by Sculk Sensors and alike)

  • Drift Jelly Bottle now brewable into Potion of Levity

    • Potion of Levity grants Low Gravity for 1:30, or 4:00 when extended
    • Craftable into Splash Potions, Lingering Potions, and Tipped Arrows to use against others

Entities

  • Endermen, Endermites, Ender Dragons, Shulkers, Rubblemites, and Drifters should no longer drop Ash when Supplementaries is installed

World Generation

  • Added Repulsive Magnia Spikes to Magnia Fields

Ambience

  • Enderscape now overrides ambience and colors of biomes in "minecraft:is_end" tag that are unchanged or reusing Warped Forest ambience
    • Controlled by "enderscape:ambience_replaceable_by_enderscape" Sound Event tag

Localization

  • Added Indonesian translation (id_id)

Changes

Blocks

  • Drift Jelly Blocks now only bounce you when you fall onto them

  • Updated appearance of Purpur Tile blocks

  • Updated particles of Alluring Magnia Sprout and Repulsive Magnia Sprout blocks

  • Updated textures for:

    • Block of Raw Shadoline
    • Dusk Purpur
    • End Lamp
    • Magnia Sprouts
    • Purpur Tiles
    • Void Shale
  • Added unique sound type for Etched Magnia blocks

  • Added unique sound type for Dusk Purpur

  • Updated "break" and "place" sounds for Void Shale

  • Updated "idle" sounds for Nebulite Ore blocks

Items

  • Updated Low Gravity Effect

    • Now grants -60% Gravity instead of -40%
    • Updated particle color
    • Now "neutral" instead of "beneficial"
  • Updated Drift Leggings

    • Now grants -30% Gravity instead of -40%
    • Now grants -30% Safe Fall Distance instead of -60%

Entities

  • Added new idle, hurt, and death sounds for Drifters

  • Updated Rubblemites

    • Variants now data-driven
    • Variant chosen when spawning depends on what block it is on
    • Natural spawning now obeys light level
    • Reduced natural spawn rate
    • No longer attempt to look at players when dashing or inside shell

Structures

  • Adjusted End City "drift jelly bridge" tile for updated Drift Leggings and Low Gravity attributes

  • Updated End City chest loot

    • Bows are now found damaged
    • Damaged shields can now be found
    • Arrows of Levity can now be found
    • Potion of Slow Falling can now be found
    • Lingering Potion of Slowness can now be found
    • Lingering Potion of Low Gravity can now be found
    • Removed amplified Splash Potion of Healing
    • Removed amplified Splash Potion of Harming
    • Removed extended Splash Potion of Slow Falling
  • Updated End City Spawner Loot

    • Increased chances of obtaining Golden Apples and Golden Carrots
    • Lingering Potion of Healing now found instead of Splash Potion of Healing
    • Lingering Potions now in separate loot pool than food

World Generation

  • Updated surface rule generation
    • End Stone no longer present in Corrupt Barrens
    • Magnia does not generate as deep in Magnia Fields

Ambience

  • Spore particles in Corrupt Barrens now faintly visible in absence of light instead of completely invisible

  • Added new addition sounds for Celestial Grove, Corrupt Barrens, Magnia Fields, and Void Skies

  • Updated Default End, Celestial Grove, Corrupt Barrens, Magnia Fields, and Veiled Woodlands mood sounds

  • Updated addition sounds for Veiled Woodlands, Void Depths, and Void Skies

  • Removed "crack" addition sounds from Celestial Grove

  • Removed "lost_song" addition sound from Corrupt Barrens