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Cobblemon Fight or Flight Reborn

Cobblemon Fight or Flight Reborn

Mod

New version of an addon for Cobblemon that makes pokemon run away or fight back when agitated and much more.

Client and server Game Mechanics Mobs

701.2k downloads
144 followers
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v0.8.1

New Features:

  • Added tooltip for Oran Lucky Egg
  • Rocky helmet(Held Item)/Rough Skin(Ability)/Iron Barbs(Ability) hurts the attacker now.
  • Whenever the Pokémon holding Shell Bell deals damage with a move, it restores HP equal to 1/8 of the damage dealt now.
  • Pokemon holding Assault Vest won't try to use status moves now.
  • Pokemon holding Leftovers will be healed slowly.
  • Pokemon holding Sticky Barb will be hurt slowly. The holder can't be changed on contact currently.
  • Poison type Pokemon holding Black Sludge will be healed slowly. The other Pokemon will be hurt slowly.

Changes:

  • Some damage types is changed to indirect magic to avoid being recognized as making contact with a Pokemon.

Bug Fixes:

  • Fixed the log spam when the player enters the spectator mode and the Pokemon is out.
  • Fixed the bug that the projectiles could cause friendly fire.

Misc:

  • More optimization, possibly solving performance issue.

v0.8.0

New Features:

  • Player's pokemons can use the status move that raises the user's stats to enhance themselves now(The move needs to be selected by the player).
  • Added new config pokemon_proactive_level to stop the pokemon from attacking neutural mobs that are not hostile to the owner.
  • Added new config should_check_poke_staff to set if the player needs to hold the Poke Staff to use the command keybinds.

Bug Fixes:

  • The cooldown of the not selected moves can be reduced correctly now.

Misc:

  • Optimized a part of the algorithm, possibly solving performance issues

v0.7.9

New features:

  • Moves use independent cooldown time now.
  • There will be an internal cooldown(10 ticks, 0.5s) when switching the moves and the move's cooldown is lower than 10 ticks.
  • The cooldown of moves with a charging turn(Solar Beam) or moves that require recharging(Hyper Beam) will be doubled.

Bug Fixes:

  • Fix the bug that the arrow_projectile might cause a crash
  • Fix the bug that the melee attack and range attack can't change fluently.

v0.7.8

New features:

  • Added configs to enable/disable the move indicator, adjust its position and size.

Bug Fixes:

  • Fixed the log spam on the neoforge side.
  • Fixed the bug that range attack won't trigger the battle when the config is enabled.

v0.7.7

New features:

  • Type effectiveness for Pokemon: 2x damage for super effective moves, 0.5x damage for not very super effective moves and 0.1x damage for no effect.
  • Adaptability can enhance the STAB now.
  • Added a new indicator located in the lower right corner of the screen that shows the move's name, type and cooldown.
  • New config options: slow_down_after_hurt slows the pokemon after being attacked, an alternative choice of stop_running_after_hurt.(Disabled by default)
  • New config options: activate_type_effect use the classical type effect that was used in the original version and before v0.7.5.(Disabled by default)
  • New config options: activate_move_effect use the move effect added in v0.7.5, you can enable them together.(Enabled by default)
  • New config options: all_pokemon_targeting_whitelist, wild_pokemon_targeting_whitelist and player_owned_pokemon_targeting_whitelist

v0.7.7

New features:

  • Type effectiveness for Pokemon: 2x damage for super effective moves, 0.5x damage for not very super effective moves and 0.1x damage for no effect. (can be edited in the config)
  • Adaptability can enhance the STAB now.
  • Added a new indicator located in the lower right corner of the screen that shows the move's name, type and cooldown.
  • New config options: slow_down_after_hurt slows the pokemon after being attacked, an alternative choice of stop_running_after_hurt.(Disabled by default)
  • New config options: activate_type_effect use the classical type effect that was used in the original version and before v0.7.5.(Disabled by default)
  • New config options: activate_move_effect use the move effect added in v0.7.5, you can enable them together.(Enabled by default)
  • New config options: all_pokemon_targeting_whitelist, wild_pokemon_targeting_whitelist and player_owned_pokemon_targeting_whitelist

A small update that fixes some small bug before I start working on the other features.

New Features:

  • New config options: A config option to disable failed captures counted as provocation

Fixes:

  • Bug fixes:Fix the bug that health_sync_for_wild_pokemon is disabled when set to true
    • If I just revert it, every player has to edit the config to use their preferred choice. To avoid that, it will be renamed to enable_health_sync_for_wild_pokemon so you won't need to edit the config if you use the default setting.
  • Bug fixes:Fix the bug that attack_damage_player is not working.
  • Bug fixes:Fix the bug that the tracing projectile is being influenced by the gravity when tracing the target.

New Features:

  • New config options: light_dependent_unprovoked_attack: The aggression system will only work in the dark areas if enabled.(Similar to the spiders in Minecraft, disabled by default)
  • New config options: do_pokemon_defend_creeper_proactive: Player owned pokemon can attack creeper proactively.(disabled by default.)
  • Combat overhaul
    • Remove the type effects(levitate for psychic, weakness for fight,etc.)
    • Give more special effect to different moves(Stat changing/Status related attack moves)
      • Pokemon gain strength after using Power-up Punch, gain weakness and resistance weakened(a new effect added by myself) after using Close Combat,etc.
        • I want to make it easy so the effect level WON'T stack like the core series.
      • Moves that can apply status conditions can apply status effects from Minecraft:
        • Burn -> Weakness & set the entity on fire.
        • Poison -> Poison
        • Badly Poison -> Poison II
        • Freeze & Sleep -> Mining Fatigue II & Slowness III & Increase the frozen time.
        • Paralysis -> Mining Fatigue & Slowness
        • Flinch -> Mining Fatigue & Slowness II
        • Confusion -> Confusion
      • Serene Grace can increase the chance to trigger the additional effect
      • Sheer Force no longer boost all the moves. It works like the core series now.(Some moves are not supported yet. Sparkling Aria can trigger Sheer Force in Pokemon S/V, but it can't be learnt by the Pokemon which has Sheer Force, so I didn't add it.)

Changes

  • Pokemon on shoulders should stop targeting now.

Fixes:

  • Bug fixes: The tracing projectiles should work correctly now.
  • Bug fixes: The explosive projectiles can deal the damage properly now.
  • Bug fixes: The invulnerable time should work properly for pokemon entity now;

Fixes:

  • Added the generic.attack_damage to prevent crashes(We don't use this value in damage calculation.)

New features:

  • Pokemons are immune to friendly fire. (can be disabled in the config)
  • Added config to decide which nature can influence pokemon aggressiveness and how much it can influence.
  • Failed captures can be counted as a provocation

Changes:

  • Wild Pokemon will no longer be taunted if do_pokemon_attack_unprovoked is set to false
  • Poke Staff reworked
  • Damage calculation reworked, Pokemons' damage is slightly higher.
    • Maximum damage and minimum damage no longer take part in the damage calculation.
    • Pokemons' damage can be influenced by strength/weakness.
    • The default value of the maximum damage is increased to 50.(Won't change your value automatically if you're updating from an older version)

Fixes:

  • Fix the bug that wild range attackers attack players in battle

New features

  • Pokemons are immune to the suffocation (wall/block) damage. (can be disabled in the config)
  • Pokemons stop running away if they are hit. (can be disabled in the config)
  • Added multipliers for player's Pokemon damage, so you can leave wild ones weaker and make player-owned pokemon stronger.

Fixes

  • Fixed recipes of the items.
  • Health sync improvements. They heal on standard battle start. You cant just hit them with sword and finish in battle. Also you cant attack them while they are battling.
  • False swipe does not kill the pokemon anymore.
  • Explosion block griefing option (toggleable in config) actually working.
  • Better config descriptions.

External resources


Project members

Vaniron

Member

LyquidQrystal

Owner


Technical information

License
MIT
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