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Cobbledex for REI / EMI / JEI

Cobbledex for REI / EMI / JEI

Mod

Adds a fully in-game, datapack-driven info panel for Cobblemon that shows exactly how Pokémon spawn and evolve, directly inside REI / JEI / EMI. No wikis. No outdated guides. Everything pulls live from the pack’s actual spawn + evolution data.

Client AdventureGame MechanicsLibraryManagement MobsUtility

841 downloads
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Added

  • TM moves now shown in the Moves section with full type/category/power/accuracy details

Changed

  • Moves section reworked: each move now shows type-colored indicator, damage category icon (⚔/◆/✦), power, and accuracy
  • Egg and tutor moves display as individual rows with full metadata instead of comma-separated text
  • Moves panel height increased from 220px to 240px to accommodate richer layout

Added

  • Item → Pokémon reverse lookup for drops: clicking an item in REI now shows which Pokémon drop it

Changed

  • Unified recipe viewer integration: all 10 categories now share a single DexCategory abstraction
  • REI plugin reduced from 21 files to 1 generic adapter
  • JEI plugin reduced from 21 files to 1 generic adapter
  • EMI plugin reduced from 11 files to 1 generic adapter
  • Total viewer code reduced from 61 files (~2,700 lines) to 3 files (~450 lines)

Removed

  • 50+ per-category duplicate files across REI/JEI/EMI (replaced by DexCategory.kt)

Fixed

  • Mod now gracefully does nothing if accidentally placed on a dedicated server instead of crashing
  • Translation system falls back to raw keys if client I18n is unavailable
  • NeoForge init wrapped in safety catch for unexpected server-side class loading

Changed

  • Mod is now explicitly client-only in both Fabric and NeoForge metadata
  • Fabric environment set to "client" (was "*"), preventing server-side loading
  • NeoForge dependencies set to side="CLIENT" (was "BOTH")
  • NeoForge init() now only runs on client dist
  • Translations use I18n directly instead of server-safe reflection wrapper

Removed

  • Fabric server entrypoint (CobbleDexFabric.kt) — init moved to client entrypoint
  • ServerSafeI18n translation wrapper with server fallback (dead code for client-only mod)
  • DataSource enum (vestigial from removed server sync, only had NONE/LOCAL)

Removed

  • Dead getClientDatapacksDir() function (never called after runtime API switch)
  • Dead localDatapackScan config field (always true, conditional never triggered)
  • Dead CONFIG_VERSION constant (defined but never checked)
  • Dead SpeciesNameNormalizer.matches() function (zero call sites)
  • Dead extraDatapacksDir parameter from ObtainmentDataLoader (always null)
  • Old config filename migration code (all users migrated long ago)
  • Stale bin/ directories containing old server sync compiled artifacts

Fixed

  • Misleading "server sync" text in retry log message

Changed

  • Spawn data now reads directly from Cobblemon's runtime spawn pool instead of scanning mod JAR filesystems
  • Fossil data now reads from Cobblemon's runtime Fossils registry instead of parsing JSON files
  • Both loaders automatically include all datapacks and server modifications without manual scanning

Removed

  • JSON file scanning for spawn data (preset loading, ZIP datapack scanning, filesystem traversal)
  • JSON file scanning for fossil data
  • Leftover server/network source files from v1.24.5

Removed

  • Server-to-client data sync system (all spawn, evolution, and species data now loads locally)
  • Server-side networking (ServerDataManager, payload classes, packet handlers)
  • DataSource.SERVER state and fingerprint comparison logic

Changed

  • Mod is now fully client-side — no server component runs at all
  • Evolution and spawn data sourced from Cobblemon's client-synced registry and local mod JARs/datapacks

Fixed

  • Evolutions and species data now properly sync to clients in multiplayer
  • Evolution loader no longer fails entirely when a single species access throws
  • Client stays receptive to server data when local evolution data is empty
  • LAN players now receive server data sync (previously only dedicated servers synced)
  • Packet drops are now logged for easier debugging

External resources


Project members

Akkiruk

Member


Technical information

License
MIT
Client side
required
Server side
optional
Project ID