Changelog
Fixed
- Evolutions and species data now properly sync to clients in multiplayer
- Evolution loader no longer fails entirely when a single species access throws
- Client stays receptive to server data when local evolution data is empty
- LAN players now receive server data sync (previously only dedicated servers synced)
- Packet drops are now logged for easier debugging
Dependencies
Files
cobbledex-rei-emi-jei-neoforge-1.24.4.jar(869.22 KiB) Primary Download
External resources
Project members

Akkiruk
Member
Technical information
License
MIT
Client side
required
Server side
optional
Project ID


