- Fix improper serialization of ItemStackList.
- Fixed bug where stacked buckets could be filled all at once from a single buckets worth of fluid.
- Moved IExtendedScreenDraw from RetroStorage to Catalyst.
- Fixed oversight in item IO saving.
- Readded the Effects module and updated it to BTA 7.3_04!
- Fixed an oversight where item I/O was not saved.
- Updated to BTA 7.3_04.
- Fixed bug that would delete or visually duplicate an item if it was dropped from a block.
- Fixed crash when trying to place multiparts on servers.
- Remove unnecessary code from dropContents method.
- Fix a weird edge case that would cause the game to crash.
- Fixed multipart item names being incorrect.
- Updated to BTA 7.3_03.
- Fixed a crash caused by block network packets.
- Block networks should now sync in multiplayer.
- Persistent tooltips are now actually implemented.
- Added methods for getting the current amount of fluid in an item fluid container.
- Updated to BTA 7.3_01!
- Moved some useful classes into Catalyst.
- Add option to show/hide multiparts from TMB.
- Removed testing blocks
- Made sure block network search doesn't return duplicate entries.
- Added support for fluids and multipart in Too Many Blocks.
- Removed the old energy API.
- All modules now have their own options category.
- Added a way to control ItemStack sizes.
- Block network fixes.
- Added a way of rendering block networks for debugging purposes.
- Various bugfixes
- Fixed some crashes
Core:
- Added signals (events you can subscribe to in your code).
- Added generic block network system.
- New utility methods.
- Added proper init to tile entities.
- Added absolute world time counting.
- Added framework for tile entities extendable with features.
- Added more functionality to NumberUtil.
- Misc improvements and bugfixes.
Multiblocks:
- Made multiblock integrity verification use signals.
- Integrity will be verified only on block changes to the multiblock, not every X ticks.
Fluids:
- Move fluid extraction to base fluid tile entities.
- Remove old, non-working and unused mechanic (pressure in fluid pipes).
Energy:
- Added 2 new energy systems making use of the new catalyst block networks:
- Simple: Operates on simple numeric energy values.
- Electric: Incorporates voltage tiers, amperage and loss over distance into the energy network.
- Old one is still available but is deprecated.
- Added new module: Multipart!
- Using the new Carpenter Workbench allows you cut out specific slices and shapes out of selected blocks
- Multiple different parts can then be combined into the space of one block
- Structures can now be rotated properly
Updated to BTA 7.2!
- Fix crash on servers by Bigjango13
- Effects can now persist through death for players.
- Attributes can now set as "default", default attributes are automatically added when an entity is spawned.
- Added a way to specify a list of valid entities for an attribute.