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Catalyst

Catalyst

Mod

Library for advanced BTA modding needs.

Client and server Game MechanicsLibrary

3,948 downloads
5 followers
  • Fix improper serialization of ItemStackList.
  • Fixed bug where stacked buckets could be filled all at once from a single buckets worth of fluid.
  • Moved IExtendedScreenDraw from RetroStorage to Catalyst.
  • Fixed oversight in item IO saving.
  • Readded the Effects module and updated it to BTA 7.3_04!
  • Fixed an oversight where item I/O was not saved.
  • Updated to BTA 7.3_04.
  • Fixed bug that would delete or visually duplicate an item if it was dropped from a block.
  • Fixed crash when trying to place multiparts on servers.
  • Remove unnecessary code from dropContents method.
  • Fix a weird edge case that would cause the game to crash.
  • Fixed multipart item names being incorrect.
  • Updated to BTA 7.3_03.
  • Fixed a crash caused by block network packets.
  • Block networks should now sync in multiplayer.
  • Persistent tooltips are now actually implemented.
  • Added methods for getting the current amount of fluid in an item fluid container.
  • Updated to BTA 7.3_01!
  • Moved some useful classes into Catalyst.
  • Add option to show/hide multiparts from TMB.
  • Removed testing blocks
  • Made sure block network search doesn't return duplicate entries.
  • Added support for fluids and multipart in Too Many Blocks.
  • Removed the old energy API.
  • All modules now have their own options category.
  • Added a way to control ItemStack sizes.
  • Block network fixes.
  • Added a way of rendering block networks for debugging purposes.
  • Various bugfixes
  • Fixed some crashes

Core:

  • Added signals (events you can subscribe to in your code).
  • Added generic block network system.
  • New utility methods.
  • Added proper init to tile entities.
  • Added absolute world time counting.
  • Added framework for tile entities extendable with features.
  • Added more functionality to NumberUtil.
  • Misc improvements and bugfixes.

Multiblocks:

  • Made multiblock integrity verification use signals.
    • Integrity will be verified only on block changes to the multiblock, not every X ticks.

Fluids:

  • Move fluid extraction to base fluid tile entities.
  • Remove old, non-working and unused mechanic (pressure in fluid pipes).

Energy:

  • Added 2 new energy systems making use of the new catalyst block networks:
    • Simple: Operates on simple numeric energy values.
    • Electric: Incorporates voltage tiers, amperage and loss over distance into the energy network.
  • Old one is still available but is deprecated.
  • Added new module: Multipart!
    • Using the new Carpenter Workbench allows you cut out specific slices and shapes out of selected blocks
    • Multiple different parts can then be combined into the space of one block
  • Structures can now be rotated properly

Updated to BTA 7.2!

  • Fix crash on servers by Bigjango13
  • Effects can now persist through death for players.
  • Attributes can now set as "default", default attributes are automatically added when an entity is spawned.
  • Added a way to specify a list of valid entities for an attribute.

External resources


Project members

sunsetsatellite

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID