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Catalyst

Catalyst

Mod

Advanced modding library for special and legacy versions of Minecraft.

Client and server Game MechanicsLibrary

6,730 downloads
6 followers
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  • Gui editor renderer now shows the extra heart row when applicable, and the heart rows are now spaced correctly (by redart15)
  • Permanent effects no longer incorrectly finish if the time is set to 0.
  • Extra health effect is now instantly activated when it is applied.
  • Effects can now be forced to expire prematurely.
  • Added RecipeOutputStack.
  • Fixed extra health not being removed when it should've been.
  • Fixed a bug where only the first effect would be considered in attribute calculation.
  • Effects can now have differing priorities.
  • Added the ability to define different sources of modifiers apart from effects (so you can have, for example, items with modifiers).
  • Fixed a server crash (by kheprep).
  • Added a base implementation for an extra hearts effect. (by kheprep)
  • Fixed crash when clicking on a empty fluid slot with an empty bucket.
  • Reworked attribute command. (by kheprep)
  • Add utility method for getting the renderer. (by kheprep)
  • Fixed a crash that occurred if you pressed U on a fluid in TMB.
  • Added fluid inventory handling classes.
  • Changed and extended the way effects are rendered.
  • Paused effects no longer contribute to attribute value calculation.
  • It is now possible to add to or subtract from a paused effect stack.
  • Add entity effect immunities.
  • Fixed a bug that caused effects to be incompatible with multiplayer.
  • Fixed a visual bug with effect UI rendering.
  • Fixed a bug where effect stacks would not be taken into account when calculating the final value of an attribute.
  • Added the ability to define custom stacking behavior for modifiers.
  • You can now specify an IconCoordinate for the icon of an effect instead of a path.
  • Added the StructureBuilder, allows defining multiblock structures in code.
  • Added loading of structure patterns from JSON files.
  • Added a bounded random method.
  • Added a separate amount field to recipe symbols.
  • Added a helper method to turn item stacks of fluid blocks into fluid stacks.
  • Permanent effects are actually permanent now.
  • Added a new ADD time type, where effect duration will be increased by a set amount each time a stack is applied.
  • Fixed a bug when calculating final attribute values.
  • Modifier and attribute type for numerical types does not need to match now.
  • Fixed crash with items dropped on the ground.
  • Add rotatable block with entity template.
  • Add better recipe system.

Initial version for StationAPI!

  • Added the StructureBuilder, allows defining multiblock structures in code.
  • Fixed the compoundOf method.
  • Fixed a bug with buckets that do not have a fluid associated with them.
  • This release doesn't actually add anything, but it should hopefully fix an issue with publishing and implementation for mod devs.
  • Added removeUntil method to InventoryWrapper that will try to extract a specified amount of items from any number of slots.
  • Fix improper serialization of ItemStackList.

External resources


Project members

sunsetsatellite

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID