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Better Combat

Better Combat

Mod

⚔️ Easy, spectacular and fun melee combat system from Minecraft Dungeons.

Client and server AdventureEquipmentGame MechanicsLibrary

5.27M downloads
3,062 followers
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2.2.4

  • Fix crash on NeoForge alongside FTBTeams

2.2.3

  • Improve FTB Teams support, thanks to Muon #115

2.2.2

  • Friend or Foe logic now supports FTB Teams membership

2.2.0

WARNING: Make sure server and clients use the same version of the mod! (Clients with Better Combat 2.1.X will not function properly on servers with Better Combat 2.2.X)

Improve Friend or Foe logic:

  • Configurable relation to owned (tamed) pets
  • Configurable relation to teammates (new default is NEUTRAL)
  • Add entity type tag based relations (server config > player_relation_tags)
  • Add serverside checking of entity relations

Implications of new defaults:

  • When not using teams, pets of other players do not receive damage from cleaving
  • When using teams, disabling friendly fire (/team modify my_team friendlyFire false) will prevent all kinds of damage against teammates and pets of teammates

Other changes:

  • Smart swing thru grass is now enabled by default

2.1.6

  • Update translations

2.1.5

  • Add smart Swing Thru Grass client config (disabled by default), to destroy blocks when no targets in range
  • Fix unresolved (compact) weapon attribute containers, referencing them would cause a crash #478
  • Fix weapon attributes with zero attacks (resulting due to conditions) crashing #472

2.1.3

  • Improved compatibility with Entity Interaction Range attribute (PlayerEntity.getEntityInteractionRange returns a value with weapon attributes range bonus applied)

2.1.2

  • Improved compatibility with Entity Interaction Range attribute
    • Better Combat weapon attribute range is now only applied when a weapon has no modifier for vanilla range
    • Added function to reformat Entity Interaction Range to Attack Range on weapon tooltips
  • Knockback reduction for fast attacks is now stronger (configurable)
  • Added block hit sound upon swinging at blocks

2.1.1

  • Fix subzero attack range bonuses

2.1.0

Functional Changes:

  • Fix Combat Roll not cancelling attack properly
  • Increase attack range (slightly) on all built-in weapon attribute presets
  • Improve idle animation handling with server side logic
  • Add registry encoding compression to avoid transmission issues
  • Add support player.entity_interaction_range attribute, to serve as attack range
  • Add support for weapon attributes resolved from item data component. For example:

/give @p minecraft:wooden_sword[bettercombat:preset_id="bettercombat:claymore"]

API Changes:

  • Added WeaponAttributes.range_bonus attribute, to add to the base attack range
  • Deprecated WeaponAttributes.attack_range property specifying absolute attack range

External resources


Project members

ZsoltMolnarrr

Owner


Technical information

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