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Filter versions...

Added lots of config stuff - all lighting colors are now customizable, a mob spawn guide, and end void settings

Added shadows - not anything fancy, but a fun effect

Added block face shading - sorta like vanilla but doesn't differentiate the x/z axes

Fixed enchantment glint - it wasn't working, now it is

Brightness - vanilla gamma slider now affects the ambient color intensity

Fixed clouds again, they were changing brightness based on the moon phase during the day

bad clouds

Fixed clouds' eyes so they can see well enough to realize it's night time and darken accordingly

Silly clouds

Finally shared the thing, maybe I'll add a proper list of all the changes later idk

External resources


Project members

D1mndnThR0ugh

Member


Technical information

License
MIT
Project ID