[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows
Light can bounce multiple times
Stained glass tints lighting
Using Global Illumination for skylight causes shadows to look more natural and less flat than vanilla's floodfill skylight
All light sources (not just the sun) can be blocked by entities
This screenshot shows the overall visuals in a cave, dominated by GI
Blocklight can produce highlights on smooth surfaces. This screenshot features the Patrix resource pack.
Blocklight can scatter in the air
This image showcases the shader's ability to have occluders cast sharp shadows
gri573
Owner