Came back and published this version which doesn't have the composite3 bug.
Fixed many bugs, improved sunset, and other things.
Fixed nametags.
Tweaked MANY things, added a vanilla and true legacy console profile, made shadows toggleable altogether, along with the custom shading. Added a minimum lighting slider. Tweaked godrays. Added a toggle for ambient occlusion and a slider for ambient occlusion strength. Made godrays dissipate when it's raining. There's probably some things I missed but that's the bulk of it.
Fixed rain being affected by fog, and made spider eyes actually glow.
Lowered default shadow map resolution to improve performance. It was unnecessarily high.
Fixed all known bugs, including some major ones. :) Also increased brightness of moonlight so nighttime looks better.
Clamped how dark lighting can be so it's more visible in the dark :)
All I did was increase the color depth to RGBA16 to reduce banding.
Fixed rain and weather. :)
Skipped to v4.0 because it sounds better, and because this is quite stable. I fixed the sky at nighttime, and stars appearing on top of terrain at night. Also tweaked the vanilla and console profiles. And fixed shadow acne even more.
Tweaked the legacy console preset.
Added multiple profiles including a legacy console profile that increases the gamma, and tweaked volumetric lighting.
Increased normal offset on shadows.
Lowered the default intensity for godrays so it looks better :)
The sky colors have been tweaked so now it looks better. :)
Fixed up some things so shadow acne won't occur.
No more warm lighting! The neutral looks better, but if you miss it for some reason it's a toggle in settings. Start of a new era. Also removed shadows from the hand.
Made fog start a bit farther away, and lessened the density.
Removed shading from clouds and now it looks better. :)