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Pixel Perfect has been archived. Pixel Perfect will not receive any further updates unless the author decides to unarchive the project.
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This update fixes some new 1.21 bugs, as well as some very long-standing ones.

Bug Fixes

  • Fixed shadow flickering when TAA is enabled (unfortunately only fixed in Iris)
  • Fixed Streamer Mode darkness affecting clouds
  • Fixed 1.21 block selection outline in Iris
  • Fixed 1.21 entities/block entities in Iris
  • Fixed snowy & rainy biome detection in Iris

If you're using Optifine, you do not need to update from 1.5.

Bug Fixes

  • Fixed lighting for mobs on Iris

This release adds support for Distant Horizons. There are no other changes.

Gallery

Distant Horizons

Without

2024-05-05_17 17 26

With

2024-05-05_17 16 52

Bug Fixes

  • Fixed grass for 1.20.3+ versions

This release adds antialiasing, a much better sky, better rainy weather, and interactive grass.

With this release, the Content Creator edition of the shaders stops being officially supported. Instead, you can enable it by running enable_content_creator_presets.bat (after extracting zip file).

New Features

  • TAA is now enabled by default and smooths out pixelated edges.
  • The Overworld Sky has been completely redesigned to use the Hosek-Wilkie sky model. Sunsets finally exist now, and rainy skies look much better.
  • Grass bends under the player's feet. Only works in 1st person.
  • Lilypads now wave with the water and submerge when a player steps on them.
  • Rain Fog improves the appearance of the world during rainy weather.
  • Lightning now lights up the clouds as well as the area around it.
  • Added a Secondary Fog layer. This is disabled by default, and acts similar to vanilla fog.
  • Grass Shadows can now be disabled.
  • Blocks now have Specular Shading, meaning they very subtly reflect the sun.
  • Fadeout is a new option which fades out entities that get too close.
  • The Twilight Forest dimension is almost fully supported - unfortunately, stars in the dimension don't work yet.
  • Water Fog now matches the lighting and time of day.
  • Color Grading has been improved.

Bug Fixes

  • Some Glowing Elements are now properly lit.
  • Lava Variation no longer has sharp edges in some places.
  • Having View Bobbing enabled no longer causes block lighting inconsistencies.

Gallery

New Sky

Midday

2023-10-08_17 13 58

Sunset

2023-10-08_17 16 14

Rain in Sunset

New

2023-10-08_17 24 27

Old

2023-10-08_17 24 35

Lightning Flash

New

2023-10-08_17 27 54

Old

2023-10-08_17 28 10

General Comparison

Vanilla+ (New)

2023-10-08_16 56 09

Vanilla+ (Old)

2023-10-08_16 57 23

Vanilla++ (New)

2023-10-08_16 55 30

Vanilla++ (Old)

2023-10-08_16 57 39

Vanilla+++ (New)

2023-10-08_16 55 55

Vanilla+++ (Old)

2023-10-08_16 57 32

Fade Close Objects

Off

2023-10-08_17 10 03

On

2023-10-08_17 10 18

Bug Fixes

  • Fixed extremely obvious bug with Vanilla+ lighting introduced in previous verison
  • 🤦

This is the Content Creator Edition of Pixel Perfect 1.3.6.

Report bugs with this beta

NOT COMPATIBLE WITH IRIS 1.6.5.

NOT COMPATIBLE WITH IRIS 1.6.5.
If you are encountering issues with the shaderpack loading, please update your Iris installation.

Bug Fixes

  • Shadows have been fixed when view bobbing is enabled
  • Compatibility has been improved with some versions of Linux by using OpenGL's "Core Profile"

NOT COMPATIBLE WITH IRIS 1.6.5.
If you are encountering issues with the shaderpack loading, please update your Iris installation.

This is the Content Creator Edition of Pixel Perfect 1.3.5.

Changes

Added visuals for 1.20 blocks

  • New wavy blocks
    • Cherry Leaves
    • Cherry Saplings
    • Pitcher Plants (when not on farmland)
    • Torchflowers
    • Pink Petals
    • The topmost section of twisting vines
  • Torchflowers now glow very subtly when "Convert Light Sources to HDR" is enabled, similar to amethyst
  • Calibrated sculk sensors now glow properly when activated

This is the Content Creator Edition of Pixel Perfect 1.3.4.

Bug Fixes

  • Lots of waving water fixes
    • Fixed water geometry showing up under submerged blocks
    • Fixed vertical flowing water sometimes overlapping geometry
    • Fixed shallow flowing water clipping below the floor
  • Fixed shaders not working with some integrated GPUs

This is the Content Creator Edition of Pixel Perfect 1.3.3.

Bug Fixes

  • Fixed 1.3.1 using an older version of the hybrid panoramic world setting
  • Fixed crash with some GPUs related to array initialization

This is the Content Creator Edition of Pixel Perfect 1.3.2.

Bug Fixes

  • Fixed Ambient Occlusion clipping when set too high
  • Fixed #elif typo as #else if
  • Standardized gbuffers across dimensions

This is the Content Creator Edition of Pixel Perfect 1.3.1.

This release adds pixelated shadows, wavy water, revamped presets, and some potion effect and weather related tweaks.

New Features

  • Pixelated Shadows are now an official feature and are included in the Vanilla++ preset.
  • Wavy Water has been added and is integrated with the advanced wind system - waves move faster and water level rises when raining or thundering.
  • Presets: The Vanilla++ preset has been overhauled and now features more neutral colors and pixelated shadows. Vibrant colors can still be enabled by turning on Use LUT and are still on by default in Vanilla+++.
  • Clouds are much more transparent, allowing you to see more of the sky (and the ground) through them.
  • Ambient Occlusion: While proper AO is still being worked on, the vanilla ambient occlusion setting looks much prettier.
  • Blindness: The blindness potion effect has been improved to match vanilla a bit better, and the transition out of blindness is smoother.
  • Contrast: The post-processing Contrast option now works on brightness instead of directly on color, meaning cranking it up all the way no longer gives you that "deep-fried" look.
  • Invisibility Distortion now has a strength slider.
  • Outlines now have a new Outline Everything option - this one is still somewhat experimental.
  • Shadow Filtering now has a Bilinear option.
  • Wavy Grass: Grass and other wavy blocks now bend downwards when in wind (previously they just stretched sideways).
  • Wind Strength has been decreased during calm weather (wavy grass is a bit more subtle).
  • End Fog has been slightly dimmed to match the sky color.
  • Sweet Berry Bushes are now considered "stiff" by the wind system - this means they won't wave as much as other wavy blocks. The stiffness system is not new, but stiff berry bushes are.

Experimental Features

  • Panoramic Worlds: This new setting is intended for ultrawide and/or curved monitors, and adds a panoramic effect to your world to decrease the stretching you see at the edges of your screen at high FOVs.

Bug Fixes

  • Block Selection Outlines are finally visible on Iris and partially work on Optifine.

Gallery

Pixelated Shadows

Pixelated Shadows

Bilinear Shadows

Bilinear-Filtered Shadows

PCF Shadows (1.2.1)

PCF-Filtered Shadows

Presets

Vanilla++ (1.3)

Village

Vanilla++ (1.2.1)

Village

Clouds

1.3

Clouds

1.2.1

Clouds

Ambient Occlusion

1.3

Better AO

Off

No AO

1.2.1

Old AO

Contrast

1.3

Village 2

1.2.1

Village 2

Outlines

Outline Everything (Experimental)

Cave

Outline Edges

Cave

End Fog

1.3

Darker Fog

1.2.1

Brighter Fog

External resources


Project members

epcr

Owner


Technical information

Project ID