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Filter versions...
  • Added volumetric lighting
  • Added clouds
  • Added differing atmosphere for each dimension Notes Clouds are faked as SSS (Sub-Surface-Scattering) is not yet implemented Lighting in the nether is faked as lava is not yet a contributing light source
  • Fixed sun and moon
  • Screen space shadows for distant terrain
  • FXAA added
  • TAA and DOF fixed
  • Aurora on new moons
  • Better integrated PBR
  • Rayleigh Scattering (Sky Coloring and Sunsets)
  • Moon Phase Based Moon Brightness
  • Reflection and GI Fix

Uses the texture atlas rather than screen-space, Fixed texture location issue

  • Fixed First Intersection points

Sometimes using the depth buffer would lead to inaccurate intersections

  • Fixed Parallax Occlusion Mapping

Used to warp and shrink when viewed at high angles

Known Issues:

  • Sun and Moon don't render.
  • Sea lanterns and Glow-stone sometimes don't glow
  • Non-Screen Space Reflections (Early Release)
  • Fixed Reflections
  • Corrected Held Light Levels
  • Corrected Block Light Levels
  • Gamma Correction
  • Render Scale Option
  • Better Lighting Application For sure the final patch I swear!

Fixed some bugs and finished code cleanup. Should be the last bug patch.

Code Cleanup, Render Mode added, fixed TA reprojection

Fixed Entities, hand-held lights, and cosine weighted rays

Post-Processing, Bug Fixes, and still better reflections!

BlockLights, Bug fixes, and better reflections!

PBR support and menu clean up!

First public release!

External resources


Project members

Despatra

Owner


Technical information

License
Apache-2.0
Project ID