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Noble v1.8.9

by BelmuTM on Dec 31, 2025
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  • Performance improvements
  • Fixed DH translucent shadows
  • Fixed Voxy downscaled rendering
  • Fixed Fog overwriting translucents
  • Fixed GI denoising
  • Cleaned code

Noble v1.8.8

by BelmuTM on Dec 31, 2025
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  • Fixed Contact Shadows
  • Updated copyright year
  • Cleaned code

Noble v1.8.7

by BelmuTM on Dec 30, 2025
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  • Improved GI
  • Improved Depth of Field quality (!)
  • Tweaked Exposure levels
  • Tweaked Water waves
  • Fixed broken GI from v1.8.5
  • Fixed sky light integrations (darker shadows)
  • Fixed Depth of Field
  • Fixed Reflections accumulation

Noble v1.8.6

by BelmuTM on Dec 29, 2025
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  • Added Voxy support
  • Added Contact Shadows
  • Added 1.20+ blocks to hardcoded SSS
  • Tweaked default color grading
  • Fixed and improved DH support
  • Massively cleaned code

Noble v1.8.5

by BelmuTM on Dec 21, 2025
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  • Improved performance (lower fog quality)
  • Improved Sun / Moon rendering (less blinding)
  • Improved weather (rain, snow) lighting
  • Increased exposure
  • Set sky illuminance to monochrome (no blue tint)
  • Fixed Distant Horizons fog
  • Fixed AO temporal lag
  • Fixed enchantment glint showing through player hand
  • Fixed weather bug (introduced in v1.8.4)

Noble v1.8.4

by BelmuTM on Oct 30, 2025
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  • Added Depth Of Field chromatic aberration setting
  • Improved Water Fog and sky Refractions
  • Tweaked High profile
  • Fixed color clipping around sun
  • Fixed sky not being refracted
  • Cleaned code

Noble v1.8.3

by BelmuTM on Jul 16, 2025
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  • Added quality profiles (Potato, Light, Medium, High, Ultra, Render)
  • Fixed issues on Mesa drivers (GI not working, broken POM, night lighting)
  • Cleaned code
  • Added Lens Flares
  • Added Glare (star-shaped)
  • Added Raytraced and Approximation Refractions
  • Improved performance
  • Improved Refractions
  • Improved settings menu
  • Cleaned code
  • General performance improvements
  • Set default rendering scale to 1.0x
  • Tweaked settings menu look
  • Removed Refractions Steps option
  • Improved raytracer accuracy
  • Improved Fog visuals and performance
  • Improved Reflections filtering to minimize ghosting
  • Improved Clouds filtering to minimize ghosting
  • Improved Exposure to be more stable
  • Improved folder structure
  • Decreased default TAA strength
  • Increased default Aerial Perspective density
  • Fixed GI denoising
  • Fixed Aerial Perspective and Fog filtering on DH fragments
  • Fixed skylight leak indoors
  • Fixed bent normals on AO
  • Cleaned code

Noble v1.8

by BelmuTM on Jun 9, 2025
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  • Fixed Clouds cutoff issue
  • Fixed issues with À-Trous filter
  • Added setting to display entities in Render mode
  • Removed forced color grading LUT from Cel Shading option
  • Cleaned folder structure and removed unused textures
  • Cleaned code

Noble v1.7.9

by BelmuTM on Mar 11, 2025
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  • Removed Global Illumination scale option
  • Fixed Histogram debug view
  • Fixed color precision issues
  • Fixed crashes on Mesa Linux
  • Improved Bloom
  • Improved Global Illumination
  • Improved Clouds performance
  • Improved Color Grading and Exposure

Noble v1.7.8

by BelmuTM on Feb 16, 2025
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  • Fixed Clouds jittering
  • Fixed crash with GI on Mesa Linux
  • Added temporal filtering to Reflections (less noise)
  • Improved Bloom
  • Improved Exposure (more stable)
  • Improved performance (using compute shaders)
  • Changed default TAA strength (0.8 -> 0.7)
  • Cleaned code
  • Updated copyright

Noble v1.7.7

by BelmuTM on Feb 11, 2025
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- Added support for Mesa Linux

Noble v1.7.6

by BelmuTM on Nov 30, 2024
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  • Added flickering to fire-powered light sources
  • Added a height falloff to Aerial Perspective
  • Improved Clouds shape (replaced second layer cirrostratus clouds by cirrocumulus)
  • Improved Water Waves and Caustics
  • Improved Clouds temporal filter
  • Cleaned code

Noble v1.7.5

by BelmuTM on Nov 24, 2024
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  • Added biome-specific weather (sandstorms, better snow, etc...)
  • Added rain ripples
  • Added parallax mapping to Water settings for it
  • Added clouds map fallback to reflections
  • Added end crystal and end crystal beam emission
  • Improved Water Caustics and enabled them by default
  • Improved Weather Tilt and added a setting for it
  • Improved Aerial Perspective and added a density setting for it
  • Improved Nether and End dimensions fog greatly
  • Improved the overall atmospherics (Clouds, Atmosphere, Fog)
  • Improved Shadows filtering
  • Increased Bloom strength
  • Decreased default TAA strength
  • Fixed Hammon diffuse
  • Fixed Specular highlights being occluded by shadows on water
  • Fixed Ambient Occlusion filtering
  • Cleaned code

Noble v1.7.4

by BelmuTM on Oct 21, 2024
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  • Improved Exposure (fixed overblown look)
  • Improved lower Atmosphere
  • Improved performance
  • Fixed Reflections scaling
  • Cleaned code
  • Added Dynamic Handlight to Iris
  • Improved Refractions
  • Improved Water Caustics performance and visuals
  • Improved TAA with tonemapping and yCoCg clipping
  • Improved Rain's appearance
  • Improved Stars (better visual quality)
  • Added "Stars Scale" settings in Atmospherics menu
  • Fixed Clouds ghosting and jittering
  • Small performance improvements
  • Cleaned code

Noble v1.7.2

by BelmuTM on Jul 25, 2024
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  • Fixed TAA applying on sky and hiding stars
  • Fixed Shadows precision issue on player hand
  • Fixed selection outline
  • Fixed Exposure on UI elements (hitboxes)
  • Fixed Color Palettes causing black pixels
  • Tweaked Hardcoded SSS and Water settings
  • Tweaked Lowlight Desaturation and Exposure to work better during the night
  • Cleaned code

Noble v1.7.1

by BelmuTM on Jul 17, 2024
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  • Added Color Palettes in "Post-Processing" menu (10 color palettes to pick from)
  • Improved 8-Bits Filter
  • Re-arranged "Post-Processing" menu

Noble v1.7

by BelmuTM on Jun 30, 2024
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  • Fixed POM lines issue on AMD
  • Fixed POM applying on fully transparent pixels
  • Fixed Clouds overlapping issue
  • Fixed Clouds reflections
  • Fixed enchantment glint on hand
  • Fixed GI on NVIDIA
  • Fixed AO temporal filter
  • Fixed skylight when AO is disabled
  • Fixed hardcoded nether portal
  • Improved ambient lighting
  • Improved Fog
  • Improved TAA on player hand
  • Improved Clouds
  • Added Chinese translations thanks to Ruri and OrzMiku

External resources


Project members

BelmuTM

Owner


Technical information

License
GPL-3.0-only
Project ID