- Performance improvements
- Fixed DH translucent shadows
- Fixed Voxy downscaled rendering
- Fixed Fog overwriting translucents
- Fixed GI denoising
- Cleaned code
- Fixed Contact Shadows
- Updated copyright year
- Cleaned code
- Improved GI
- Improved Depth of Field quality (!)
- Tweaked Exposure levels
- Tweaked Water waves
- Fixed broken GI from v1.8.5
- Fixed sky light integrations (darker shadows)
- Fixed Depth of Field
- Fixed Reflections accumulation
- Added Voxy support
- Added Contact Shadows
- Added 1.20+ blocks to hardcoded SSS
- Tweaked default color grading
- Fixed and improved DH support
- Massively cleaned code
- Improved performance (lower fog quality)
- Improved Sun / Moon rendering (less blinding)
- Improved weather (rain, snow) lighting
- Increased exposure
- Set sky illuminance to monochrome (no blue tint)
- Fixed Distant Horizons fog
- Fixed AO temporal lag
- Fixed enchantment glint showing through player hand
- Fixed weather bug (introduced in v1.8.4)
- Added Depth Of Field chromatic aberration setting
- Improved Water Fog and sky Refractions
- Tweaked High profile
- Fixed color clipping around sun
- Fixed sky not being refracted
- Cleaned code
- Added quality profiles (Potato, Light, Medium, High, Ultra, Render)
- Fixed issues on Mesa drivers (GI not working, broken POM, night lighting)
- Cleaned code
- Added Lens Flares
- Added Glare (star-shaped)
- Added Raytraced and Approximation Refractions
- Improved performance
- Improved Refractions
- Improved settings menu
- Cleaned code
- General performance improvements
- Set default rendering scale to 1.0x
- Tweaked settings menu look
- Removed Refractions Steps option
- Improved raytracer accuracy
- Improved Fog visuals and performance
- Improved Reflections filtering to minimize ghosting
- Improved Clouds filtering to minimize ghosting
- Improved Exposure to be more stable
- Improved folder structure
- Decreased default TAA strength
- Increased default Aerial Perspective density
- Fixed GI denoising
- Fixed Aerial Perspective and Fog filtering on DH fragments
- Fixed skylight leak indoors
- Fixed bent normals on AO
- Cleaned code
- Fixed Clouds cutoff issue
- Fixed issues with À-Trous filter
- Added setting to display entities in Render mode
- Removed forced color grading LUT from Cel Shading option
- Cleaned folder structure and removed unused textures
- Cleaned code
- Removed Global Illumination scale option
- Fixed Histogram debug view
- Fixed color precision issues
- Fixed crashes on Mesa Linux
- Improved Bloom
- Improved Global Illumination
- Improved Clouds performance
- Improved Color Grading and Exposure
- Fixed Clouds jittering
- Fixed crash with GI on Mesa Linux
- Added temporal filtering to Reflections (less noise)
- Improved Bloom
- Improved Exposure (more stable)
- Improved performance (using compute shaders)
- Changed default TAA strength (0.8 -> 0.7)
- Cleaned code
- Updated copyright
- Added support for Mesa Linux
- Added flickering to fire-powered light sources
- Added a height falloff to Aerial Perspective
- Improved Clouds shape (replaced second layer cirrostratus clouds by cirrocumulus)
- Improved Water Waves and Caustics
- Improved Clouds temporal filter
- Cleaned code
- Added biome-specific weather (sandstorms, better snow, etc...)
- Added rain ripples
- Added parallax mapping to Water settings for it
- Added clouds map fallback to reflections
- Added end crystal and end crystal beam emission
- Improved Water Caustics and enabled them by default
- Improved Weather Tilt and added a setting for it
- Improved Aerial Perspective and added a density setting for it
- Improved Nether and End dimensions fog greatly
- Improved the overall atmospherics (Clouds, Atmosphere, Fog)
- Improved Shadows filtering
- Increased Bloom strength
- Decreased default TAA strength
- Fixed Hammon diffuse
- Fixed Specular highlights being occluded by shadows on water
- Fixed Ambient Occlusion filtering
- Cleaned code
- Improved Exposure (fixed overblown look)
- Improved lower Atmosphere
- Improved performance
- Fixed Reflections scaling
- Cleaned code
- Added Dynamic Handlight to Iris
- Improved Refractions
- Improved Water Caustics performance and visuals
- Improved TAA with tonemapping and yCoCg clipping
- Improved Rain's appearance
- Improved Stars (better visual quality)
- Added "Stars Scale" settings in Atmospherics menu
- Fixed Clouds ghosting and jittering
- Small performance improvements
- Cleaned code
- Fixed TAA applying on sky and hiding stars
- Fixed Shadows precision issue on player hand
- Fixed selection outline
- Fixed Exposure on UI elements (hitboxes)
- Fixed Color Palettes causing black pixels
- Tweaked Hardcoded SSS and Water settings
- Tweaked Lowlight Desaturation and Exposure to work better during the night
- Cleaned code
- Added Color Palettes in "Post-Processing" menu (10 color palettes to pick from)
- Improved 8-Bits Filter
- Re-arranged "Post-Processing" menu
- Fixed POM lines issue on AMD
- Fixed POM applying on fully transparent pixels
- Fixed Clouds overlapping issue
- Fixed Clouds reflections
- Fixed enchantment glint on hand
- Fixed GI on NVIDIA
- Fixed AO temporal filter
- Fixed skylight when AO is disabled
- Fixed hardcoded nether portal
- Improved ambient lighting
- Improved Fog
- Improved TAA on player hand
- Improved Clouds
- Added Chinese translations thanks to Ruri and OrzMiku

