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Neon Skylines 2.2

This shader is inspired by the night vision effects from the game HALO ODST, using edge detection to outline the terrain and entities. Now you too can feel like you've just dropped from orbit into a blocky, unfamiliar world. The sensitivity of the edge detector and the outline colors are fully customizable. Try it with low brightness settings!

Key Features

  • Vanilla-like foundation
    • Edges drawn over a similar scene to normal minecraft
  • Custom outline colors for different categories
    • Terrain
    • Enemies
    • Friendlies
    • Players
    • Pickups
    • Misc Entities
  • Edge detector settings
    • Light
      • Choose between drawing outlines in the dark, in the light, or both
    • Color difference
    • Depth
    • Normals
  • Two pre-set themes to build off of
    • ODST
    • NEON
  • Supports Distant Horizons.

Performance Reference

With all shader features on, this increased my laptop's 4070 GPU usage from 43% to 56% (+13%).

  • 140 FPS v-sync
  • 12 chunk render distance in single player
  • Iris + sodium

TODO

  • depth fall off setting so edges fade out the further they are
    • seperate per detection type (color, depth, norm)?
    • reverse fall off toggle
  • Better weather edge handling
  • Entity and DH sensitivity multipliers for light and normals

External resources


Project members

gaddi21

Member


Technical information

License
MIT
Project ID