Changes
- Improved support for Aurora’s Lanterns (lighting inconsistencies with the lanterns – only works in newer versions).
Changes:
- Temporary regression to flaming-entity detection due to a flickering issue with objects placed in item frames, caused by a hypothetical bug in Iris on Windows. The functionality will be restored once the flickering issue is fixed.
Changes
- Improved support for flaming arrows and mobs (Iris only).
- Improved the visual quality of motion blur when temporal supersampling is enabled.
- Restored compatibility with older Minecraft versions in OptiFine (≤ 1.16.x) for non-NVIDIA GPUs.
- Began unifying the variable naming style in the shader code to make it clearer and less chaotic. More changes will follow in future versions.
Changes
- Pixel-aligned (texel-aligned) shadows were added.
- Lighting in low-light areas (without direct light and under shadow) was improved.
- Other minor changes.
Changes since 9.3e
-
Much of the broken compatibility with previous versions of Minecraft (from 1.12 onward) has been fixed.
-
HOTFIX: Night stars are now visible again.
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Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
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Nights can now be made darker if the user wishes.
Changes
-
HOTFIX: Stars are now visible at night again.
-
Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
-
Nights can now be made darker if the user wishes.
Changes
- Fixed an issue that made the beacon beam invisible from certain distances or angles when using Distant Horizons.
- Nights can now be made darker if the user wishes.
Changes
- Added support for the new copper blocks (fences, statues, lanterns).
- Added compatibility for the “end flashes” (not tested on Optifine).
- Micro‑optimization for a dithering algorithm.
Changes
- Attempt has been made to address multiple reports of "black ink" and "white glow," however these issues are irreproducible on the hardware I have access to.
- A new review of the TAA system has been conducted.
- Micro-optimizations have been applied in various parts of the code.
Changes
- Second review of the TAA system.
- Added support for future blocks of version 1.21.19.
- Minor adjustments.
Hotfix:
- Fix a compilation error when activating depth of field and TAA simultaneously.
Changes
- Revised anti-aliasing via TAA:
- Ghosting effects when looking through a translucent surface have been resolved.
- General ghosting has been slightly reduced.
- A TAA+ method has been added that utilizes FXAA to enhance quality, especially for entities and moving elements in the scene.
- The "Sharp TAA" method was removed.
- An inaccurate calculation of the volumetric light position has been corrected, which previously caused light to appear behind certain surfaces.
- Translucent object shadows have been set as default. Previous shadows remain available optionally.
Changes
- Increased compatibility and support for some custom dimensions (Iris only). Tested in Ad Astra, The Aether, Deeper and Darker.
- Fixed the brightness of enchanted objects in darkness.
- Fixed an issue with the sky color when the player was in a pale garden biome and other similar biomes that adjust the sky color.
- Fixed a compilation error message that only appeared in OptiFine.
Changes
- The way fog is applied has been improved so that it looks better during transitions between open and enclosed areas, eliminating some strange behaviors such as when looking through a window or the sensation of fog existing indoors.
- Water transparency viewed from inside has been adjusted.
- Some colors have been subtly fine-tuned.
Changes
- The Vanilla cloud rendering option specified in Minecraft’s native settings is now respected, including the option to hide them.
- Vanilla clouds are now visible at long distances for versions 1.21.6 or higher.
Changes
- Support for the new blocks added in version 1.21.5.
Changes
- Entity hit brightness has been adjusted, particularly removing excessive bloom in dark areas.
- Soulfire and Fire now do not cast shadows.
- The way Soulfire glows has been adjusted.
Changes
- A bug was fixed that caused white flashes to appear underwater when the drawing distance was greater than 15 units or less than 4.
- An alternative configuration file has been added, which will be part of a version of the shader with different default values.
Changes
- A specific hardware issue was corrected, in which large black patches invaded the screen when any type of temporal sampling was activated.
Changes
Support was added to some blocks of the following mods (thanks to DadamaldaDad):
- Create + addons like Big Cannons, Dreams & Desires (including some legacy blocks), Deco, Encased, Framed, Enchantment Industry, Bitterballen (sunflower only)
- Deeper & Darker
- L_Ender's Cataclysm
- Farmer's Delight + Vegan Delight
- Sophisticated Backpacks
- Naturalist
Minor adjustments have been made to some blocks (thanks to DadamaldaDad).
A problem with the sky color in older versions of Minecraft that was introduced recently has been fixed.


