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Lux v1.2

on Mar 16, 2025
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  • Added block mappings for 1.21+
  • Added "Glowing Ores" option (Requested feature): Misc > Glowing Ores
  • Added "Aurora Probability" option  (Requested feature): Atmospherics > Aurora Config > Aurora Probability
  • Added minlight factor option (Requested Feature): Misc > Minlight Factor
  • Reduced sharpening strength: 3 > 2
  • Adjusted sky fog color
  • Added new tonemap (new default): The old tonemap can still be used by going into settings: Post Process > Color Grading > Tonemap: Legacy (2022)
  • Tweaked ambient occlusion
  • Removed saturation of orange hues
  • Improved overworld & end fog
  • Adjusted minlight behaviour
  • Tweaked bloom thresholding
  • Tweaked vignette
  • Adjusted foliage brightening factor
  • Updated settings layout
  • Fixed 1.21 Compatibility (Issue #17)
  • Updated Block Mappings To 1.21
  • Fixed Wrong Rough Reflection Sampling
  • Fixed Flickering Enchantment Glints (Issue #16)
  • Fix error in gbuffers_hand in older versions (1.12.x)

(This error caused the program gbuffers_hand to not compile correctly which resulted in the hand being completely invisible in older versions. Thusly I put out this patch version due to the fix being quite urgent.)

Lux v1.1

on Jan 26, 2024
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  • Improved GGXVNDF sampling
  • Improved environment specular performance
  • Fixed wrong display of fog on water reflections
  • Updated block mappings for 1.20.x
  • Added dynamic handheld light
  • Added dynamic handheld light setting
  • Fixed missing base emission on hand with RP support ON
  • Force OptiFine dynamic handlight to OFF

Lux v1.0

on May 19, 2023
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  • Moved out of early access
  • Initial v1.0 Release

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Aurealis Graphics

Aurealis Graphics

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