√-fixed head hitting bulbs changing the color / stopped glowing spider eyes, you can turn them back on in lighting/colored lighting/light detection
✓-added fire to flicker fixes, optional in color overrides to still use texture
√-shadow culling options added to cull entities by type for fps, in shadows menu on bottom
✓-sunAngle is adjustable
✓-More adjustable custom color overrides
✓-Glow frames default less bright, but adjustable
✓-Bug fixes
-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)
if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes
please keep giving feedback on discord, and I'll keep making it better!
-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)
-default torch/fire/lantern color is warmer
-more colors can be changed
-Nether red ambient light can be turned completely off
-fixed soul fire to be a light source
-better automatic light source detection
fixed shadows from colored glass to tint properly
fixed colored glass tinting light
partial blocks don't block colored light by default anymore (can be changed back in 'lighting/colored lighting/extra lpv/partial blocks occlude'
-fixed grass & plants glowing when held
-defaulted less overly saturated colored lighting (Lighting/Colored Lighting/Light Range/Falloff=custom) switch to 'vanilla' for the old way
-fixed light detection for fire, redstone lamps, and probably everything else automatic
-some menu cleanup
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control the colored light briightness from pbr textures seperately for mobs and terrain
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fixed particles lighting
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fixed rain transparency (adjustable in 'More Options')
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fixed name tagtransparency (adjustable in 'More Options')
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other minor bug fixes
menu clean up
better control over brightness, saturation, etc of colored lights
better support for pbr textures optionally glowing as colored lights
glowing concrete & concrete powder (optional) for cyberpunk builds and neon lights
adjustable colored light brightness & vibrance
lowered redstone powder glow
moving lights like mobs and dropped torches and fireballs
glowing particle support for hex casting mod
more hand held items glow
general improvements to quality
options for faster light updating
see video here: https://youtu.be/3_DR-6VKosc?si=sJku9RbZzfFezMCL
added the option to use hard-coded glass colors for resource packs where the automatic color detection doesn't work for glass tinting light. It's in 'lighting/colored lighting/hard coded glass colors'
fixed leaky lights
added colored-glass tinting to light (but it can still sneak around since this is just floodfill lighting, it needs to not have open air)
optimizations to help with that
improvements to WiP Dramatic lighting
performance optimizations
'Just Colored Lighting' Profile is just that, no shadows, and is the new default
shadows improved
colored lighting range is now adjustable from 32 to 256, if you want more let me know!
added anbient occlusion
added the option to animate only lava light color and not torches too. this is defaulted on. change it in 'lighting/colored lighting'
added colored light to hand held items
made torches less bright in sunlight to kind of fake auto exposure and not blow out the image being too bright
added more blocks to the 'flickering fixes list' and defaulted it to do still colors. you can change them to animated flicker or back to color based on the animated textures.
known problems: lava glow is too dark, especially in nether
i want to seperate out the rgb for each hard coded flicker fix into menus
i want to default higher shadow bias so shadow acne doesn't happen
hand held lights work
fixed nether
fixed end
nether effects, like pulsing light & fog are optional
made colored lighting work in End & Nether
improved colored lighting
more options
cleaned up menus a little