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√-fixed head hitting bulbs changing the color / stopped glowing spider eyes, you can turn them back on in lighting/colored lighting/light detection

✓-added fire to flicker fixes, optional in color overrides to still use texture

√-shadow culling options added to cull entities by type for fps, in shadows menu on bottom

✓-sunAngle is adjustable

✓-More adjustable custom color overrides

✓-Glow frames default less bright, but adjustable

✓-Bug fixes

-default preset is much closer to Vanilla lighting, with just colored lighting added. (fixed ao and that there was 100% sun on top of sky lighting, when there should be 0%)

if you want to revert this change to be brighter again, change 'Lighting/directional lighting' to yes

please keep giving feedback on discord, and I'll keep making it better!

-Fancy Lighting & Materials! pbr textures now showcase shiny metal, sub surface scattering, and all kinds of materials when lit from block light sources, not just from the sun and moon. (defaulted On on fancy preset, this can be turned on manually when using pbr textures by changing 'lighting/colored lighting/colored light quality' to fancy)

-default torch/fire/lantern color is warmer

-more colors can be changed

-Nether red ambient light can be turned completely off

-fixed soul fire to be a light source

-better automatic light source detection

fixed shadows from colored glass to tint properly

fixed colored glass tinting light

partial blocks don't block colored light by default anymore (can be changed back in 'lighting/colored lighting/extra lpv/partial blocks occlude'

-fixed grass & plants glowing when held

-defaulted less overly saturated colored lighting (Lighting/Colored Lighting/Light Range/Falloff=custom) switch to 'vanilla' for the old way

-fixed light detection for fire, redstone lamps, and probably everything else automatic

-some menu cleanup

  • control the colored light briightness from pbr textures seperately for mobs and terrain

  • fixed particles lighting

  • fixed rain transparency (adjustable in 'More Options')

  • fixed name tagtransparency (adjustable in 'More Options')

  • other minor bug fixes

menu clean up

better control over brightness, saturation, etc of colored lights

better support for pbr textures optionally glowing as colored lights

glowing concrete & concrete powder (optional) for cyberpunk builds and neon lights

adjustable colored light brightness & vibrance

lowered redstone powder glow

moving lights like mobs and dropped torches and fireballs

glowing particle support for hex casting mod

more hand held items glow

general improvements to quality

options for faster light updating

see video here: https://youtu.be/3_DR-6VKosc?si=sJku9RbZzfFezMCL

added the option to use hard-coded glass colors for resource packs where the automatic color detection doesn't work for glass tinting light. It's in 'lighting/colored lighting/hard coded glass colors'

fixed leaky lights

added colored-glass tinting to light (but it can still sneak around since this is just floodfill lighting, it needs to not have open air)

optimizations to help with that

improvements to WiP Dramatic lighting

performance optimizations

'Just Colored Lighting' Profile is just that, no shadows, and is the new default

shadows improved

colored lighting range is now adjustable from 32 to 256, if you want more let me know!

added anbient occlusion

added the option to animate only lava light color and not torches too. this is defaulted on. change it in 'lighting/colored lighting'

added colored light to hand held items

made torches less bright in sunlight to kind of fake auto exposure and not blow out the image being too bright

added more blocks to the 'flickering fixes list' and defaulted it to do still colors. you can change them to animated flicker or back to color based on the animated textures.

known problems: lava glow is too dark, especially in nether

i want to seperate out the rgb for each hard coded flicker fix into menus

i want to default higher shadow bias so shadow acne doesn't happen

hand held lights work

fixed nether

fixed end

nether effects, like pulsing light & fog are optional

made colored lighting work in End & Nether

improved colored lighting

more options

cleaned up menus a little

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timetravelbeard

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