Glint
Glint is a physically based shaderpack for Minecraft.
Features
- Volumetric fog, water, and clouds
- Coloured lighting
- Global illumination
- Physically based camera
- Voxy support
- Full LabPBR support
- Much more...
Compatibility
The following is required
- OpenGL version 4.3 or greater
- Iris version 1.10.5 or greater
OptiFine is not supported. MacOS is not supported. Oculus probably won't work.
Acknowledgements
I would like to thank...
- Bob and Lipesto, for helping me make my code faster.
- Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire's ['A Scalable and Production Ready Sky and Atmosphere Rendering Technique'].(https://github.com/sebh/UnrealEngineSkyAtmosphere).
- Cybereality for their SSVBIL implementation
- Lura for his SMAA implementation
- Belmu, for his reference SSR implementation.
- Jake, for his cloud noise generator.
- Luna5ama, for strepitus and general advice in implementing clouds.
- Meckryl, for some help with rectilinear warped shadow maps.
- Everyone else in ShaderLabs for their continued support and help.
- Many more people, credited inline in code...


