Fixed:
- Fixed AO noise
- Fixed the gap in the shadows.
New:
- Ambient Occlusion
Fixed:
- Transparency of the smoke from the campfire.
- Sharp edges of lighting
- The brightness of the water in the caves.
- Reduced number of programs, algorithms for calculating randomness have been accelerated
- Visible damage
- Added smooth animation of chunk appearances
- Increased brightness in the Nether
- Changed the brightness of lighting at night and during the day in dark areas
- Returned Auto Exposure and DoF (was accidentally deleted in previous updates*)
- Add Pixel Shadows
New:
- Accelerated rendering. Depends on the conditions, it can add +20 fps.
- The light of the sun on your hand
- Fog under water
Bug fix:
- Fixed rendering DH
New:
- PBR support (LabPBR)
- SSR (Screen Space Reflection)
- Improved lighting support for Distant Horizons
- Waves on the water
- Swaying foliage
- Faster rendering, can add +20 FPS or more
- Partial support for 1.7 (clouds may be buggy (you should switch them off in this case)).
Bug fix:
- Fixed white particles
- Fixed lack of shadows in coloured glass
- Fixed a noticeable shadow border in the distance
- Fixed fog for clouds
- Fixed rain for clouds
New:
- Added an item to the ‘colour correction’ tab that allows you to disable 16 bit textures (may add FPS, but visual artefacts will appear)
Bug fix:
- The fog on Optifine did not work
- Smoke artefacts
New:
- Add support mod Better Clouds
- Add Stars on Sky
New:
- Add Shadow
- Add Support Distant Horizons
- Add 2 language: Portuguese (Brazilian) and Chinese
- New profiles: Quality, Preserve_Quality, Minimalism (the mode from the previous version of shaders)
Bug fix:
- Fixed the color of the particles
- Fixed flashing of enchanted items
- Fixed rain depth