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About

Water Caustics is an experimental resource pack that gives blocks animated textures using Continuity to simulate water caustics. These animations appear only on the top faces of blocks between Y-levels 55 and 62, and using Polytone, only applies to ocean biomes and rivers.

Changes

Current Blocks

Every block that can be found natrually in water biomes between Y-levels 55 and 62 by default, have animations.

  • Log Types
  • Plank Types
  • Andesite
  • Diorite
  • Granite
  • Polished Granite
  • Stone
  • Stone Brick Types
  • Coral Block Types
  • Clay
  • Terracotta
  • Dirt
  • Sand
  • Gravel
  • Sandstone Types
  • Prismarine
  • Prismarine Bricks
  • Netherrack
  • Obsidian
  • Packed Ice
  • Blue Ice
  • Dripstone Block

Slabs, stairs, trapdoors and fences included.

Affected Biomes
  • Ocean
  • Cold Ocean
  • Lukewarm Ocean
  • Warm Ocean
  • Frozen Ocean
  • Deep Ocean
  • Deep Cold ocean
  • Deep Lukewarm ocean
  • Deep Frozen ocean
  • River

CTM can’t detect water or fluid states, so blocks can’t connect directly to water. Instead, the texture is determined by Y-level and biomes. If any other biomes were added to the list, caustics could appear on blocks that aren’t actually underwater, such as beaches or any land biomes bordering the ocean.

For creative uses, a workaround for this, is making caustics appear next to land biomes that border oceans and rivers, by using Axiom (?) or WorldEdit (?) to change the water’s biome to one of the ocean biomes.

Optional

Natrual Textures

For the best results, use Natrual Textures to give blocks rotations, which rotate the water caustics with it, to look more natrual, as shown in screenshots.

Dependencies

External resources


Project members

spiderbat

Member


Technical information

License
ARR
Project ID