

This resource pack transforms every food item in the game into custom 3D models from the ground up, giving them some much-needed flair. By default, the GUI models will remain 2D, making it compatible with other resource packs that change the sprites like Animated Textures or Detail Brush. But if you'd rather use the 3D GUI version, it's available in the download options!
On top of that, there are also unique eating animations for every food! Apples are eaten from around, fish have bones underneath, and much more for you to see. (…or rather eat)
In the newest update there are also new nameable variants for all food types so you can display them in an item frame and make it look like the food is really on your table.
How do I get the plated variants of the food?
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More Nameable Variants.
Backport to 1.21.1 and 1.20.1
Texture rework of some of the models.

Special thanks to Braytonks, who's not only excellent at making stuff, but also in explaining how to! Special thanks to GreatKingKeenan for porting it to the new version of HMI. Special thanks to Hellay for making sprites and textures for some of the items Special thanks to Weskerson and Dani for the core shaders!
External resources
Project members

cyber
Creator

KillaMC
Member

Braytonks
Technician

Hellay
Texture Artist












