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A cursed shader using swapped math for some interesting results:

  • = *
  • = / and vice versa

This is a shader only intended for cursed and fun purposes, so I don't reccomend using it as a general resource pack.

What does it do?

Because of the way that it inverts math, it comes out with some rather peculiar results:

  • Beacons are double
  • Blocks that use some form of transparency are invisible
  • End portals are pink and rendered completely differently
  • Mobs are greatly affected by light direction
  • Blocks are black
  • Clouds are gone
  • Shadows render using blocks(How, I don't know)
  • Player is invisible
  • Armour is invisible
  • UI is invisible
  • The panorama screen is very broken and often shows the dirt background

WARNING: You can't see UI, so only enable it when in game and take it out the RP folder after, if you don't have good button memory

As this isn't a main project, it won't be updated as much in the future, and bvecause the system has changed, I might not port it to newer versions due to compatibility issues because of limited features with core shaders

External resources


Project members

ElectroSyntax

Owner, Coder, Manager


Technical information

License
MIT
Project ID