VPacketEvents
Manage and register packets through Velocity's native events
class PacketListener {
@Subscribe
public void onPacketReceive(PacketReceiveEvent event) {
final MinecraftPacket packet = event.getPacket();
if (packet instanceof KeyedPlayerCommand commandPacket) {
event.setResult(GenericResult.denied());
}
}
@Subscribe
public void onPacketSend(PacketSendEvent event) {
// some stuff
}
public void registerPacket() {
// UpdateTeamsPacket registration
PacketRegistration.of(UpdateTeamsPacket.class)
.direction(Direction.CLIENTBOUND)
.packetSupplier(UpdateTeamsPacket::new)
.stateRegistry(StateRegistry.PLAY)
.mapping(0x47, MINECRAFT_1_13, false)
.mapping(0x4B, MINECRAFT_1_14, false)
.mapping(0x4C, MINECRAFT_1_15, false)
.mapping(0x55, MINECRAFT_1_17, false)
.mapping(0x58, MINECRAFT_1_19_1, false)
.mapping(0x56, MINECRAFT_1_19_3, false)
.mapping(0x5A, MINECRAFT_1_19_4, false)
.register();
}
}
Installation
- Download VPacketEvents from Modrinth
- Drag and drop on your plugins folder
- Start the server
Dev Setup
Gradle
repositories {
mavenCentral()
}
dependencies {
compileOnly("io.github.4drian3d:vpacketevents-api:1.1.0")
}
Javadocs
External resources
Project members
4drian3d
Owner
Technical information
License
GPL-3.0-or-later
Project ID