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A small but cool concept plugin that takes Super Smash Bros.'s fatigue mechanic (the percentages!) and implements it in Minecraft by modifying knockback. It also adds the pulverizing effect when an entity's fatigue level goes above a set threshold. You can change a lot of things in the config.yml file, including multipliers!

Commands

Command Description Permission
/smashdamage reload Reloads the plugin smashdamage.cmd
/smashdamage get <entity> Gets an entity's fatigue value smashdamage.cmd
/smashdamage set <entity> <number> Sets an entity's fatigue value smashdamage.cmd

Psst! The <number> in the set command must be between 0 and 999.9!

API

Yes, there's a simple but working api to get/set fatigue and trigger the pulverizing effect. Just use the plain jar as file dependency on your project.

External resources


Project members

Lukiiy

Member


Technical information

License
MIT
Project ID