- Enabled the experimental garbage collector helper.
- Added a anti-exploit packet limiter, to stop packet exploits.
- Rewrote the ServerController module for better server killing.
- Internal code cleaning up.
- Added a garbage collection helper, to stop GC pauses and GC lag spikes.
- Yeah nothing too new.
- Working on maintaining Folia support.
- Updated the scheduler system.
- Working on reducing the size of future releases.
- Small rewrites and internal cleaning up.
- PowerCapturer is now disabled and uses a slightly different port by default now, and has port warnings.
- Some commands will be deprecated soon, or not.
- Fixed CPU core detection logic.
- Minor internal cleanup.
- Working on fixing a memory leak problem.
- More internal restructuring, these do not affect Powerhouse's functionality or API.
- Working on making Powerhouse proxy aware of Bungee and Velocity.
- Bringing back some hardware statistics from LagStabilizer!
- Major internal restructuring, no longer just divided by sync and async and now 5x more modular!
- Added a few aliases to the
/powerhousecommand. - Updated the leak prevention, due to continously rising RAM usage that still happened.
- Removed the token verification from PowerCapturer.
- Finishing the bridge for the Powerhouse-Axior support, added Axior support to Powerhouse now.
- Nothing much new, wait how many times have I said this before?
- Fixed data gathering for Folia servers, also fixed the bug where used to incorrectly detect Paper servers as Folia.
- The web dashboard finally has a name, PowerCapturer!
- Updated PowerCapturer, pretty new changes.
- Updated the server controller, since was outdated.
- More internal restructuring, with more re-programming instead.
- The web dashboard gets a major revamp, now looks and acts 5x cooler and more server-side validation for safety!
- Small internal restructuring, nothing major... yet.
- Removed the Discord webhook feature, was too buggy and unused.
- Cleaned up the deprecated preloader and webhook features.
- Introducing a web dashboard for lag monitor, Folia not supported due to technical issues. Hosted by your server on a different port.
- Added better Java GC lag spike handling.
- Removed the chunk preloader, was too laggy. While yes that's the point, 90.83% of the thread is crazy + it wasn't meant to last anyways.
- Fixed and patched up a Discord webhook bug.
- Some internal code cleaning up, makes it easier for me.
- Updated the item clump and remover system.
- Added
/powerhouse reloadcommand to reload your configs. - Added new configuration settings in your default
config.yml. - This is the final 1.13.x version!
- Updated the Powerhouse API to match with the newer code.
- Rewrote the way MSPT is measured again for actual accuracy.
- Added an overnight mode to the chunk pre-loader. Also made it more "idiot-proof".
- Finished fixing the way redstone is being throttled and culled!
- Nothing else really new.
- Rewritten the way MSPT is measured, for better accuracy.
- Currently rewriting and finishing the way chunk pre-loading is working.
- More debugging info.
- Added way better memory leaking prevention.
- Added mini chunk pre-loading, only works when the server is empty, may cause some lag on startup. Set a world border so it doesnt keep infinitely generating!
- Still experimenting.
- Fixed and rewritten the Discord webhook feature.
- Added projectile and better particle culling managing.
- Rewritten
EntityPusherto be EXTREMELY more efficient than previous. - Fixed redstone culling, it wasn't allowing redstone to be used at all. Occasionally stops working but will be patched fully eventually!
- Actually put thought into stress-testing a server for Powerhouse! :)
- Changed entity clearing by a little bit.
- Changed some internal coding.
- Added particle culling.
- Added an efficient and smart anti-book lagging (book bans/crashers) exploit system!
- Fixed the TNT physics canceller, can tell if legit or illegitimate TNT explosion.
- Yeah that is about it, just a quick fix!
- Made the TNT canceller more powerful and efficient.
- Made the AI management more efficient.
- Faster and better hopper calculation and limiting.
- Better server view distance controller.
- Fixed Java memory leaking and JVM monitoring.


