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  • Enabled the experimental garbage collector helper.
  • Added a anti-exploit packet limiter, to stop packet exploits.
  • Rewrote the ServerController module for better server killing.
  • Internal code cleaning up.
  • Added a garbage collection helper, to stop GC pauses and GC lag spikes.
  • Yeah nothing too new.
  • Working on maintaining Folia support.
  • Updated the scheduler system.
  • Working on reducing the size of future releases.
  • Small rewrites and internal cleaning up.
  • PowerCapturer is now disabled and uses a slightly different port by default now, and has port warnings.
  • Some commands will be deprecated soon, or not.
  • Fixed CPU core detection logic.
  • Minor internal cleanup.
  • Working on fixing a memory leak problem.
  • More internal restructuring, these do not affect Powerhouse's functionality or API.
  • Working on making Powerhouse proxy aware of Bungee and Velocity.
  • Bringing back some hardware statistics from LagStabilizer!
  • Major internal restructuring, no longer just divided by sync and async and now 5x more modular!
  • Added a few aliases to the /powerhouse command.
  • Updated the leak prevention, due to continously rising RAM usage that still happened.
  • Removed the token verification from PowerCapturer.
  • Finishing the bridge for the Powerhouse-Axior support, added Axior support to Powerhouse now.
  • Nothing much new, wait how many times have I said this before?
  • Fixed data gathering for Folia servers, also fixed the bug where used to incorrectly detect Paper servers as Folia.
  • The web dashboard finally has a name, PowerCapturer!
  • Updated PowerCapturer, pretty new changes.
  • Updated the server controller, since was outdated.
  • More internal restructuring, with more re-programming instead.
  • The web dashboard gets a major revamp, now looks and acts 5x cooler and more server-side validation for safety!
  • Small internal restructuring, nothing major... yet.
  • Removed the Discord webhook feature, was too buggy and unused.
  • Cleaned up the deprecated preloader and webhook features.
  • Introducing a web dashboard for lag monitor, Folia not supported due to technical issues. Hosted by your server on a different port.
  • Added better Java GC lag spike handling.
  • Removed the chunk preloader, was too laggy. While yes that's the point, 90.83% of the thread is crazy + it wasn't meant to last anyways.
  • Fixed and patched up a Discord webhook bug.
  • Some internal code cleaning up, makes it easier for me.
  • Updated the item clump and remover system.
  • Added /powerhouse reload command to reload your configs.
  • Added new configuration settings in your default config.yml.
  • This is the final 1.13.x version!
  • Updated the Powerhouse API to match with the newer code.
  • Rewrote the way MSPT is measured again for actual accuracy.
  • Added an overnight mode to the chunk pre-loader. Also made it more "idiot-proof".
  • Finished fixing the way redstone is being throttled and culled!
  • Nothing else really new.
  • Rewritten the way MSPT is measured, for better accuracy.
  • Currently rewriting and finishing the way chunk pre-loading is working.
  • More debugging info.
  • Added way better memory leaking prevention.
  • Added mini chunk pre-loading, only works when the server is empty, may cause some lag on startup. Set a world border so it doesnt keep infinitely generating!
  • Still experimenting.
  • Fixed and rewritten the Discord webhook feature.
  • Added projectile and better particle culling managing.
  • Rewritten EntityPusher to be EXTREMELY more efficient than previous.
  • Fixed redstone culling, it wasn't allowing redstone to be used at all. Occasionally stops working but will be patched fully eventually!
  • Actually put thought into stress-testing a server for Powerhouse! :)
  • Changed entity clearing by a little bit.
  • Changed some internal coding.
  • Added particle culling.
  • Added an efficient and smart anti-book lagging (book bans/crashers) exploit system!
  • Fixed the TNT physics canceller, can tell if legit or illegitimate TNT explosion.
  • Yeah that is about it, just a quick fix!
  • Made the TNT canceller more powerful and efficient.
  • Made the AI management more efficient.
  • Faster and better hopper calculation and limiting.
  • Better server view distance controller.
  • Fixed Java memory leaking and JVM monitoring.

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KaiakK

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