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modl 2.2.3

by byteful on May 9, 2026
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modl 2.2.3

by byteful on May 9, 2026
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Please update to this version as soon as possible. A bug present in versions v2.2.0-2.2.2 allowed users without proper permissions to execute staff commands. This update patches that bug. No other changes present.

modl 2.2.2

by byteful on Apr 30, 2026
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modl 2.2.2

by byteful on Apr 30, 2026
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  • Fixed packetevents incompatibility issues
  • Expanded fabric support
  • Velocity load fix
  • Misc bug fixes

modl 2.2.1

by byteful on Apr 22, 2026
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modl 2.2.1

by byteful on Apr 22, 2026
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Changelog

  • Fixed fabric bugs
  • Fixed velocity boot
  • PacketEvents forked and merged into fabric JAR with necessary changes

Fabric platforms have their own JAR now. Do not install packetevents separately on the fabric server. It is a bit buggy right now, but compatibility will be fixed in the future.

  • Added Fabric support
  • Added MC 26.x support
  • Fix discord webhooks
  • Fix form editing and submission
  • Misc bug fixes

This update changes the way Spigot and Proxy servers connect/interact. It is recommended to reset your boot.yml on proxy+spigot servers and go through the setup wizard again (save your API key).

  • Fixed many, many bugs
  • Added Vulcan Anti-cheat support (untested/beta)
  • Fixed Java 8 support
  • Fixed replays on legacy versions (1.8+)
  • Fixed AI moderation settings bug
  • Greatly improved setup wizard
  • Greatly improved TCP communication system between backend and proxy
  • Proxy now starts the TCP server that each backend connects to instead of other way around
  • If you use Pterodactyl, you must allocate the port on your admin panel
  • Fixed incompatibility with some other plugins (such as TypeWriter)
  • Fixed broken locale on panel
  • Updated API documentation
  • Added TTL and option to not save replays to local file system
  • Made email options configurable on ticket forms (disable/optional/force-auth)
  • Made panel-url fetched from backend using API-key
  • Fixed weird chat race condition that allowed muted players to chat when using Velocity version of plugin
  • Removed dependency for SignedVelocity
  • Added claim button on ticket details page
  • Greatly improved replay system
  • Performance improvements, other small changes

v2.1.0 - Replays, Performance, Cleanup

modl-bridge and main modl plugin have been merged and there is now a CLI setup wizard that automatically runs when you first boot up the server with the plugin. It should automatically merge your current config, but you will need to delete modl-bridge plugin and install modl plugin on your backend servers. This will guide you through setting up the TCP query server that it communicates through (and registration if you have not yet registered).

  • Implemented fully async, lightweight, optimized replay capture system automatically triggered on report.
  • Created beautiful web-viewer for replays (beta)
  • Massive performance improvements on Minecraft plugin and backend (~100-150%)
  • Significant enhancement in AI chat moderation features
  • Ignored punishments on non-existent players
  • Removed IP addresses from JSON responses to server
  • Unified staff punishments from in-game and panel better
  • Paginated in-game GUI requests
  • Fixed thresholds resetting in settings
  • Added FIDO2 auth support and ability to see/log-out of sessions in panel
  • Fix public ticket submit for staff application creating support ticket
  • Fix last join not properly showing
  • Fix change email not working
  • Finish front-end translations
  • Add staff-list menu in-game (and print mode)
  • Fix print-mode on various commands in-game
  • Add mini-message support to all configs & locale
  • Got rid of administrator contact on login page for panel
  • Enforced staff permission changes in-game
  • Improved UI aesthetics in panel
  • Assortment of miscellaneous bug fixes
  • Implemented stat-wiping system (requires modl-bridge plugin)
  • Configured list of commands will execute on Spigot server with bridge installed using either reflection (if modl plugin is installed on Spigot) or a query-method (if modl plugin is installed on proxy)
  • Stabilized email deliverability and gracefully handle invalid email addresses
  • Improved speed of poorly optimized endpoints (audit page)
  • Fixed broken player-info variables in inspect menu sub-menus
  • Fixed offline/online status for players in panel
  • Fixed being able to report offline/non-existent players
  • Paginated and made /modl help configurable
  • Made disabling commands possible by setting aliases to ""
  • Made in-game punishments show as issued by panel staff name instead of in-game name
  • Fixed issue with print version of commands not showing accurate data
  • Fixed hard-coded dismiss lore in reports menu
  • Moved player-not-online message in locale
  • Fixed some libraries re-downloading every boot
  • Fixed issue with /unban & /unmute pardoning expired/inactive punishments
  • Fixed Spigot command execution issue
  • Optimized context-switching and threading issues with menus

Changelog:

  • Fix critical BungeeCord chat-disconnect error
  • Fix labeling issue in player-window
  • Fix error loading modl-anticheat-bridge
  • Fix default locale formatting issue

Changelog:

  • Hardened security and request validations on backend
  • Added new /report menu w/sub-menus (fully configurable)
  • Added new /standing menu for players to see their own social/gameplay status + their punishment history
  • Added ability to configure aliases for all of modl plugin commands
  • Added linked tickets to punishment modification menu
  • Added configurable expiration for punishment points
  • Added checksums for library downloads at runtime
  • Added Enterprise tier option on landing page
  • Made the player-heads in menus represent the actual skulls of the players
  • Fixed dismissing assigned ticket notifications
  • Rate-limited email codes on panel login (2/IP/min)
  • Fixed AI usage tracking and added ability to cap overage
  • Optimized settings page to patch only updated fields
  • Fixed panel punishments force starting
  • Fixed ticket attachments showing as URL instead of media
  • Optimized inefficient queries on dashboard
  • Optimized data storage on backend (required migration)
  • Fix incorrect grammar on default locale (mute message)

Changelog:

  • ticket email-auth option
  • ability to hide closed tickets
  • add ticket transcripts sent to player email
  • precursory geyser/offline mode support
  • auto-update config and locale file
  • fix kicks not executing in-game
  • fix pardons not working unstated punishments
  • add punishments list in audit page
  • make items in history menu configurable per punishment type
  • add Dutch language support on panel and Minecraft plugin locale
  • separate date formatting from language on panel
  • fix punishment duration change
  • fix panel player online status inaccuracies

It's finally here! Beautiful new GUIs, a fresh redesign of large portions of the panel, and an exponentially more stable, efficient, and maintainable backend API.

Please reset your locale and config files to ensure full functionality, all your previous panel data has automatically transferred over. If you are installing for the first time or looking to use our developer API, please check out our newly created docs at https://docs.modl.gg/

Changelog:

  • Redesigned tickets on panel
  • Redesigned audit logs on panel
  • Redesigned dashboard on panel
  • Redesigned settings page on panel
  • Redesigned email templates
  • Replaced old ticket tags system with ticket labels
  • Fixed Super Admin role permissions
  • Fixed "Apply for Staff" and "Contact Us" on the homepage
  • Fixed saving/modifying punishment types
  • Greatly improved upon localization and default locales for German and Spanish (AI translated, please let us know of any mistakes)
  • Added configurable list of commands to block whilst a player is muted
  • Added in-game GUIs for staff menu and inspect menu (way too many submenus and functions to list)
  • Added web ticket-submissions for apply, support, and bugreport
    • This has support to link a Minecraft account after the fact with /claim <ticket-id>
    • Submission rate-limit: 2 tickets/min/IP-address (in-game has 1 minute cooldown now)
  • Added commands for history, notes, alts, and reports in-game, with menus and console-friendly print versions
  • Fixed support ticket args in-game not being transferred to ticket form
  • Improved saving techniques used on updating settings to database
  • Added system to attach reports to punishments and close those reports in the process
  • Fixed audit page data population and add additional functionality (staff punishment roll-backs, player-window links)
  • Added evidence upload page for in-game punishments (prompted after creating punishment)
  • Made light theme on panel actually usable and visually un-abhominable
  • Fixed staff notifications in-game to properly notify staff and have appropriate hover/click actions.
  • Made staff management and role management editable in-game via staff menu.
  • Improved overall stability and made hundreds of minor adjustments/fixes/improvements
  • Fixed name-change and skin-change restrictions
  • Fixed playtime not working
  • Added issuedServer and createdServer data for tickets and punishments (auto-hooks into proxy info if on Velocity/Bungee)

Backend API:

  • Rebuilt backend API in Java Springboot and fully documented Minecraft endpoints at https://docs.modl.gg/api
  • Added Grafana monitoring to assist in developer debugging and security
  • Deployed backend API using Blue/Green setup to achieve 0-downtime between API updates and reboots.
  • Minecraft plugin now downloads all dependencies at runtime to minimize jar size and avoid conflicts.

This update is in preparation for a massive v2.0.0 update having completely rewritten our backend service, overhauled our panel, and added a stunning new GUI system to the Minecraft plugin. The update be bring drastic improvements in stability, polish and overall usability.

As such, we will need to migrate off our current v1 API infrastructure, and this update will provide a seamless switch-over with 0 downtime. It will automatically detect when the new production API is online and switch over, migrating all your existing data and settings (also unlocking all the new in-game features such as the GUI). However, there are unfortunately some temporary degradations in in-game usability, namely pardons and lookups. This will go away once the new API is online. Our plan is to upgrade the backend API on 2/11/2026 between the hours of 10PM and midnight ET. If you can, install this update as close to that date as possible to avoid any degradation, but ensure you are up to date by then.

Big news to come, don't forget to join our discord at https://discord.modl.gg/

Changes

  • Fixes LiteBans migration on Velocity

Changes

  • Fixed minor UI issues
  • Improved platform security with data sanitization and JSON validation.
  • LiteBans Migration Tool (finally)
  • Improved error handling in Minecraft plugin
  • Fixed support for Velocity-CTD proxy fork.

Release 1.0.3

by byteful on Sep 30, 2025
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Changes

  • Add /warn command
  • Reconfigured locale system to use defaults in place of unset variables
  • Update dependencies
  • Fix some small inconsistencies

Release 1.0.2

by byteful on Aug 13, 2025
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This update simply adds a help command that lists all other commands registered by the plugin.

Fix various issues, improve performance, and increase stability

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byteful

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